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Opportunities for recommended mental health strategies to reduce stress at work
11 references·0 citing·49 second hop
Opportunities for recommended mental health strategies to reduce stress at work (2020)Opportunities for recommended mental heal…Gamification and Serious Games in a Healthcare Informatics Context (2018)Gamification and Serious Game…The Benefit of Web- and Computer-Based Interventions for Stress: A Systematic Review and Meta-Analysis (2017)The Benefit of Web- and Compu…Smartphone-Based Self-Assessment of Stress in Healthy Adult Individuals: A Systematic Review (2017)Smartphone-Based Self-Assessm…Mental Health Mobile Apps for Preadolescents and Adolescents: A Systematic Review (2017)Mental Health Mobile Apps for…Efficacy of a Web-Based Guided Recommendation Service for a Curated List of Readily Available Mental Health and Well-Being Mobile Apps for Young People: Randomized Controlled Trial (2017)Efficacy of a Web-Based Guide…Mental Health Smartphone Apps: Review and Evidence-Based Recommendations for Future Developments (2016)Mental Health Smartphone Apps…Actionable Gamification: Beyond Points, Badges, and Leaderboards (2015)Actionable Gamification: Beyo…Smartphones for Smarter Delivery of Mental Health Programs: A Systematic Review (2013)Smartphones for Smarter Deliv…Persuasive System Design Does Matter: a Systematic Review of Adherence to Web-based Interventions (2012)Persuasive System Design Does…Collaboration in Cognitive‐Behavioral Therapy (2012)Collaboration in Cognitive‐Be…Designing meaningful play within the psycho-social context of older adults (2010)Designing meaningful play wit…An Inventory for Measuring Depression (1961)Cognitive Therapy in Depression (1980)An inventory for measuring clinical anxiety: Psychometric properties. 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References

  • 2012Persuasive System Design Does Matter: a Systematic Review of Adherence to Web-based Interventions1,307 cited
  • 2013Smartphones for Smarter Delivery of Mental Health Programs: A Systematic Review1,135 cited
  • 2016Mental Health Smartphone Apps: Review and Evidence-Based Recommendations for Future Developments886 cited
  • 2015Actionable Gamification: Beyond Points, Badges, and Leaderboards779 cited
  • 2017Mental Health Mobile Apps for Preadolescents and Adolescents: A Systematic Review518 cited
  • 2017The Benefit of Web- and Computer-Based Interventions for Stress: A Systematic Review and Meta-Analysis408 cited
  • 2010Designing meaningful play within the psycho-social context of older adults133 cited
  • 2012Collaboration in Cognitive‐Behavioral Therapy77 cited
  • 2017Efficacy of a Web-Based Guided Recommendation Service for a Curated List of Readily Available Mental Health and Well-Being Mobile Apps for Young People: Randomized Controlled Trial61 cited
  • 2017Smartphone-Based Self-Assessment of Stress in Healthy Adult Individuals: A Systematic Review49 cited
  • 2018Gamification and Serious Games in a Healthcare Informatics Context41 cited

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