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The CVR narrative as a moebius strip1
5 references·0 citing·14 second hop
The CVR narrative as a moebius strip1 (2020)The CVR narrative as a moebius strip1Virtual sidekick: Second-person POV in narrative VR (2018)Virtual sidekick: Second-pers…Scripting the virtual: Formats and development paths for recent Australian narrative 360-degree virtual reality projects (2018)Scripting the virtual: Format…Cinematic virtual reality: Towards the spatialized screenplay (2018)Cinematic virtual reality: To…Threshold Concepts and Troublesome Knowledge: linkages to ways of thinking and practising within the disciplines (2003)Threshold Concepts and Troubl…EL Cine del Futuro: The Cinema of the Future (1992)EL Cine del Futuro: The Cinem…Toward a Theory of Instruction (1966)Discipline and Punish: The Birth of the Prison. (1978)Discipline and Punish: The Birth of the Prison. (1996)Conceptions of learning and knowledge in higher education: Relationships with study behaviour and influences of learning environments (2004)Overcoming Barriers to Student Understanding (2006)Overcoming Barriers to Student Understanding: Threshold Concepts and Troublesome Knowledge (2006)The Cinema of Attractions Early Film, Its Spectator and the Avant-Garde (1990)Perspective as symbolic form (1992)The skin of the film: intercultural cinema, embodiment, and the senses (2000)Fostering collaborative learning in Second Life: Metaphors and affordances (2010)Why Is There So Much More Research on Vision Than on Any Other Sensory Modality? (2019)Senses of place: architectural design for the multisensory mind (2020)Immersive media practices in the classroom: models of the teaching research nexus in an Australian context (2020)Storytelling in a frameless screen: Screenwriting for VR and AR at Pentridge Heritage Precinct (2021)
this work references cited by second hop

References

  • 2003Threshold Concepts and Troublesome Knowledge: linkages to ways of thinking and practising within the disciplines1,044 cited
  • 1992EL Cine del Futuro: The Cinema of the Future154 cited
  • 2018Virtual sidekick: Second-person POV in narrative VR48 cited
  • 2018Cinematic virtual reality: Towards the spatialized screenplay37 cited
  • 2018Scripting the virtual: Formats and development paths for recent Australian narrative 360-degree virtual reality projects25 cited

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