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To Tailor or Not to Tailor Gamification? An Analysis of the Impact of Tailored Game Elements on Learners’ Behaviours and Motivation
16 references·4 citing·43 second hop
To Tailor or Not to Tailor Gamification? An Analysis of the Impact of Tailored Game Elements on Learners’ Behaviours and Motivation (2020)To Tailor or Not to Tailor Gamification? …Adaptive Gamification in Education: A Literature Review of Current Trends and Developments (2019)Adaptive Gamification in Educ…Adaptive gamification in e-learning based on students’ learning styles (2019)Adaptive gamification in e-le…Examining competitive, collaborative and adaptive gamification in young learners' math learning (2018)Examining competitive, collab…Adaptive Gamification for Learning Environments (2018)Adaptive Gamification for Lea…Towards Personality-driven Persuasive Health Games and Gamified Systems (2017)Towards Personality-driven Pe…Partial Least Squares Strukturgleichungsmodellierung (2017)Partial Least Squares Struktu…Gamification User Types Hexad Scale (2016)Gamification User Types Hexad…Measuring flow in gamification: Dispositional Flow Scale-2 (2014)Measuring flow in gamificatio…Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Does Gamification Work? -- A …A primer on partial least squares structural equation modeling (PLS-SEM) (2014)A primer on partial least squ…BrainHex: A neurobiological gamer typology survey (2013)BrainHex: A neurobiological g…From game design elements to gamefulness (2011)From game design elements to …On the measurement of achievement goals: Critique, illustration, and application. (2008)On the measurement of achieve…The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)The "What" and "Why" of Goal …The Academic Motivation Scale: A Measure of Intrinsic, Extrinsic, and Amotivation in Education (1992)The Academic Motivation Scale…An alternative "description of personality": The Big-Five factor structure. (1990)An alternative "description o…Innovative Strategies for Fostering Student Engagement and Collaborative Learning among Extended Curriculum Programme Students (2023)Innovative Strategies for Fos…How Personalization Affects Motivation in Gamified Review Assessments (2023)How Personalization Affects M…The Impact of Game Elements on Learner Motivation: Influence of Initial Motivation and Player Profile (2022)The Impact of Game Elements o…Analyzing the relationships between learners’ motivation and observable engaged behaviors in a gamified learning environment (2021)Analyzing the relationships b…Man, Play, and Games. (1963)Toward a Theory of Intrinsically Motivating Instruction* (1981)The Big Five Trait taxonomy: History, measurement, and theoretical perspectives. (1999)A Player Model for Adaptive Gamification in Learning Environments (2015)Adapting gamified learning systems using educational data mining techniques (2020)The relationship between user types and gamification designs (2021)The theory of planned behavior (1991)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)The Rise of Motivational Information Systems: A Review of Gamification Research (2017)Flow: the psychology of optimal experience (1990)Flow: The Psychology of Optimal Experience (1991)Gamification. using game-design elements in non-gaming contexts (2011)Gamification in theory and action: A survey (2014)Beyond boredom and anxiety (1975)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Intrinsic Motivation and Self-Determination in Human Behavior (1988)Intrinsic, Extrinsic, and Amotivational Styles as Predictors of Behavior: A Prospective Study (1992)Toward A Hierarchical Model of Intrinsic and Extrinsic Motivation (1997)Handbook of Motivation at School (2009)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Self-Efficacy: The Exercise of Control (1999)On Happiness and Human Potentials: A Review of Research on Hedonic and Eudaimonic Well-Being (2001)Self‐determination theory and work motivation (2005)Intrinsic and extrinsic motivation from a self-determination theory perspective: Definitions, theory, practices, and future directions (2020)Structural equation modeling in practice: A review and recommended two-step approach. (1988)Alternative Ways of Assessing Model Fit (1992)Common method biases in behavioral research: A critical review of the literature and recommended remedies. (2003)Achievement goals and achievement emotions: Testing a model of their joint relations with academic performance. (2009)A meta-analytic review of achievement goal measures: Different labels for the same constructs or different constructs with similar labels? (2010)Students’ achievement values, goal orientations, and interest: Definitions, development, and relations to achievement outcomes (2010)Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)The maturing of gamification research (2017)Tailored gamification: A review of literature (2020)A new criterion for assessing discriminant validity in variance-based structural equation modeling (2014)Partial least squares structural equation modeling (PLS-SEM) (2014)When to use and how to report the results of PLS-SEM (2018)Adoption of artificial intelligence (AI) for talent acquisition in IT/ITeS organizations (2020)Students’ Acceptance of the COVID-19 Impact on Shifting Higher Education to Distance Learning in Poland (2020)Expanding competitive advantage through organizational culture, knowledge sharing and organizational innovation (2021)An Introduction to the Five‐Factor Model and Its Applications (1992)Grit: Perseverance and passion for long-term goals. (2007)
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References

  • 2000The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior34,111 cited
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  • 2018Examining competitive, collaborative and adaptive gamification in young learners' math learning

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231 cited
  • 2019Adaptive Gamification in Education: A Literature Review of Current Trends and Developments176 cited
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    • 2023Innovative Strategies for Fostering Student Engagement and Collaborative Learning among Extended Curriculum Programme Students56 cited
    • 2022The Impact of Game Elements on Learner Motivation: Influence of Initial Motivation and Player Profile48 cited
    • 2021Analyzing the relationships between learners’ motivation and observable engaged behaviors in a gamified learning environment47 cited
    • 2023How Personalization Affects Motivation in Gamified Review Assessments41 cited