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The effects of digital storytelling games on high school students' critical thinking skills
16 references·1 citing·36 second hop
The effects of digital storytelling games on high school students' critical thinking skills (2020)The effects of digital storytelling games…Partnership for 21st Century Skills (2018)Partnership for 21st Century …Effects of constructing versus playing an educational game on student motivation and deep learning strategy use (2010)Effects of constructing versu…Examining student satisfaction with wholly online learning (2008)Examining student satisfactio…Digital Literacies: concepts, policies and practices (2008)Digital Literacies: concepts,…Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation (2008)Digital Game-Based Learning i…Digital Games in Education (2007)Digital Games in EducationDigital Game-Based Learning: It's Not Just the Digital Natives Who Are Restless. (2006)Digital Game-Based Learning: …The Effect of Undergraduate Student Involvement on Critical Thinking: A Meta-Analysis of the Literature 1991-2000 (2003)The Effect of Undergraduate S…Digital game-based learning (2003)Digital game-based learningGames, Motivation, and Learning: A Research and Practice Model (2002)Games, Motivation, and Learni…Critical thinking in education: a review (2000)Critical thinking in educatio…Teaching critical thinking for transfer across domains. (1998)Teaching critical thinking fo…Teaching critical thinking for transfer across domains: Disposition, skills, structure training, and metacognitive monitoring. (1998)Teaching critical thinking fo…California Teacher Preparation for Instruction in Critical Thinking: Research Findings and Policy Recommendations. (1997)California Teacher Preparatio…Critical Thinking: A Statement of Expert Consensus for Purposes of Educational Assessment and Instruction (1990)Critical Thinking: A Statemen…Toward a Theory of Intrinsically Motivating Instruction* (1981)Toward a Theory of Intrinsica…Effects of an annotation‐supported Socratic questioning approach on students' argumentative writing performance and critical thinking skills in flipped language classrooms (2023)Effects of an annotation‐supp…What Video Games Have to Teach Us about Learning and Literacy (2004)Serious Games : An Overview (2007)The ECAR Study of Undergraduate Students and Information Technology, 2007 (2007)Information technology and Gen Z: The role of teachers, the internet, and technology in the education of young people (2021)Science and Human Behavior (1953)Human Problem Solving (1972)Beyond boredom and anxiety (1975)Motivational and self-regulated learning components of classroom academic performance. (1990)The psychology of curiosity: A review and reinterpretation. (1994)Focus on Formative Feedback (2008)A meta-analysis of the cognitive and motivational effects of serious games. (2013)Digital Games, Design, and Learning (2015)Foundations of Game-Based Learning (2015)Digital Game-Based Learning (2020)Thought and Knowledge: An Introduction to Critical Thinking (1989)Everyday Cognition: Development in Social Context (1999)Critical Thinking: A Literature Review (2011)Working Memory Underpins Cognitive Development, Learning, and Education (2013)Reflective Practitioner (2014)Creativity, Critical Thinking, Communication, and Collaboration: Assessment, Certification, and Promotion of 21st Century Skills for the Future of Work and Education (2023)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Social Foundations of Thought and Action : A Social Cognitive Theory (1985)A systematic literature review of empirical evidence on computer games and serious games (2012)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)The Disposition Toward Critical Thinking: Its Character, Measurement, and Relationship to Critical Thinking Skill (2000)Instructional Interventions Affecting Critical Thinking Skills and Dispositions: A Stage 1 Meta-Analysis (2008)Strategies for Teaching Students to Think Critically (2014)Assessing students’ critical thinking performance: Urging for measurements using multi-response format (2009)Pedagogy for developing critical thinking in adolescents: Explicit instruction produces greatest gains (2010)Digital Natives, Digital Immigrants Part 1 (2001)The Theory and Practice of Online Learning (2008)Purposely Teaching for the Promotion of Higher-order Thinking Skills: A Case of Critical Thinking (2007)The media and the literacies: media literacy, information literacy, digital literacy (2011)Reading Attitudes of Middle School Students: Results of a U.S. Survey (2012)Digital literacy and informal learning environments: an introduction (2013)
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References

  • 2002Games, Motivation, and Learning: A Research and Practice Model3,211 cited
  • 2003Digital game-based learning3,104 cited
  • 1981Toward a Theory of Intrinsically Motivating Instruction*2,197 cited
  • 1990Critical Thinking: A Statement of Expert Consensus for Purposes of Educational Assessment and Instruction2,028 cited
  • 2008Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation1,689 cited
  • 2006Digital Game-Based Learning: It's Not Just the Digital Natives Who Are Restless.1,172 cited
  • 1998Teaching critical thinking for transfer across domains.1,149 cited
  • 1998Teaching critical thinking for transfer across domains: Disposition, skills, structure training, and metacognitive monitoring.1,117 cited
  • 2008Digital Literacies: concepts, policies and practices1,021 cited
  • 2000Critical thinking in education: a review813 cited
  • 2018Partnership for 21st Century Skills775 cited
  • 2007Digital Games in Education607 cited
  • 2010Effects of constructing versus playing an educational game on student motivation and deep learning strategy use372 cited
  • 2003The Effect of Undergraduate Student Involvement on Critical Thinking: A Meta-Analysis of the Literature 1991-2000261 cited

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  • 1997California Teacher Preparation for Instruction in Critical Thinking: Research Findings and Policy Recommendations.246 cited
  • 2008Examining student satisfaction with wholly online learning226 cited
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    • 2023Effects of an annotation‐supported Socratic questioning approach on students' argumentative writing performance and critical thinking skills in flipped language classrooms23 cited