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Review of Interactive Practices in Online Immigration Museums
10 references·0 citing·44 second hop
Review of Interactive Practices in Online Immigration Museums (2020)Review of Interactive Practices in Online…Identification of key components of visitor education in a museum (2018)Identification of key compone…Understanding user behavioral patterns in open knowledge communities (2017)Understanding user behavioral…Interactive Learning Units on Museum Websites (2017)Interactive Learning Units on…The Flipped Museum: Leveraging Technology to Deepen Learning (2015)The Flipped Museum: Leveragin…Testing the level of interactivity of institutional websites: From museums 1.0 to museums 2.0 (2015)Testing the level of interact…Going the Distance: Online Learning and the Museum (2015)Going the Distance: Online Le…Embracing Change: Museum Educators in the Digital Age (2015)Embracing Change: Museum Educ…Student interactivity and teacher participation: an application of legitimate peripheral participation in higher education online learning environments (2014)Student interactivity and tea…The Educational and Economic Value of Online Learning for Museums (2010)The Educational and Economic …Enabling, facilitating, and inhibiting effects of animations in multimedia learning: Why reduction of cognitive load can have negative results on learning (2005)Enabling, facilitating, and i…The Constructivist Museum (2002)E-Learning in the 21st Century: A Community of Inquiry Framework for Research and Practice (2016)A Tale of Technology and Collaboration: Preparing for 21st-Century Museum Visitors (2019)Distance Learning in Museums: A Review of the Literature (2021)Heritage Education and Research in Museums. Conceptual, Intellectual and Social Structure within a Knowledge Domain (2000–2019) (2021)Going the Distance With Online Education (2006)Supporting quality in science communication: insights from the QUEST project (2021)How Teachers Are Using Technology at Home and in Their Classrooms (2013)Pockets of Resilience – the Digital Responses of Youth Collectives in Contemporary Art Museums During Lockdown (2021)Distance Learning through the Grand Egyptian Museum: Leveraging Modern Technology to Teach about Ancient Egypt among Schools and National Museums (2024)Building dialogic relationships through the world wide web (1998)Toward a dialogic theory of public relations (2002)The Participatory Museum (2010)How CEOs use Twitter: A comparative analysis of Global and Latin American companies (2018)Virtual exhibitions and communication factors (2018)Corporate Communication Through Social Networks: The Identification of the Key Dimensions for Dialogic Communication (2021)The experience economy: work is theatre & every business a stage (1999)Museum Blended Learning Through Digital Learning Platform: The Case of Smithsonian Learning Lab (2023)Cognitive Architecture and Instructional Design (1998)Multimedia Learning (2001)Multimedia Learning (2002)Cognitive load and learning effects of having students organize pictures and words in multimedia environments: The role of student interactivity and feedback (2005)The impact of sequencing and prior knowledge on learning mathematics through spreadsheet applications (2005)Design factors for educationally effective animations and simulations (2009)Experiential Learning : Experience as the Source of Learning and Development (1983)Situated Learning (1991)Situated Learning: Legitimate Peripheral Participation. (1994)Enhancing Teaching-Learning Effectiveness by Creating Online Interactive Instructional Modules for Fundamental Concepts of Physics and Mathematics (2018)User Acceptance of Computer Technology: A Comparison of Two Theoretical Models (1989)Motivation and barriers to participation in virtual knowledge‐sharing communities of practice (2003)Social Cognition: From Brains to Culture (2013)OKC-enabled online knowledge integration: role of group heterogeneity and group interaction process (2020)E-learning and the science of instruction: Proven guidelines for consumers and designers of multimedia learning (2003)The 95 Percent Solution (2010)e‐Learning and the Science of Instruction (2016)"Blending" Docent Learning: Using Google Forms Quizzes to Increase Efficiency in Interpreter Education at Fort Henry (2018)Robots, Artificial Intelligence, and Service Automation to the Core: Remastering Experiences at Museums (2019)Research on a User-Centered Evaluation Model for Audience Experience and Display Narrative of Digital Museums (2022)Sample size in qualitative research (1995)Research Methods for Leisure and Tourism: A Practical Guide (1997)Learning from Museums: Visitor Experiences and the Making of Meaning (2000)Agricultural heritage as a creative tourism attraction (2019)Immersive Digital Tourism: The Role of Multisensory Cues in Digital Museum Experiences (2021)Curating wellness: Exploring healing experiences in digitally transformed museums (2025)
this work references cited by second hop

References

  • 2005Enabling, facilitating, and inhibiting effects of animations in multimedia learning: Why reduction of cognitive load can have negative results on learning273 cited
  • 2015Testing the level of interactivity of institutional websites: From museums 1.0 to museums 2.072 cited
  • 2014Student interactivity and teacher participation: an application of legitimate peripheral participation in higher education online learning environments61 cited
  • 2017Interactive Learning Units on Museum Websites24 cited
  • 2018Identification of key components of visitor education in a museum19 cited
  • 2015The Flipped Museum: Leveraging Technology to Deepen Learning15 cited
  • 2015Going the Distance: Online Learning and the Museum15 cited
  • 2017Understanding user behavioral patterns in open knowledge communities13 cited
  • 2015Embracing Change: Museum Educators in the Digital Age10 cited
  • 2010The Educational and Economic Value of Online Learning for Museums7 cited

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