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Contextualized mobile game-based learning application for computing education
16 references·0 citing·53 second hop
Contextualized mobile game-based learning application for computing education (2020)Contextualized mobile game-based learning…Designing and Conducting Mixed Methods Research, 3rd ed. (2018)Designing and Conducting Mixe…Exploring the behavioral patterns of Co-regulation in mobile computer-supported collaborative learning (2016)Exploring the behavioral patt…Can learning motivation predict learning achievement? A case study of a mobile game-based English learning approach (2016)Can learning motivation predi…The Relationship Between Cell Phone Use and Academic Performance in a Sample of U.S. College Students (2015)The Relationship Between Cell…Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning (2015)Challenging games help studen…Assessing the effectiveness of digital game-based learning: Best practices (2015)Assessing the effectiveness o…An activity theory-based model for serious games analysis and conceptual design (2015)An activity theory-based mode…Engaging Students with a Mobile Game-Based Learning System in University Education (2014)Engaging Students with a Mobi…Designing Educational Games for Computer Programming: A Holistic Framework. (2014)Designing Educational Games f…Attuning a mobile simulation game for school children using a design-based research approach (2014)Attuning a mobile simulation …Computer game-based and traditional learning method: a comparison regarding students’ knowledge retention (2013)Computer game-based and tradi…Gamification in Education: What, How, Why Bother? (2011)Gamification in Education: Wh…Scratch (2009)ScratchGame2Learn (2007)Game2LearnHow interpretive qualitative research extends mixed methods research. (2006)How interpretive qualitative …The motivation of gameplay (2002)The motivation of gameplayHomo Ludens: A Study of the Play-Element in Culture. 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References

  • 2009Scratch3,328 cited
  • 2018Designing and Conducting Mixed Methods Research, 3rd ed.2,026 cited
  • 2015Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning1,710 cited
  • 2011Gamification in Education: What, How, Why Bother?1,242 cited
  • 2015The Relationship Between Cell Phone Use and Academic Performance in a Sample of U.S. College Students429 cited
  • 2015An activity theory-based model for serious games analysis and conceptual design387 cited
  • 2015Assessing the effectiveness of digital game-based learning: Best practices347 cited
  • 2006How interpretive qualitative research extends mixed methods research.331 cited
  • 2002The motivation of gameplay243 cited
  • 2013Computer game-based and traditional learning method: a comparison regarding students’ knowledge retention181 cited
  • 2007Game2Learn96 cited
  • 2014Attuning a mobile simulation game for school children using a design-based research approach69 cited
  • 2016Exploring the behavioral patterns of Co-regulation in mobile computer-supported collaborative learning68 cited
  • 2016Can learning motivation predict learning achievement? A case study of a mobile game-based English learning approach66 cited
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Engaging Students with a Mobile Game-Based Learning System in University Education
57 cited
  • 2014Designing Educational Games for Computer Programming: A Holistic Framework.55 cited
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