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Connected Learning in STEAM Classrooms: Opportunities for Engaging Youth in Science and Math Classrooms
16 references·1 citing·44 second hop
Connected Learning in STEAM Classrooms: Opportunities for Engaging Youth in Science and Math Classrooms (2019)Connected Learning in STEAM Classrooms: O…STEM Education: Proceed with caution (2023)STEM Education: Proceed with …Handbook of Self-Regulation of Learning and Performance (2017)Handbook of Self-Regulation o…Developing a Conceptual Model of STEAM Teaching Practices (2017)Developing a Conceptual Model…Exploring teachers’ perceptions of STEAM teaching through professional development: implications for teacher educators (2016)Exploring teachers’ perceptio…Accountability, Inequality, and Achievement: The Effects of the No Child Left Behind Act on Multiple Measures of Student Learning (2016)Accountability, Inequality, a…Learning connected civics: Narratives, practices, infrastructures (2015)Learning connected civics: Na…The Digital Youth Network: Cultivating Digital Media Citizenship in Urban Communities (2014)The Digital Youth Network: Cu…The Digital Youth Network (2014)The Digital Youth NetworkWhat Is Connected Learning and How to Research It? (2012)What Is Connected Learning an…Integrative Approaches among Science,Technology, Engineering and Mathematics (STEM) Subjects on Students' Learning: AMeta-Analysis (2011)Integrative Approaches among …Handbook of Self-Regulation of Learning and Performance (2011)Handbook of Self-Regulation o…Are They Really Ready to Work? Employers' Perspectives on the Basic Knowledge and Applied Skills of New Entrants to the 21st Century U.S. Workforce. (2006)Are They Really Ready to Work…Beyond STS: A research-based framework for socioscientific issues education (2005)Beyond STS: A research-based …Problem-Based Learning: What and How Do Students Learn? (2004)Problem-Based Learning: What …An instructional design framework for authentic learning environments (2000)An instructional design frame…Cognition in Practice (1988)Cognition in PracticeAn attempt to evaluate STEAM project-based instruction from a school mathematics perspective (2021)An attempt to evaluate STEAM …Mind in Society: The Development of Higher Psychological Processes (1978)Case Study Research: Design and Methods (1984)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)Transformational Teaching: Theoretical Underpinnings, Basic Principles, and Core Methods (2012)How students create motivationally supportive learning environments for themselves: The concept of agentic engagement. 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References

  • 2004Problem-Based Learning: What and How Do Students Learn?5,247 cited
  • 1988Cognition in Practice5,157 cited
  • 2011Handbook of Self-Regulation of Learning and Performance2,125 cited
  • 2017Handbook of Self-Regulation of Learning and Performance1,820 cited
  • 2000An instructional design framework for authentic learning environments1,418 cited
  • 2005Beyond STS: A research-based framework for socioscientific issues education1,205 cited
  • 2006Are They Really Ready to Work? Employers' Perspectives on the Basic Knowledge and Applied Skills of New Entrants to the 21st Century U.S. Workforce.711 cited
  • 2016Exploring teachers’ perceptions of STEAM teaching through professional development: implications for teacher educators281 cited
  • 2017Developing a Conceptual Model of STEAM Teaching Practices260 cited
  • 2011Integrative Approaches among Science,Technology, Engineering and Mathematics (STEM) Subjects on Students' Learning: AMeta-Analysis209 cited
  • 2023STEM Education: Proceed with caution186 cited
  • 2014The Digital Youth Network105 cited
  • 2014The Digital Youth Network: Cultivating Digital Media Citizenship in Urban Communities98 cited
  • 2012What Is Connected Learning and How to Research It?95 cited
  • 2015

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Learning connected civics: Narratives, practices, infrastructures
91 cited
  • 2016Accountability, Inequality, and Achievement: The Effects of the No Child Left Behind Act on Multiple Measures of Student Learning28 cited
  • Cited by

    • 2021An attempt to evaluate STEAM project-based instruction from a school mathematics perspective66 cited