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Analyzing the gender influence on the interest in engineering and technical subjects
16 references·1 citing·55 second hop
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References

  • 2012A systematic literature review of empirical evidence on computer games and serious games3,220 cited
  • 2012Experimental and Quasi-Experimental Studies of Inquiry-Based Science Teaching1,276 cited
  • 2013Motivational pathways to STEM career choices: Using expectancy–value perspective to understand individual and gender differences in STEM fields945 cited
  • 2006Math and science motivation: A longitudinal examination of the links between choices and beliefs.879 cited
  • 2012Serious games as new educational tools: how effective are they? A meta‐analysis of recent studies816 cited
  • 2009Investigating the impact of video games on high school students’ engagement and learning about genetics705 cited
  • 2010Persistence of women and minorities in STEM field majors: Is it the school that matters?696 cited
  • 2018Big Theories Revisited 2664 cited
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  • 2013Psychological Perspectives on Motivation through Gamification380 cited
  • 2006Gameplaying for maths learning: cooperative or not?323 cited
  • 2013Game-Based Learning: Latest Evidence and Future Directions321 cited
  • 2006Online vocabulary games as a tool for teaching and learning English vocabulary

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278 cited
  • 2014An investigation of the interrelationships between motivation, engagement, and complex problem solving in game-based learning270 cited
  • 2011Collaborative Learning in Engineering Students: Gender and Achievement242 cited
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    • 2024Virtual reality and gamification in education: a systematic review560 cited