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Cyberbullying, Digital Citizenship, and Youth with Autism: LIS Education as a Piece in the Puzzle
6 references·1 citing·36 second hop
Cyberbullying, Digital Citizenship, and Youth with Autism: LIS Education as a Piece in the Puzzle (2020)Cyberbullying, Digital Citizenship, and Y…The Coding Manual for Qualitative Researchers (2022)The Coding Manual for Qualita…Whose Responsibility Is It? A Statewide Survey of School Librarians on Responsibilities and Resources for Teaching Digital Citizenship (2019)Whose Responsibility Is It? A…Engaging Families in Public Libraries (2017)Engaging Families in Public L…Digital citizenship through game design in Minecraft (2015)Digital citizenship through g…Cyberbullying among students with intellectual and developmental disability in special education settings (2009)Cyberbullying among students …Autistic culture online: virtual communication and cultural expression on the spectrum (2008)Autistic culture online: virt…Digital Participation and Disability Digital Divide (2022)Digital Participation and Dis…Constructivism: Implications for the Design and Delivery of Instruction (1996)What video games have to teach us about learning and literacy (2003)What Video Games Have to Teach Us about Learning and Literacy (2004)Early childhood educators’ teaching of digital citizenship competencies (2020)Effects of a formative assessment-based contextual gaming approach on students’ digital citizenship behaviours, learning motivations, and perceptions (2020)Effects of digital game-based learning on students’ digital etiquette literacy, learning motivations, and engagement (2023)Truth and Method (1960)In Place/Out of Place: Geography, Ideology, and Transgression (1997)‘Coming out’ on the spectrum: autism, identity and disclosure (2010)Diagnostic and Statistical Manual of Mental Disorders (2013)Neurodiversity Studies (2020)Conceptualising Autistic Masking, Camouflaging, and Neurotypical Privilege: Towards a Minority Group Model of Neurodiversity (2022)Bullying at School (1994)Bullying at school: what we know and what we can do (1994)Using thematic analysis in psychology (2006)Annual Research Review: Harms experienced by child users of online and mobile technologies: the nature, prevalence and management of sexual and aggressive risks in the digital age (2014)Cyberbullying, Depression, and Problem Alcohol Use in Female College Students: A Multisite Study (2015)Prevalence of School Bullying Among Youth with Autism Spectrum Disorders: A Systematic Review and Meta‐Analysis (2015)Mindset: the new psychology of success (2006)A Meta-Analysis of the Efficacy of Different Types of Parental Involvement Programs for Urban Students (2012)Learning to Improve: How America’s Schools Can Get Better at Getting Better (2015)Preparing the Next Generation of Librarians for Family and Community Engagement (2018)What is storytime good for and what makes storytime good? A survey of public library directors (2020)Access, Advocacy, and Impact: How Public Libraries Are Contributing to Educational Equity for Children and Families in Underserved Communities (2022)The Discovery of Grounded Theory; Strategies for Qualitative Research (1968)Qualitative Research: A Guide to Design and Implementation (2009)Qualitative Content Analysis (2014)Qualitative Inquiry and Research Design: Choosing Among Five Approaches (2015)Defining digital transformation: Results from expert interviews (2019)Grounded theory research: A design framework for novice researchers (2019)The Digital Divide: Current and Future Research Directions (2005)The Third-Level Digital Divide: Who Benefits Most from Being Online? (2015)Determinants of Internet skills, uses and outcomes. A systematic review of the second- and third-level digital divide (2017)Revisiting Collaboration Within and Beyond the School Library: New Ways of Measuring Effectiveness (2021)Student Experiences with Digital Citizenship: A Comparative Cultural Study (2021)School-Based Initiatives Promoting Digital Citizenship and Healthy Digital Media Use (2022)
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References

  • 2022The Coding Manual for Qualitative Researchers10,828 cited
  • 2009Cyberbullying among students with intellectual and developmental disability in special education settings357 cited
  • 2008Autistic culture online: virtual communication and cultural expression on the spectrum209 cited
  • 2015Digital citizenship through game design in Minecraft71 cited
  • 2017Engaging Families in Public Libraries46 cited
  • 2019Whose Responsibility Is It? A Statewide Survey of School Librarians on Responsibilities and Resources for Teaching Digital Citizenship23 cited

Cited by

  • 2022Digital Participation and Disability Digital Divide1 cited

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