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A Review on Gamification Design Framework: How They Incorporated for Autism Children
10 references·3 citing·41 second hop
A Review on Gamification Design Framework: How They Incorporated for Autism Children (2019)A Review on Gamification Design Framework…The maturing of gamification research (2017)The maturing of gamification …Using Gamification to Motivate Students with Dyslexia (2016)Using Gamification to Motivat…The Gameful World: approaches, issues, applications (2015)The Gameful World: approaches…SGI: A Framework for Increasing the Sustainability of Gamification Impact (2015)SGI: A Framework for Increasi…Gamification in theory and action: A survey (2014)Gamification in theory and ac…Process of Gamification From The Consideration of Gamification To Its Practical Implementation (2013)Process of Gamification From …For the Win: How Game Thinking Can Revolutionize Your Business (2012)For the Win: How Game Thinkin…From game design elements to gamefulness (2011)From game design elements to …Strategies for designing effective psychotherapeutic gaming interventions for children and adolescents (2008)Strategies for designing effe…Educational Games: A Technique to Accelerate the Acquisition of Reading Skills of Children with Learning Disabilities (2006)Educational Games: A Techniqu…Implementing Gamification for Blind and Autistic People with Tangible Interfaces, Extended Reality, and Universal Design for Learning: Two Case Studies (2023)Implementing Gamification for…Gamified Environments and Serious Games for Students With Autistic Spectrum Disorder: Review of Research (2023)Gamified Environments and Ser…Exploring digitally gamified therapies for anxiety (2022)Exploring digitally gamified …Flow: the psychology of optimal experience (1990)Flow: The Psychology of Optimal Experience (1991)User Acceptance of Information Technology: Toward A Unified View1 (2003)Defining Internet-Supported Therapeutic Interventions (2009)Current and Future Trends in Internet-Supported Mental Health Interventions (2011)Serious games as new educational tools: how effective are they? A meta‐analysis of recent studies (2012)Flow: The Psychology of Optimal Experience (1991)Rules of Play: Game Design Fundamentals (2003)Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Piaget's theory of intellectual development (1969)Learning from Teaching: A Developmental Perspective (1976)Conceptualizing RTI in 21st-Century Secondary Science Classrooms: Video Games' Potential to Provide Tiered Support and Progress Monitoring for Students with Learning Disabilities (2010)Enhancing Reading Skills and Reading Self-Concept of Children with Reading Difficulties: Adopting a Dual Approach Intervention. (2014)Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps (2011)Gamification. using game-design elements in non-gaming contexts (2011)Gamification in education: A methodology to identify student's profile (2017)The challenges of gamification in the age of Industry 4.0: Focusing on man in future machine-driven working environments (2017)A Learning Design Framework to Support Children with Learning Disabilities Incorporating Gamification Techniques (2019)Case Study Research: Design and Methods (1984)Case Study Research: Design and Methods (1991)Using thematic analysis in psychology (2006)Gamifying education: what is known, what is believed and what remains uncertain: a critical review (2017)Reliability and Inter-rater Reliability in Qualitative Research (2019)Detecting latent topics and trends in educational technologies over four decades using structural topic modeling: A retrospective of all volumes of Computers & Education (2020)Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)Customer Engagement Behavior: Theoretical Foundations and Research Directions (2010)The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education (2012)Metrics Feedback Cycle: measuring and improving user engagement in gamified eLearning systems (2017)Gamification design frameworks: a systematic mapping study (2018)Health management gamification: Understanding the effects of goal difficulty, achievement incentives, and social networks on performance (2021)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Intrinsic Motivation and Self-Determination in Human Behavior (1988)Does gamification satisfy needs? A study on the relationship between gamification features and intrinsic need satisfaction (2019)Gamification Applications in E-learning: A Literature Review (2021)Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning (2021)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)The Gamification of Learning: a Meta-analysis (2019)The Rise of Motivational Information Systems: A Review of Gamification Research (2017)Algorithms at Work: The New Contested Terrain of Control (2019)Intrinsic and extrinsic motivation from a self-determination theory perspective: Definitions, theory, practices, and future directions (2020)
this work references cited by second hop

References

  • 2011From game design elements to gamefulness11,928 cited
  • 2014Gamification in theory and action: A survey2,989 cited
  • 2012For the Win: How Game Thinking Can Revolutionize Your Business2,354 cited
  • 2017The maturing of gamification research604 cited
  • 2015The Gameful World: approaches, issues, applications333 cited
  • 2008Strategies for designing effective psychotherapeutic gaming interventions for children and adolescents109 cited
  • 2016Using Gamification to Motivate Students with Dyslexia106 cited
  • 2006Educational Games: A Technique to Accelerate the Acquisition of Reading Skills of Children with Learning Disabilities60 cited
  • 2013Process of Gamification From The Consideration of Gamification To Its Practical Implementation38 cited
  • 2015SGI: A Framework for Increasing the Sustainability of Gamification Impact34 cited

Cited by

  • 2023Implementing Gamification for Blind and Autistic People with Tangible Interfaces, Extended Reality, and Universal Design for Learning: Two Case Studies25 cited
  • 2023Gamified Environments and Serious Games for Students With Autistic Spectrum Disorder: Review of Research22 cited
  • 2022Exploring digitally gamified therapies for anxiety1 cited

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