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Framework to Creation of Inclusive and Didactic Digital Material for Elderly
12 references·1 citing·43 second hop
Framework to Creation of Inclusive and Didactic Digital Material for Elderly (2020)Framework to Creation of Inclusive and Di…Accessibility Recommendations for Creating Digital Learning Material for Elderly (2019)Accessibility Recommendations…The process of (non) ageing in the perception of Polish centenarians (2016)The process of (non) ageing i…The Psychology of Ageing: An Introduction (2014)The Psychology of Ageing: An …Touch-Based Mobile Phone Interface Guidelines and Design Recommendations for Elderly People: A Survey of the Literature (2012)Touch-Based Mobile Phone Inte…Is a big button interfaceenough for elderly users? : Towards user interface guidelines for elderly users (2011)Is a big button interfaceenou…Toward an Accessible Pedagogy: Dis/ability, Multimodality, and Universal Design in the Technical Communication Classroom (2010)Toward an Accessible Pedagogy…Digital game design for elderly users (2007)Digital game design for elder…The Digital Divide as a Complex and Dynamic Phenomenon (2003)The Digital Divide as a Compl…Teaching every student in the digital age: universal design for learning (2003)Teaching every student in the…Design for person-environment interaction in older age: a gerontechnological perspective (2003)Design for person-environment…Convite à filosofia (2000)Convite à filosofiaThe Psychology of Ageing : An Introduction (1991)The Psychology of Ageing : An…A Digital Ecosystem with Pedagogical Aspects to Support the Creation of Accessible Educational Resources (2024)A Digital Ecosystem with Peda…Motivational processes affecting learning. (1986)Designing for Older Adults (2004)Factors predicting the use of technology: Findings from the center for research and education on aging and technology enhancement (create). (2006)Full-body motion-based game interaction for older adults (2012)Social Support and “Playing Around” (2015)Why do people play games? A meta-analysis (2017)Prediction of goal-directed behavior: Attitudes, intentions, and perceived behavioral control (1986)Plans and Situated Actions: The Problem of Human-Machine Communication (1990)The Psychology of Attitudes (1997)Acceptance of Social Robots by Elder People: Does Psychosocial Functioning Matter? (2017)Play, Learn, Connect: Older Adults' Experience With a Multiplayer, Educational, Digital Bingo Game (2017)Predictors in starting and stopping Internet use between 2002 and 2012 by Dutch adults 65 years and older (2017)Modernity at Large: Cultural Dimensions of Globalization. (1998)Multimodal Discourse: The Modes and Media of Contemporary Communication (2001)Multimodal Discourse: The Modes and Media of Contemporary Communication (2002)Honouring ESL students' lived experiences in school learning with multiliteracies pedagogy (2015)10 Using Narratives to Foster Critical Thinking about Diversity and Social Justice (2018)Navigating Graduate School with a Disability (2020)Handbook of Theory and Research for the Sociology of Education. (1987)The Information Age: Economy, Society and Culture (1999)The Forms of Capital (2002)Digital divide research, achievements and shortcomings (2006)The digital divide has grown old: Determinants of a digital divide among seniors (2014)The digital divide: A review and future research agenda (2021)Fat Finger Worries: How Older and Younger Users Physically Interact with PDAs (2005)Older people and mobile phones: A multi-method investigation (2008)Mobile applications in an aging society: Status and trends (2011)Mobile phone communication in social support networks of older adults in Slovenia (2015)Older adults’ attitudes and barriers toward the use of mobile phones (2016)The role of digital health technologies in management of pain in older people: An integrative review (2016)A systematic approach to the development of research-based web design guidelines for older people (2006)Cognitive–behavioural therapy with older people (2007)Personalized mobile health monitoring for elderly (2007)Information Technology for Active Ageing: A Review of Theory and Practice (2014)APP para la tercera edad: utilidad, clases y valor social (2017)Prediction of the use of mobile device interfaces in the progressive aging process with the model of Fitts’ law (2020)Atitude religiosa e sentido da vida: um estudo correlacional (2009)O ensino de ciências no Brasil: história, formação de professores e desafios atuais (2012)A construção do cuidado: o atendimento às situações de violência doméstica por equipes de Saúde da Família (2014)Age-centered research-based web design guidelines (2005)Computer Simulations to Support Science Instruction and Learning: A critical review of the literature (2011)A User-Centered Theoretical Framework for Meaningful Gamification (2012)Universal Design for Learning (UDL): A Content Analysis of Peer Reviewed Journals from 2012 to 2015 (2016)
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References

  • 2003The Digital Divide as a Complex and Dynamic Phenomenon1,611 cited
  • 2003Teaching every student in the digital age: universal design for learning1,528 cited
  • 2007Digital game design for elderly users536 cited
  • 2000Convite à filosofia160 cited
  • 2010Toward an Accessible Pedagogy: Dis/ability, Multimodality, and Universal Design in the Technical Communication Classroom117 cited
  • 1991The Psychology of Ageing : An Introduction89 cited
  • 2012Touch-Based Mobile Phone Interface Guidelines and Design Recommendations for Elderly People: A Survey of the Literature79 cited
  • 2014The Psychology of Ageing: An Introduction74 cited
  • 2011Is a big button interfaceenough for elderly users? : Towards user interface guidelines for elderly users46 cited
  • 2003Design for person-environment interaction in older age: a gerontechnological perspective35 cited
  • 2016The process of (non) ageing in the perception of Polish centenarians9 cited
  • 2019Accessibility Recommendations for Creating Digital Learning Material for Elderly7 cited

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  • 2024A Digital Ecosystem with Pedagogical Aspects to Support the Creation of Accessible Educational Resources1 cited

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