SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
‘Art Happens not in Isolation, But in Community’: The Collective Literacies of Media Fandom
9 references·6 citing·31 second hop
‘Art Happens not in Isolation, But in Community’: The Collective Literacies of Media Fandom (2019)‘Art Happens not in Isolation, But in Com…Framing Fan Fiction (2017)Framing Fan FictionRogue Archives (2016)Rogue ArchivesMultimodality, Learning and Communication (2015)Multimodality, Learning and C…Writing Bodies in Space: Media Fanfiction as Theatrical Performance (2014)Writing Bodies in Space: Medi…As If: Modern Enchantment and the Literary Prehistory of Virtual Reality (2011)As If: Modern Enchantment and…Confronting the Challenges of Participatory Culture (2009)Confronting the Challenges of…The Democratic Genre: Fan Fiction in a Literary Context (2005)The Democratic Genre: Fan Fic…Publics and Counterpublics (2002)Publics and CounterpublicsEnterprising women: television fandom and the creation of popular myth (1992)Enterprising women: televisio…Reading and Authoring Young Adult Transmedia Storyworlds (2022)Reading and Authoring Young A…Influence of Digital Media Advertisements of KPOP Industry on Selected Young Adults in Manila, Philippines (2022)Influence of Digital Media Ad…Fan fiction y prácticas de lectoescritura transmedia en Wattpad: una exploración de las competencias narrativas y estéticas de adolescentes (2022)Fan fiction y prácticas de le…FAN FICTION AS ALTERNATIVE MEDIA: MODERN COMMUNICATIVE PRACTICES (2021)FAN FICTION AS ALTERNATIVE ME…“There is No Such Thing as Copying in Cosplay”: Cosplay as a Remixed Literacy Practice (2021)“There is No Such Thing as Co…"Be Gay, Do Crimes": The Co-Production and Activist Potential of Contemporary Fanzines (2021)"Be Gay, Do Crimes": The Co-P…Researching Lived Experience: Human Science for an Action Sensitive Pedagogy (1990)Case Study Research in Education : A Qualitative Approach (1991)A Pedagogy of Multiliteracies: Designing Social Futures (1996)Designing interpretive communities toward justice: indexicality in classroom discourse (2022)Age, Ageism, and Ageist Language (2025)Vulnerability to Raciolinguistic Ideologies within the Language Teaching Profession (2025)The Greek Mythic Story World (2015)The tactical mimicry of social enterprise strategies: Acting ‘as if’ in the everyday life of third sector organizations (2015)Play at Any Cost: How Cosplayers Produce and Sustain Their Ludic Communal Consumption Experiences (2016)Game Design as STS Research (2017)No-Object Fandom: Smash-ing Kickstarter and Bringing Bombshell to the Stage (2017)Romantic Capabilities (2020)Many Clicks but Little Sticks: Social Media Activism in Indonesia (2013)Foundations of Game-Based Learning (2015)Spreadable Spectacle in Digital Culture: Civic Expression, Fake News, and the Role of Media Literacies in “Post-Fact” Society (2017)Fandom, Negotiation, and Participatory Culture (2018)"Coming Out Okay" (2019)Born digital: The Black lives matter movement and memory after the digital turn (2020)Multimodal Discourse Analysis (2021)Multimodal Interaction Analysis: a Powerful Tool for Examining Plurilingual Students’ Engagement in Science Practices (2021)Machine translation in higher education: Perceptions, policy, and pedagogy (2022)Regions unbound: towards a new politics of place (2004)For Public Sociology (2005)#Ferguson: Digital protest, hashtag ethnography, and the racial politics of social media in the United States (2015)Transmedia characters: Theory and analysis (2019)Anthropology and Mass Media (1993)Utopian Enterprise: Articulating the Meanings ofStar Trek's Culture of Consumption : Figure 1 (2001)Click to Connect: Netnography and Tribal Advertising (2006)Stranger than fiction: Fan identity in cosplay (2011)Non-professionals Translating and Interpreting (2012)Disappointing Fans: Fandom, Fictional Theory, and the Death of the Author (2015)
this work references cited by second hop

References

  • 2002Publics and Counterpublics3,860 cited
  • 2009Confronting the Challenges of Participatory Culture2,270 cited
  • 1992Enterprising women: television fandom and the creation of popular myth659 cited
  • 2011As If: Modern Enchantment and the Literary Prehistory of Virtual Reality325 cited
  • 2015Multimodality, Learning and Communication277 cited
  • 2016Rogue Archives262 cited
  • 2005The Democratic Genre: Fan Fiction in a Literary Context211 cited
  • 2017Framing Fan Fiction124 cited
  • 2014Writing Bodies in Space: Media Fanfiction as Theatrical Performance49 cited

Cited by

  • 2021“There is No Such Thing as Copying in Cosplay”: Cosplay as a Remixed Literacy Practice48 cited
  • 2022Fan fiction y prácticas de lectoescritura transmedia en Wattpad: una exploración de las competencias narrativas y estéticas de adolescentes21 cited
  • 2021"Be Gay, Do Crimes": The Co-Production and Activist Potential of Contemporary Fanzines11 cited
  • 2022Influence of Digital Media Advertisements of KPOP Industry on Selected Young Adults in Manila, Philippines10 cited
  • 2021FAN FICTION AS ALTERNATIVE MEDIA: MODERN COMMUNICATIVE PRACTICES2 cited
  • 2022Reading and Authoring Young Adult Transmedia Storyworlds

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

1 cited