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The Potential of Serious Games to Solve Water Problems: Editorial to the Special Issue on Game-Based Approaches to Sustainable Water Governance
4 references·0 citing·18 second hop
The Potential of Serious Games to Solve Water Problems: Editorial to the Special Issue on Game-Based Approaches to Sustainable Water Governance (2019)The Potential of Serious Games to Solve W…Towards a Framework for Designing and Assessing Game-Based Approaches for Sustainable Water Governance (2019)Towards a Framework for Desig…Conceptualizing Serious Games as a Learning-Based Intervention in the Context of Natural Resources and Environmental Governance (2019)Conceptualizing Serious Games…Socio-Psychological Perspectives on the Potential for Serious Games to Promote Transcendental Values in IWRM Decision-Making (2018)Socio-Psychological Perspecti…Experiential Learning through Role-Playing: Enhancing Stakeholder Collaboration in Water Safety Plans (2018)Experiential Learning through…Activity theory as a framework for designing constructivist learning environments (1999)The Next Generation of Educational Engagement (2004)Active learning increases student performance in science, engineering, and mathematics (2014)Experimental games in transdisciplinary research: The potential importance of individual payments (2022)Does the autistic child have a “theory of mind” ? (1985)Universals in the Content and Structure of Values: Theoretical Advances and Empirical Tests in 20 Countries (1992)Social Cognitive Theory: An Agentic Perspective (2001)Transformative Learning as Discourse (2003)Relationships Between Game Attributes and Learning Outcomes (2008)Origins of Serious Games (2011)How can gamification be incorporated into disaster emergency planning? A systematic review of the literature (2020)Simulation games as a catalyst for social learning: The case of the water-food-energy nexus game (2020)A Ladder Of Citizen Participation (1969)Organizational Learning: A Theory of Action Perspective (1997)Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)The Effects of Sensory Cues on Immersive Experiences for Fostering Technology-Assisted Sustainable Behavior: A Systematic Review (2022)A framework to design game theory-based interventions for strategic analysis of real-world problems with stakeholders (2023)Gamification for sustainability: A systematic review of applications, trends, and opportunities (2024)
this work references cited by second hop

References

  • 2019Conceptualizing Serious Games as a Learning-Based Intervention in the Context of Natural Resources and Environmental Governance109 cited
  • 2018Experiential Learning through Role-Playing: Enhancing Stakeholder Collaboration in Water Safety Plans61 cited
  • 2019Towards a Framework for Designing and Assessing Game-Based Approaches for Sustainable Water Governance56 cited
  • 2018Socio-Psychological Perspectives on the Potential for Serious Games to Promote Transcendental Values in IWRM Decision-Making34 cited

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