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Discovering Leonardo with artificial intelligence and holograms: A user study
10 references·4 citing·42 second hop
Discovering Leonardo with artificial intelligence and holograms: A user study (2020)Discovering Leonardo with artificial inte…Museums and Digital Culture (2019)Museums and Digital CultureEngaging Museum Visitors with AI: The Case of Chatbots (2019)Engaging Museum Visitors with…Can Heritage Bots Thrive? Toward Future Engagement in Cultural Heritage (2018)Can Heritage Bots Thrive? Tow…Towards a new era for Cultural Heritage Education: Discussing the role of ICT (2010)Towards a new era for Cultura…Virtual museums, a survey and some issues for consideration (2009)Virtual museums, a survey and…PEACH - Intelligent Interfaces for Museum Visits (2007)PEACH - Intelligent Interface…RFID enhances visitors' museum experience at the Exploratorium (2005)RFID enhances visitors' museu…Musex: A system for supporting children's collaborative learning in a museum with PDAs (2004)Musex: A system for supportin…Building Virtual and Augmented Reality museum exhibitions (2004)Building Virtual and Augmente…Virtual-reality heritage presentation at Ename (2000)Virtual-reality heritage pres…MÜZELERDE TEKNOLOJİ VE YAPAY ZEKÂ KULLANIMI ÜZERİNE YAPILAN ÇALIŞMALARIN İNCELENMESİ (2025)MÜZELERDE TEKNOLOJİ VE YAPAY …AI-driven experiences in cultural and creative industries: a review of literature and development of a multifaceted framework (2025)AI-driven experiences in cult…Research progress on wisdom museums in metaverse (2023)Research progress on wisdom m…Experimenting hybrid reality in cultural heritage reconstruction. The Peasant Civilisation Park and the ‘Vicinato a Pozzo’ museum of Matera (Italy) (2022)Experimenting hybrid reality …A study of user experiences mediated by nomadic web content in a museum (2003)A strategy for third-party logistics systems: A case analysis using the blue ocean strategy☆ (2007)Enhancing user experience through pervasive information systems: The case of pervasive retailing (2007)From teachers to testers: How parents talk to novice and expert children in a natural history museum (2007)Thought and language (1962)Situated Cognition and the Culture of Learning (1989)Intangible Cultural Heritage: Towards collaborative planning of educational interventions (2014)A Framework to Design, Develop, and Evaluate Immersive and Collaborative Serious Games in Cultural Heritage (2017)Intangible Cultural Heritage and New Technologies: Challenges and Opportunities for Cultural Preservation and Development (2017)Revisiting the visit: (2002)Mobile guide system using problem‐solving strategy for museum learning: a sequential learning behavioural pattern analysis (2010)The study on integrating WebQuest with mobile learning for environmental education (2010)A Review of Mobile Location-based Games for Learning across Physical and Virtual Spaces (2020)Museums and the Shaping of Knowledge (1992)Museums and the Shaping of Knowledge (1992)Learning from Museums: Visitor Experiences and the Making of Meaning (2000)New technologies in cultural institutions: theory, evidence and policy implications (2011)Digital storytelling and audience engagement in cultural heritage management: A collaborative model based on the Digital City of Thessaloniki (2018)Computer power and human reason (1976)The Participatory Museum (2010)Heritage and Social Media (2012)Avatars, Monsters, and Machines: A Cyborg Archaeology (2019)Developing Digital Archaeology for Young People: A Model for Fostering Empathy and Dialogue in Formal and Informal Learning Environments (2020)I.—COMPUTING MACHINERY AND INTELLIGENCE (1950)Computing Machinery and Intelligence (1950) (2004)Designing Reenacted Chatbots to Enhance Museum Experience (2021)Cultural tourist and user experience with artificial intelligence: a holistic perspective from the Industry 5.0 approach (2022)ExhibitXplorer: Enabling Personalized Content Delivery in Museums Using Contextual Geofencing and Artificial Intelligence (2023)The cultural biography of objects (1999)Participatory Communication with Social Media (2008)Reinvigorating object biography: reproducing the drama of object lives (2009)Museums in the Infosphere: reshaping value creation (2021)Museums and Digital Culture: From Reality to Digitality in the Age of COVID-19 (2022)Museums and the Post-Digital: Revisiting Challenges in the Digital Transformation of Museums (2024)When art meets tech: The role of augmented reality in enhancing museum experiences and purchase intentions (2018)A systematic review of digital transformation technologies in museum exhibition (2024)Serious Games in Cultural Heritage (2009)Developing serious games for cultural heritage: a state-of-the-art review (2010)Digital Technologies and the Role of Data in Cultural Heritage: The Past, the Present, and the Future (2022)Analysis and Prediction of Museum Visitors’ Behavioral Pattern Types (2012)Blending customisation, context-awareness and adaptivity for personalised tangible interaction in cultural heritage (2018)Human-Computer Interactions in Museums (2019)
this work references cited by second hop

References

  • 2009Virtual museums, a survey and some issues for consideration513 cited
  • 2004Building Virtual and Augmented Reality museum exhibitions377 cited
  • 2005RFID enhances visitors' museum experience at the Exploratorium216 cited
  • 2010Towards a new era for Cultural Heritage Education: Discussing the role of ICT194 cited
  • 2019Museums and Digital Culture165 cited
  • 2004Musex: A system for supporting children's collaborative learning in a museum with PDAs119 cited
  • 2019Engaging Museum Visitors with AI: The Case of Chatbots91 cited
  • 2007PEACH - Intelligent Interfaces for Museum Visits71 cited
  • 2000Virtual-reality heritage presentation at Ename70 cited
  • 2018Can Heritage Bots Thrive? Toward Future Engagement in Cultural Heritage30 cited

Cited by

  • 2025AI-driven experiences in cultural and creative industries: a review of literature and development of a multifaceted framework26 cited
  • 2022Experimenting hybrid reality in cultural heritage reconstruction. The Peasant Civilisation Park and the ‘Vicinato a Pozzo’ museum of Matera (Italy)14 cited
  • 2025MÜZELERDE TEKNOLOJİ VE YAPAY ZEKÂ KULLANIMI ÜZERİNE YAPILAN ÇALIŞMALARIN İNCELENMESİ4 cited
  • 2023Research progress on wisdom museums in metaverse2 cited

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