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Making more of games: Cultivating perspective-taking through game design
16 references·0 citing·43 second hop
Making more of games: Cultivating perspective-taking through game design (2020)Making more of games: Cultivating perspec…A Framework for Teachable Collaborative Problem Solving Skills (2014)A Framework for Teachable Col…Perspective taking and empathic concern in adolescence: Gender differences in developmental changes. (2013)Perspective taking and empath…Handbook of imagination and mental simulation (2013)Handbook of imagination and m…The neuroscience of empathy: progress, pitfalls and promise (2012)The neuroscience of empathy: …APA handbook of research methods in psychology, Vol 2: Research designs: Quantitative, qualitative, neuropsychological, and biological. (2012)APA handbook of research meth…The Necessity of Others is The Mother of Invention: Intrinsic and Prosocial Motivations, Perspective Taking, and Creativity (2011)The Necessity of Others is Th…Reflexively mindblind: Using theory of mind to interpret behavior requires effortful attention (2010)Reflexively mindblind: Using …Scratch (2009)ScratchQualitative Research: A Guide to Design and Implementation (2009)Qualitative Research: A Guide…Game Design Workshop (2008)Game Design WorkshopUsing thematic analysis in psychology (2006)Using thematic analysis in ps…Perspective Taking as Egocentric Anchoring and Adjustment. (2004)Perspective Taking as Egocent…Using case studies in research (2002)Using case studies in researchEducational Research: Planning, Conducting, and Evaluating Quantitative and Qualitative Research (2001)Educational Research: Plannin…Case study research: Design and methods (1986)Case study research: Design a…Case Study Research: Design and Methods (1984)Case Study Research: Design a…The case for motivated reasoning. (1990)Principles and Practice of Structural Equation Modeling (1998)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)Putting Creativity to Work: The Implementation of Creative Ideas in Organizations (2012)The Multidimensional Work Motivation Scale: Validation evidence in seven languages and nine countries (2014)The Psychology of Working Theory. (2016)Qualitative evaluation and research methods (1990)Qualitative Data Analysis: An Expanded Sourcebook (1994)Basics of qualitative research : techniques and procedures for developing grounded theory (1998)Older Adults' Reasons for Using Technology while Aging in Place (2015)Thematic Analysis (2017)Reflecting on reflexive thematic analysis (2019)Measuring individual differences in empathy: Evidence for a multidimensional approach. (1983)Empathy: Its ultimate and proximate bases (2002)Empathy for Pain Involves the Affective but not Sensory Components of Pain (2004)Interpersonal emotion regulation. (2013)Empathy: Gender effects in brain and behavior (2014)Mammalian empathy: behavioural manifestations and neural basis (2017)The Case Study Crisis: Some Answers (1981)MEANINGS OF PLACE: EVERYDAY EXPERIENCE AND THEORETICAL CONCEPTUALIZATIONS (2001)What Is a Case Study and What Is It Good for? (2004)Critical realism in case study research (2009)Judgment under Uncertainty: Heuristics and Biases (1974)Judgment under Uncertainty: Heuristics and Biases (1975)Heuristics and Biases: The Psychology of Intuitive Judgment (2004)Power and Perspectives Not Taken (2006)Simulating Minds (2006)On seeing human: A three-factor theory of anthropomorphism. (2007)Qualitative Research (2014)Metodologi Penelitian Kualitatif (2022)The Coding Manual for Qualitative Researchers (2022)Mixed Methods Research: A Research Paradigm Whose Time Has Come (2004)Qualitative research: Methods in the social sciences (2006)Document Analysis as a Qualitative Research Method (2009)Using Mixed-Methods Sequential Explanatory Design: From Theory to Practice (2005)A General Inductive Approach for Analyzing Qualitative Evaluation Data (2006)Qualitative Research Designs (2007)The influence of green practices on supply chain performance: A case study approach (2011)Coding qualitative data: a synthesis guiding the novice (2019)Co-evolution of platform architecture, platform services, and platform governance: Expanding the platform value of industrial digital platforms (2021)Digital Fabrication and ‘Making’ in Education (2013)Intrinsic motivation, curiosity, and learning (2016)Seven Affordances of Computer-Supported Collaborative Learning: How to Support Collaborative Learning? How Can Technologies Help? (2016)
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466 cited
  • 2010Reflexively mindblind: Using theory of mind to interpret behavior requires effortful attention412 cited
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