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Raising Teachers Empowerment in Gamification Design of Adaptive Learning Systems: A Qualitative Research
16 references·0 citing·27 second hop
Raising Teachers Empowerment in Gamification Design of Adaptive Learning Systems: A Qualitative Research (2020)Raising Teachers Empowerment in Gamificat…Implementing a theory-driven gamification model in higher education flipped courses: Effects on out-of-class activity completion and quality of artifacts (2018)Implementing a theory-driven …Gamified learning in higher education: A systematic review of the literature (2018)Gamified learning in higher e…What do students do on-line? Modeling students' interactions to improve their learning experience (2016)What do students do on-line? …The Bright and Dark Sides of Gamification (2016)The Bright and Dark Sides of …Motivational Gamification Strategies Rooted in Self-Determination Theory for Social Adaptive E-Learning (2016)Motivational Gamification Str…GAMIFICATION IN HIGHER EDUCATION AND STEM: A SYSTEMATIC REVIEW OF LITERATURE (2016)GAMIFICATION IN HIGHER EDUCAT…Enhancing the engagement of intelligent tutorial systems through personalization of gamification (2016)Enhancing the engagement of i…A gamified peer assessment model for on-line learning environments in a competitive context (2016)A gamified peer assessment mo…New challenges for the motivation and learning in engineering education using gamification in MOOC (2015)New challenges for the motiva…Tools for Gamification Analytics: A Survey (2014)Tools for Gamification Analyt…Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Does Gamification Work? -- A …Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Assessing the effects of gami…Gamifying learning experiences: Practical implications and outcomes (2013)Gamifying learning experience…The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education (2012)The Gamification of Learning …The Gamification of Learning and Instruction (2012)The Gamification of Learning …For the Win: How Game Thinking Can Revolutionize Your Business (2012)For the Win: How Game Thinkin…Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps (2011)Gamification in software engineering – A systematic mapping (2014)The Model for Introduction of Gamification into E-learning in Higher Education (2015)The theory of planned behavior (1991)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)From game design elements to gamefulness (2011)Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning (2015)Gamifying education: what is known, what is believed and what remains uncertain: a critical review (2017)The Rise of Motivational Information Systems: A Review of Gamification Research (2017)Flow: the psychology of optimal experience (1990)Flow: The Psychology of Optimal Experience (1991)THE BIG FIVE PERSONALITY DIMENSIONS AND JOB PERFORMANCE: A META‐ANALYSIS (1991)Gamification of health professions education: a systematic review (2020)Situated Tangible Gamification of Heritage for Supporting Collaborative Learning of Young Museum Visitors (2020)Gamification of e-learning in higher education: a systematic literature review (2023)A Theory of Social Comparison Processes (1954)Technological Pedagogical Content Knowledge: A Framework for Teacher Knowledge (2006)Gamification in theory and action: A survey (2014)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)The Gamification of Learning: a Meta-analysis (2019)Does gamification improve student learning outcome? Evidence from a meta-analysis and synthesis of qualitative data in educational contexts (2020)The impact of gamification on learning and instruction: A systematic review of empirical evidence (2020)Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning (2021)Effects of a Gamification and Flipped-Classroom Program for Teachers in Training on Motivation and Learning Perception (2019)Online and blended entrepreneurship education: a systematic review of applied educational technologies (2021)
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References

  • 2014Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification6,655 cited
  • 2012The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education3,765 cited
  • 2013Gamifying learning experiences: Practical implications and outcomes2,410 cited
  • 2014Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance2,383 cited
  • 2012For the Win: How Game Thinking Can Revolutionize Your Business2,354 cited
  • 2018Gamified learning in higher education: A systematic review of the literature1,181 cited
  • 2012The Gamification of Learning and Instruction441 cited
  • 2018Implementing a theory-driven gamification model in higher education flipped courses: Effects on out-of-class activity completion and quality of artifacts266 cited
  • 2016The Bright and Dark Sides of Gamification145 cited
  • 2015New challenges for the motivation and learning in engineering education using gamification in MOOC120 cited
  • 2016GAMIFICATION IN HIGHER EDUCATION AND STEM: A SYSTEMATIC REVIEW OF LITERATURE91 cited
  • 2016Motivational Gamification Strategies Rooted in Self-Determination Theory for Social Adaptive E-Learning85 cited
  • 2016A gamified peer assessment model for on-line learning environments in a competitive context67 cited

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2016
What do students do on-line? Modeling students' interactions to improve their learning experience
61 cited
  • 2016Enhancing the engagement of intelligent tutorial systems through personalization of gamification48 cited
  • 2014Tools for Gamification Analytics: A Survey29 cited
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