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Gamificación y aprendizaje autorregulado
7 references·0 citing·34 second hop
Gamificación y aprendizaje autorregulado (2020)Gamificación y aprendizaje autorreguladoGamificación en educación: una panorámica sobre el estado de la cuestión (2018)Gamificación en educación: un…El Aprendizaje Afectivo y la Gamificación en Escenarios de Educación Virtual (2018)El Aprendizaje Afectivo y la …Aprendizaje mediante Juegos basados en Principios de Gamificación en Instituciones de Educación Superior (2018)Aprendizaje mediante Juegos b…A Gamification–Motivation Design Framework for Educational Software Developers (2018)A Gamification–Motivation Des…Competencias Pedagógicas que Caracterizan a un Docente Universitario de Excelencia: Un Estudio de Caso que Incorpora la Perspectiva de Docentes y Estudiantes (2017)Competencias Pedagógicas que …Applying self-regulated learning microanalysis to study musicians’ practice (2017)Applying self-regulated learn…De la enseñanza con libros de texto al aprendizaje en espacios online gamificados (2015)De la enseñanza con libros de…Gamification in Education: What, How, Why Bother? (2011)For the Win: How Game Thinking Can Revolutionize Your Business (2012)The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education (2012)Modelo Teórico Integrado de Gamificación en Ambientes E-Learning (E-MIGA) (2017)Gamification as a Methodological Complement to Flipped Learning—An Incident Factor in Learning Improvement (2020)Computer-based business games in higher education: A proposal of a gamified learning framework (2022)Teaching for Quality Learning at University: What the Student Does (1999)Introduction to Qualitative Research (2002)Transformational Teaching: Theoretical Underpinnings, Basic Principles, and Core Methods (2012)REVISTA NATURALEZA, SOCIEDAD Y AMBIENTE (2021)Competency-Based Training Versus Teacher Training in Professional Performance: A Debate in Educational Sciences Programs (2023)Teachers’ experiences of teaching online during COVID-19: implications for postpandemic professional development (2023)Self-efficacy: the exercise of control (1997)Strategies and self-efficacy beliefs in instrumental and vocal individual practice: a study of students in higher music education (2004)Self-determination theory: An approach to motivation in music education (2015)Evaluating practice strategies, behavior and learning progress in elite performers: An exploratory study (2018)Self-Regulated Music Practice: Microanalysis as a Data Collection Technique and Inspiration for Pedagogical Intervention (2018)Using a microanalysis intervention to examine shifts in musicians’ self-regulated learning (2020)Games, Motivation, and Learning: A Research and Practice Model (2002)Rules of Play: Game Design Fundamentals (2003)Evaluating Activation and Absence of Negative Effect: Gamification and Escape Rooms for Learning (2020)Impact of Gamification on Motivation and Academic Performance: A Systematic Review (2024)Mind in Society: The Development of Higher Psychological Processes (1978)Research Design: Qualitative, Quantitative, and Mixed Methods Approaches (1994)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)Exploring Learners Experience of Gamified Practicing: For Learning or for Fun? (2019)Artificial Intelligence–Driven Serious Games in Health Care: Scoping Review (2022)Exploring Students’ Use of a Mobile Application to Support Their Self-Regulated Learning Processes (2022)From game design elements to gamefulness (2011)Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps (2011)Gamification. using game-design elements in non-gaming contexts (2011)Aprendizaje Basado en Juegos (GBL) aplicado a la enseñanza de la matemática en educación superior. Una revisión sistemática de literatura (2020)Gamification in higher education: A review of the literature (2022)Students' preference for the use of gamification in virtual learning environments (2021)
this work references cited by second hop

References

  • 2018Gamificación en educación: una panorámica sobre el estado de la cuestión335 cited
  • 2017Applying self-regulated learning microanalysis to study musicians’ practice134 cited
  • 2017Competencias Pedagógicas que Caracterizan a un Docente Universitario de Excelencia: Un Estudio de Caso que Incorpora la Perspectiva de Docentes y Estudiantes115 cited
  • 2015De la enseñanza con libros de texto al aprendizaje en espacios online gamificados84 cited
  • 2018El Aprendizaje Afectivo y la Gamificación en Escenarios de Educación Virtual73 cited
  • 2018A Gamification–Motivation Design Framework for Educational Software Developers49 cited
  • 2018Aprendizaje mediante Juegos basados en Principios de Gamificación en Instituciones de Educación Superior48 cited

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