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The Intention to Use E-Commerce Using Augmented Reality - The Case of IKEA Place
14 references·10 citing·32 second hopsampled
The Intention to Use E-Commerce Using Augmented Reality - The Case of IKEA Place (2020)The Intention to Use E-Commerce Using Aug…How augmented reality apps are accepted by consumers: A comparative analysis using scales and opinions (2016)How augmented reality apps ar…Enabling smart retail settings via mobile augmented reality shopping apps (2016)Enabling smart retail setting…A model of acceptance of augmented-reality interactive technology: the moderating role of cognitive innovativeness (2014)A model of acceptance of augm…E-shopping: an Analysis of the Technology Acceptance Model (2012)E-shopping: an Analysis of th…Marketing 3.0 (2010)Marketing 3.0Technology Acceptance Model 3 and a Research Agenda on Interventions (2008)Technology Acceptance Model 3…Using the technology acceptance model to explain how attitudes determine Internet usage: The role of perceived access barriers and demographics (2006)Using the technology acceptan…Development of a scale to measure the perceived benefits and risks of online shopping (2006)Development of a scale to mea…User Acceptance of Information Technology: Toward A Unified View1 (2003)User Acceptance of Informatio…Trust and TAM in Online Shopping: An Integrated Model1 (2003)Trust and TAM in Online Shopp…Determinants of Perceived Ease of Use: Integrating Control, Intrinsic Motivation, and Emotion into the Technology Acceptance Model (2000)Determinants of Perceived Eas…A Theoretical Extension of the Technology Acceptance Model: Four Longitudinal Field Studies (2000)A Theoretical Extension of th…A critical assessment of potential measurement biases in the technology acceptance model: three experiments (1996)A critical assessment of pote…Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Perceived Usefulness, Perceiv…Enjoy it! Cosmetic try-on apps and augmented reality, the impact of enjoyment, informativeness and ease of use (2025)Enjoy it! Cosmetic try-on app…Determinants of Behavioral Intention in Augmented Reality Filter Adoption: An Integrated TAM and Satisfaction–Loyalty Model Approach (2025)Determinants of Behavioral In…Augmented reality in E-Commerce: A dual value and barrier-based perspective on Gen Z's satisfaction and AR-Integrated shopping behavior (2025)Augmented reality in E-Commer…Using Mixed Reality for Green Marketing Strategies: bibliometric analysis (2024)Using Mixed Reality for Green…Factors influencing customer satisfaction with AR shopping assistant applications in e-commerce: an empirical analysis utilizing text-mining techniques (2023)Factors influencing customer …Let me Entertain You – the Influence of Augmented Reality on Purchasing Intention in E-Commerce (2022)Let me Entertain You – the In…Furniture online consumer experience: A literature review (2022)Furniture online consumer exp…Exploring the E-Learning Adoption Intentions of College Students Amidst the COVID-19 Epidemic Outbreak in China (2022)Exploring the E-Learning Adop…Retail Consumers’ Behavioral Intention to Use Augmented Reality Mobile Apps in Pakistan (2021)Retail Consumers’ Behavioral …Drivers of egovernment adoption amidst COVID-19 pandemic: The Information Adoption Model (IAM) approach (2021)Drivers of egovernment adopti…Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)Cutoff criteria for fit indexes in covariance structure analysis: Conventional criteria versus new alternatives (1999)Internet Users' Information Privacy Concerns (IUIPC): The Construct, the Scale, and a Causal Model (2004)Common Method Variance in IS Research: A Comparison of Alternative Approaches and a Reanalysis of Past Research (2006)A trust-based consumer decision-making model in electronic commerce: The role of trust, perceived risk, and their antecedents (2007)Self-efficacy mechanism in human agency. (1982)User Acceptance of Computer Technology: A Comparison of Two Theoretical Models (1989)A new criterion for assessing discriminant validity in variance-based structural equation modeling (2014)Structural equation modeling in practice: A review and recommended two-step approach. (1988)Trust and Satisfaction, Two Stepping Stones for Successful E-Commerce Relationships: A Longitudinal Exploration (2008)Understanding customers' repeat purchase intentions in B2C e‐commerce: the roles of utilitarian value, hedonic value and perceived risk (2012)The Psychology of Interpersonal Relations. (1958)Why Don’t Men Ever Stop to Ask for Directions? Gender, Social Influence, and Their Role in Technology Acceptance and Usage Behavior1 (2000)The theory of planned behavior (1991)Older Adults' Reasons for Using Technology while Aging in Place (2015)Diffusion of Innovations 1 (2019)Two new Later Stone Age sites from the Final Pleistocene in the Falémé Valley, eastern Senegal (2024)Common method biases in behavioral research: A critical review of the literature and recommended remedies. (2003)Unified Theory of Acceptance and Use of Technology: A Synthesis and the Road Ahead (2016)Re-examining the Unified Theory of Acceptance and Use of Technology (UTAUT): Towards a Revised Theoretical Model (2017)The technology acceptance model (TAM): A meta-analytic structural equation modeling approach to explaining teachers’ adoption of digital technology in education (2018)Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)Explaining consumer acceptance of handheld Internet devices (2003)The influence of eWOM in social media on consumers’ purchase intentions: An extended approach to information adoption (2016)Measuring user competence in using artificial intelligence: validity and reliability of artificial intelligence literacy scale (2022)User Acceptance of Hedonic Information Systems1 (2004)Brand Experience: What Is It? How Is It Measured? Does It Affect Loyalty? (2009)Generation Z consumers' expectations of interactions in smart retailing: A future agenda (2017)Shopping in the digital world: Examining customer engagement through augmented reality mobile applications (2019)The digital revolution in the travel and tourism industry (2019)Design Science in Information Systems Research1 (2004)Consumer Acceptance and Use of Information Technology: Extending the Unified Theory of Acceptance and Use of Technology1 (2012)
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References

  • 1989Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology75,250 cited
  • 2003User Acceptance of Information Technology: Toward A Unified View148,734 cited
  • 2000A Theoretical Extension of the Technology Acceptance Model: Four Longitudinal Field Studies24,321 cited
  • 2003Trust and TAM in Online Shopping: An Integrated Model19,355 cited
  • 2008Technology Acceptance Model 3 and a Research Agenda on Interventions8,648 cited
  • 2000Determinants of Perceived Ease of Use: Integrating Control, Intrinsic Motivation, and Emotion into the Technology Acceptance Model6,751 cited
  • 1996A critical assessment of potential measurement biases in the technology acceptance model: three experiments1,459 cited
  • 2006Using the technology acceptance model to explain how attitudes determine Internet usage: The role of perceived access barriers and demographics1,079 cited
  • 2006Development of a scale to measure the perceived benefits and risks of online shopping952 cited
  • 2016Enabling smart retail settings via mobile augmented reality shopping apps597 cited
  • 2010Marketing 3.0593 cited
  • 2016How augmented reality apps are accepted by consumers: A comparative analysis using scales and opinions501 cited
  • 2014A model of acceptance of augmented-reality interactive technology: the moderating role of cognitive innovativeness495 cited

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2012
E-shopping: an Analysis of the Technology Acceptance Model
189 cited

Cited by

  • 2021Retail Consumers’ Behavioral Intention to Use Augmented Reality Mobile Apps in Pakistan110 cited
  • 2021Drivers of egovernment adoption amidst COVID-19 pandemic: The Information Adoption Model (IAM) approach50 cited
  • 2022Furniture online consumer experience: A literature review28 cited
  • 2023Factors influencing customer satisfaction with AR shopping assistant applications in e-commerce: an empirical analysis utilizing text-mining techniques27 cited
  • 2022Exploring the E-Learning Adoption Intentions of College Students Amidst the COVID-19 Epidemic Outbreak in China21 cited
  • 2025Enjoy it! Cosmetic try-on apps and augmented reality, the impact of enjoyment, informativeness and ease of use15 cited
  • 2025Augmented reality in E-Commerce: A dual value and barrier-based perspective on Gen Z's satisfaction and AR-Integrated shopping behavior7 cited
  • 2025Determinants of Behavioral Intention in Augmented Reality Filter Adoption: An Integrated TAM and Satisfaction–Loyalty Model Approach5 cited
  • 2024Using Mixed Reality for Green Marketing Strategies: bibliometric analysis5 cited
  • 2022Let me Entertain You – the Influence of Augmented Reality on Purchasing Intention in E-Commerce4 cited