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Initiation Rites
5 references·6 citing·37 second hop
Initiation Rites (2004)Initiation RitesCities and Regions in the New Learning Economy (2001)Cities and Regions in the New…The Culture of Education (1996)The Culture of EducationMinds in play: computer game design as a context for children's learning (1995)Minds in play: computer game …Situated Learning (1991)Situated LearningPlaying with Power in Movies, Television, and Video Games (1991)Playing with Power in Movies,…There is no end to storytelling: Transmedia storytelling in the digital mediation of music (2023)There is no end to storytelli…Mobilizing the Imagination in Everyday Play: The Case of Japanese Media Mixes (2010)Mobilizing the Imagination in…Chapter 8 Youth, Technology, and Media Cultures (2006)Chapter 8 Youth, Technology, …Alien Tongues (2005)Alien Tongues“For Those Who Are Not Afraid of the Future” (2005)“For Those Who Are Not Afraid…Problem solving in out-of-school settings: Children ""playing"" in ICT contexts (2004)Problem solving in out-of-sch…Absorptive Capacity: A New Perspective on Learning and Innovation (1990)Economic Growth in a Cross Section of Countries (1991)Making Democracy Work: Civic Traditions in Modern Italy (1993)Regions unbound: towards a new politics of place (2004)How to unlock regional economies from path dependency? From learning region to learning cluster (2005)The network of innovators in Jena: An application of social network analysis (2006)Situated Learning: Legitimate Peripheral Participation. (1994)Book Review: Modernity at Large: Cultural Dimensions of Globalization (1998)Living and Learning with New Media: Summary of Findings from the Digital Youth Project (2009)Gender, Simulation, and Gaming: Research Review and Redirections (2010)Three Forms of the Knowledge Economy: Learning, Creativity and Openness (2010)Reading images: the grammar of visual design (1996)Digital Natives, Digital Immigrants Part 1 (2001)What Video Games Have to Teach Us about Learning and Literacy (2004)Epistemological and methodological issues for the conceptualization, development, and assessment of ICT–TPCK: Advances in technological pedagogical content knowledge (TPCK) (2008)Multimodality and Literacy in School Classrooms (2008)Multiliteracies on Instant Messaging in Negotiating Local, Translocal, and Transnational Affiliations: A Case of an Adolescent Immigrant (2009)Teachers of Mathematics (1948)Visualisation in High School Mathematics. (1986)Communities of practice learning, meaning, and identity (1999)Developing measurement concepts within context: Children’s representations of length (2011)The Postmodern Condition: A Report on Knowledge (1984)Risk Society: Towards a New Modernity (1993)Hope (2019)The Anthropology of the Future (2019)Infant Intersubjectivity: Research, Theory, and Clinical Applications (2001)Knowledge and Organization: A Social-Practice Perspective (2001)Teacher Technology Change (2010)Tracing the development of teacher knowledge in a design seminar: Integrating content, pedagogy and technology (2005)Computer Gaming and Interactive Simulations for Learning: A Meta-Analysis (2006)Learning science in informal environments : people, places, and pursuits (2009)Critical Media Literacy: Research, Theory, and Practice in “New Times” (2000)Hardware gimmick or cultural innovation? Technological, cultural, and social foundations of the Japanese video game industry (2003)What Is Video Game Culture? Cultural Studies and Game Studies (2010)Expansive Learning at Work: Toward an activity theoretical reconceptualization (2001)What video games have to teach us about learning and literacy (2003)Improving Impact Studies of Teachers’ Professional Development: Toward Better Conceptualizations and Measures (2009)
this work references cited by second hop

References

  • 1991Situated Learning35,317 cited
  • 1996The Culture of Education6,293 cited
  • 1991Playing with Power in Movies, Television, and Video Games760 cited
  • 1995Minds in play: computer game design as a context for children's learning566 cited
  • 2001Cities and Regions in the New Learning Economy200 cited

Cited by

  • 2006Chapter 8 Youth, Technology, and Media Cultures155 cited
  • 2010Mobilizing the Imagination in Everyday Play: The Case of Japanese Media Mixes60 cited
  • 2005“For Those Who Are Not Afraid of the Future”34 cited
  • 2005Alien Tongues13 cited
  • 2004Problem solving in out-of-school settings: Children ""playing"" in ICT contexts5 cited
  • 2023There is no end to storytelling: Transmedia storytelling in the digital mediation of music1 cited

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