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Un jeu d’évasion pour développer les compétences informationnelles
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Un jeu d’évasion pour développer les compétences informationnelles (2020)Un jeu d’évasion pour développer les comp…The impact on nursing students' opinions and motivation of using a “Nursing Escape Room” as a teaching game: A descriptive study (2018)The impact on nursing student…Exploratory implementation of a blended format escape room in a large enrollment pharmacy management class (2018)Exploratory implementation of…Can You Escape? Creating an Escape Room to Facilitate Active Learning (2018)Can You Escape? Creating an E…Using an “Escape Room” toolbox approach to enhance pharmacology education (2017)Using an “Escape Room” toolbo…Room escape at class: Escape games activities to facilitate the motivation and learning in computer science (2017)Room escape at class: Escape …Hacking the Research Library: Wikipedia, Trump, and Information Literacy in the Escape Room at Fresno State (2017)Hacking the Research Library:…Educational Gaming for Pharmacy Students – Design and Evaluation of a Diabetes-themed Escape Room (2017)Educational Gaming for Pharma…Library anxiety among university students (2015)Library anxiety among univers…Experimental and Quasi-Experimental Studies of Inquiry-Based Science Teaching (2012)Experimental and Quasi-Experi…Does discovery-based instruction enhance learning? (2010)Does discovery-based instruct…Becoming an Andragogical Librarian: Using Library Instruction as a Tool to Combat Library Anxiety and Empower Adult Learners (2010)Becoming an Andragogical Libr…Inquiry‐based science instruction—what is it and does it matter? Results from a research synthesis years 1984 to 2002 (2009)Inquiry‐based science instruc…Does Active Learning Work? A Review of the Research (2004)Does Active Learning Work? A …Being (Dis)Engaged in Educationally Purposeful Activities: The Influences of Student and Institutional Characteristics (2002)Being (Dis)Engaged in Educati…Antecedents of Library Anxiety (1997)Antecedents of Library AnxietyActive learning : creating excitement in the classroom (1991)Active learning : creating ex…National Science Education Standards (1995)Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching (2006)Handbook of Research on Science Education (2013)What are we talking about when we talk about STEM education? A review of literature (2019)Research and trends in STEM education: a systematic review of journal publications (2020)Seven Principles for Good Practice in Undergraduate Education (1989)How College Affects Students (1992)What Matters in College? Four Critical Years Revisited. (1994)A Typology of Student Engagement for American Colleges and Universities (2005)Exploring Factors, and Indicators for Measuring Students’ Sustainable Engagement in e-Learning (2019)Learner Engagement in Blended Learning Environments: A Conceptual Framework (2019)The efficacy of psychological, educational, and behavioral treatment: Confirmation from meta-analysis. (1993)Interactive-engagement versus traditional methods: A six-thousand-student survey of mechanics test data for introductory physics courses (1998)Inductive Teaching and Learning Methods: Definitions, Comparisons, and Research Bases (2006)Active learning increases student performance in science, engineering, and mathematics (2014)The Flipped Classroom: A Survey of the Research (2020)Practical Meta-Analysis (2000)Meta-Analysis of Inquiry-Based Learning (2016)International Handbook of the Learning Sciences (2018)The effects of teacher competence on student outcomes in elementary science education: The mediating role of teaching quality (2019)How We Think (1910)Thought and language (1962)Apprenticeship in thinking: cognitive development in social context (1990)Phases of inquiry-based learning: Definitions and the inquiry cycle (2015)Implications for educational practice of the science of learning and development (2019)Situated Cognition and the Culture of Learning (1989)Our Princess Is in Another Castle (2012)An activity theory-based model for serious games analysis and conceptual design (2015)Digital Escape Rooms as Innovative Pedagogical Tools in Education: A Systematic Literature Review (2021)Teaching For Quality Learning At University (1999)Games, Motivation, and Learning: A Research and Practice Model (2002)Teaching for quality learning at university (2008)Applying digital escape rooms infused with science teaching in elementary school: Learning performance, learning motivation, and problem-solving ability (2020)Effectiveness of serious games in nurse education: A systematic review (2021)The Flipped Classroom (2013)The Flipped Classroom: An Opportunity To Engage Millennial Students Through Active Learning Strategies (2013)Flipping the classroom for English language learners to foster active learning (2014)Escape Rooms for Learning: A Systematic Review (2019)A review on use of escape rooms in education – touching the void (2020)Effects of digital escape room on gameful experience, collaboration, and motivation of elementary school students (2021)
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References

  • 2004Does Active Learning Work? A Review of the Research7,318 cited
  • 1991Active learning : creating excitement in the classroom5,035 cited
  • 2009Inquiry‐based science instruction—what is it and does it matter? Results from a research synthesis years 1984 to 20021,535 cited
  • 2010Does discovery-based instruction enhance learning?1,334 cited
  • 2012Experimental and Quasi-Experimental Studies of Inquiry-Based Science Teaching1,022 cited
  • 2002Being (Dis)Engaged in Educationally Purposeful Activities: The Influences of Student and Institutional Characteristics565 cited
  • 2017Educational Gaming for Pharmacy Students – Design and Evaluation of a Diabetes-themed Escape Room320 cited
  • 2018The impact on nursing students' opinions and motivation of using a “Nursing Escape Room” as a teaching game: A descriptive study313 cited
  • 2017Room escape at class: Escape games activities to facilitate the motivation and learning in computer science243 cited
  • 2018Can You Escape? Creating an Escape Room to Facilitate Active Learning243 cited
  • 2018Exploratory implementation of a blended format escape room in a large enrollment pharmacy management class172 cited
  • 1997Antecedents of Library Anxiety155 cited
  • 2017Using an “Escape Room” toolbox approach to enhance pharmacology education140 cited
  • 2010Becoming an Andragogical Librarian: Using Library Instruction as a Tool to Combat Library Anxiety and Empower Adult Learners

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59 cited
  • 2015Library anxiety among university students46 cited
  • 2017Hacking the Research Library: Wikipedia, Trump, and Information Literacy in the Escape Room at Fresno State42 cited
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