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A social robot’s influence on children’s figural creativity during gameplay
16 references·1 citing·44 second hop
A social robot’s influence on children’s figural creativity during gameplay (2020)A social robot’s influence on children’s …Social robots for education: A review (2018)Social robots for education: …Creativity: Theories and Themes: Research, Development, and Practice (2014)Creativity: Theories and Them…The Cambridge Handbook of Creativity (2010)The Cambridge Handbook of Cre…Emulation, imitation, over-imitation and the scope of culture for child and chimpanzee (2009)Emulation, imitation, over-im…How Computer Games Help Children Learn (2006)How Computer Games Help Child…The Creative Mind (2004)The Creative MindCreativity and Development (2003)Creativity and DevelopmentCreative Mind: Myths and Mechanisms (2003)Creative Mind: Myths and Mech…Creativity in Education and Learning: A Guide for Teachers and Educators (2001)Creativity in Education and L…Interaction in human development (1990)Interaction in human developm…The creative environment scales: Work environment inventory (1989)The creative environment scal…Positive affect facilitates creative problem solving. (1987)Positive affect facilitates c…Predictive Validity of the Torrance Tests of Creative Thinking* (1972)Predictive Validity of the To…A Longitudinal Examination of the Fourth Grade Slump in Creativity (1968)A Longitudinal Examination of…Creativity: Yesterday, Today and Tomorrow (1967)Creativity: Yesterday, Today …Creative abilities in the arts. (1957)Creative abilities in the art…Social Robots as Creativity Eliciting Agents (2021)Social Robots as Creativity E…Qualitative Changes in Creativity in the Second Half of life: A Life‐Span Developmental Perspective (1993)Divergent Thinking as an Indicator of Creative Potential (2012)The Standard Definition of Creativity (2012)STEAM in practice and research: An integrative literature review (2018)Statistical principles in experimental design. (1962)Cognitive representations of semantic categories. (1975)Emotional Intelligence (1990)The Emerging Field of Emotion Regulation: An Integrative Review (1998)The role of positive emotions in positive psychology: The broaden-and-build theory of positive emotions. (2001)Handbook of Social Cognition (2014)In search of excellence: Lessons from America's best- run companies (1983)The social psychology of creativity: A componential conceptualization. (1983)Research in Organizational Behavior (1984)Toward a Theory of Organizational Creativity (1993)DETERMINANTS OF INNOVATIVE BEHAVIOR: A PATH MODEL OF INDIVIDUAL INNOVATION IN THE WORKPLACE. (1994)ASSESSING THE WORK ENVIRONMENT FOR CREATIVITY. (1996)Creativity. (1950)Reviews: Guilford, J. P. The Nature of Human Intelligence . New York: McGraw-Hill, 1967. 538 + xii pp. $14.75. (1968)The Nature of Human Intelligence (1968)Assessment of Creativity (2010)Give your ideas some legs: The positive effect of walking on creative thinking. (2014)The development of learning innovation to enhance higher order thinking skills for students in Thailand junior high schools (2021)Primate cognition (1997)Cultures in chimpanzees (1999)The Cultural Origins of Human Cognition (2000)Ratcheting up the ratchet: on the evolution of cumulative culture (2009)Mechanisms of Social Cognition (2011)The cultural niche: Why social learning is essential for human adaptation (2011)Interactive-engagement versus traditional methods: A six-thousand-student survey of mechanics test data for introductory physics courses (1998)A Revision of Bloom's Taxonomy: An Overview (2002)Measurement Instruments for the Anthropomorphism, Animacy, Likeability, Perceived Intelligence, and Perceived Safety of Robots (2008)Artificial Intelligence in Education: A Review (2020)Challenges and Future Directions of Big Data and Artificial Intelligence in Education (2020)A Review on Artificial Intelligence in Education (2021)Innovation At and Across Multiple Levels of Analysis (2007)The shifting sands of creative thinking: Connections to dual-process theory (2014)The future of employment: How susceptible are jobs to computerisation? (2016)Learning science in informal environments : people, places, and pursuits (2009)A concept map-embedded educational computer game for improving students' learning performance in natural science courses (2013)Digital game-based learning: Impact of instructions and feedback on motivation and learning effectiveness (2013)Investing in creativity. (1996)What is AI Literacy? Competencies and Design Considerations (2020)Rethinking Giftedness and Gifted Education (2011)Microfoundations of Routines and Capabilities: Individuals, Processes, and Structure (2012)
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References

  • 1987Positive affect facilitates creative problem solving.2,987 cited
  • 2004The Creative Mind2,804 cited
  • 2018Social robots for education: A review1,682 cited
  • 2014Creativity: Theories and Themes: Research, Development, and Practice1,557 cited
  • 2010The Cambridge Handbook of Creativity1,295 cited
  • 1967Creativity: Yesterday, Today and Tomorrow1,059 cited
  • 2006How Computer Games Help Children Learn1,057 cited
  • 2009Emulation, imitation, over-imitation and the scope of culture for child and chimpanzee757 cited
  • 1989The creative environment scales: Work environment inventory712 cited
  • 2003Creative Mind: Myths and Mechanisms679 cited
  • 1990Interaction in human development573 cited
  • 1972Predictive Validity of the Torrance Tests of Creative Thinking*569 cited
  • 2003Creativity and Development425 cited
  • 1968A Longitudinal Examination of the Fourth Grade Slump in Creativity411 cited
  • 1957Creative abilities in the arts.408 cited
  • 2001Creativity in Education and Learning: A Guide for Teachers and Educators321 cited

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Cited by

  • 2021Social Robots as Creativity Eliciting Agents41 cited