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Sprinkling Diversity: Hurdles on the Way to Inclusiveness in Makerspaces
12 references·1 citing·43 second hop
Sprinkling Diversity: Hurdles on the Way to Inclusiveness in Makerspaces (2020)Sprinkling Diversity: Hurdles on the Way …Makers and Quilters (2019)Makers and QuiltersChallenges and lessons learned by applying living labs in gender and IT contexts (2018)Challenges and lessons learne…Anger, Fear, and Games: The Long Event of #GamerGate (2016)Anger, Fear, and Games: The L…Feminist Hackerspaces as Sites for Feminist Design (2015)Feminist Hackerspaces as Site…An exploration of women’s engagement in Makerspaces (2015)An exploration of women’s eng…‘Safe Spaces’: Experiences of Feminist Women-Only Space (2015)‘Safe Spaces’: Experiences of…Making Change: Can Ethnographic Research about Women Makers Change the Future of Computing? (2014)Making Change: Can Ethnograph…“White and Nerdy”: Computers, Race, and the Nerd Stereotype (2011)“White and Nerdy”: Computers,…The Return of Crisis in the Era of Globalization: One Crisis, or Many? (2010)The Return of Crisis in the E…Communities of practice: A brief introduction (2009)Communities of practice: A br…Making the Difference: Applying a Logic of Diversity (2007)Making the Difference: Applyi…Situated Learning: Legitimate Peripheral Participation. (1994)Situated Learning: Legitimate…Well-making in social design: Opening the potential for makerspaces in social design projects (2022)Well-making in social design:…Sorting Things Out (1999)Hacking Culture, Not Devices (2015)Feminist Hackerspace as a Place of Infrastructure Production (2018)Making at the Margins (2019)Hackerspaces as technofeminist sites for experiential learning (2022)Psychology of intergroup relations (1986)Research in Organizational Behavior. (1986)The Social Identity Theory of Intergroup Behavior (2004)Deficient Critical Thinking Skills among College Graduates: Implications for leadership (2010)Will Humans-in-the-Loop Become Borgs? Merits and Pitfalls of Working with AI (2021)Human-AI Ensembles: When Can They Work? (2023)Unlocking the clubhouse: women in computing (2002)Computer as Paintbrush: Technology, Play, and the Creative Society (2006)STEAM: Science and Art Meet in Rural Library Makerspaces (2014)The gender-based digital divide in maker culture: features, challenges and possible solutions (2018)Designing for Openness in Making (2019)The second self: Computers and the human spirit (1985)National Center for Education Statistics (NCES) (2000)Gender and venture capital decision-making: The effects of technical background and social capital on entrepreneurial evaluations (2014)It’s About Ethics in Games Journalism? Gamergaters and Geek Masculinity (2016)Dibs on that Sexy Piece of Ass: Hegemonic Masculinity on TFM Girls Instagram Account (2018)Black Feminist Thought: Knowledge, Consciousness, and the Politics of Empowerment. (1992)Teaching to transgress: education as the practice of freedom (1995)Focus Groups as Qualitative Research (1997)Online Abuse of Feminists as An Emerging form of Violence Against Women and Girls (2016)Fragile subjectivities: constructing queer safe spaces (2017)Cisnormativity as a structural barrier to STI testing for trans masculine, two-spirit, and non-binary people who are gay, bisexual, or have sex with men (2022)Gender Differences in Patenting in the Academic Life Sciences (2006)Not Lack of Ability but More Choice (2013)Research on Women Entrepreneurs: Challenges to (and from) the Broader Entrepreneurship Literature? (2013)Participation pathways for women into university makerspaces (2021)Who plays, how much, and why? Debunking the stereotypical gamer profile (2008)A Conspiracy of Fishes, or, How We Learned to Stop Worrying About #GamerGate and Embrace Hegemonic Masculinity (2015)This Is Why We Can't Have Nice Things (2015)Identifying Women's Experiences With and Strategies for Mitigating Negative Effects of Online Harassment (2017)Under the bridge: An in-depth examination of online trolling in the gaming context (2017)Rethinking Research Ethics, Power, and the Risk of Visibility in the Era of the “Alt-Right” Gaze (2018)Widening participation and lifelong learning (2013)Reducing the Digital Divide (2015)Teacher education communities of practice: More than a culture of collaboration (2017)Situated Cognition and the Culture of Learning (1989)Organizational Learning and Communities-of-Practice: Toward a Unified View of Working, Learning, and Innovation (1991)What Video Games Have to Teach Us about Learning and Literacy (2004)
this work references cited by second hop

References

  • 1994Situated Learning: Legitimate Peripheral Participation.39,454 cited
  • 2009Communities of practice: A brief introduction2,350 cited
  • 2007Making the Difference: Applying a Logic of Diversity350 cited
  • 2016Anger, Fear, and Games: The Long Event of #GamerGate300 cited
  • 2011“White and Nerdy”: Computers, Race, and the Nerd Stereotype147 cited
  • 2015‘Safe Spaces’: Experiences of Feminist Women-Only Space131 cited
  • 2015An exploration of women’s engagement in Makerspaces49 cited
  • 2015Feminist Hackerspaces as Sites for Feminist Design36 cited
  • 2014Making Change: Can Ethnographic Research about Women Makers Change the Future of Computing?35 cited
  • 2010The Return of Crisis in the Era of Globalization: One Crisis, or Many?34 cited
  • 2018Challenges and lessons learned by applying living labs in gender and IT contexts33 cited
  • 2019Makers and Quilters24 cited

Cited by

  • 2022Well-making in social design: Opening the potential for makerspaces in social design projects1 cited

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