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Data collection on Shipper’s Preferences Using Simulation Games: : A Synchromodality Case Study
11 references·0 citing·41 second hop
Data collection on Shipper’s Preferences Using Simulation Games: : A Synchromodality Case Study (2020)Data collection on Shipper’s Preferences …Gamification design to foster stakeholder engagement and behavior change: An application to urban freight transport (2018)Gamification design to foster…Using gamification to incentivize sustainable urban mobility (2015)Using gamification to incenti…Intermodality and Synchromodality (2015)Intermodality and Synchromoda…I-Pet Individual Persuasive Eco-travel Technology: A Tool for VTBC Program Implementation (2015)I-Pet Individual Persuasive E…Freight Transport and the Modern Economy (2013)Freight Transport and the Mod…The Magic Circle: Principles of Gaming & Simulation (2009)The Magic Circle: Principles …COMBINING REVEALED AND STATED PREFERENCE DATA TO ESTIMATE THE NONMARKET VALUE OF ECOLOGICAL SERVICES: AN ASSESSMENT OF THE STATE OF THE SCIENCE (2008)COMBINING REVEALED AND STATED…Policy games for strategic management (2004)Policy games for strategic ma…BIOGEME: a free package for the estimation of discrete choice models (2003)BIOGEME: a free package for t…Discrete Choice Analysis (1985)Discrete Choice AnalysisA Paradigm for Game Design (1980)A Paradigm for Game DesignLimited-dependent and qualitative variables in econometrics (1983)Using surveys to value public goods: the contingent valuation method (1989)Stated choice methods analysis and applications (2000)Valuing Beach Access and Width with Revealed and Stated Preference Data (2008)COMPARING ALTERNATIVE MODELS OF HETEROGENEITY IN CONSUMER CHOICE BEHAVIOR (2012)Hypothetical bias in stated choice experiments: Part II. Conceptualisation of external validity, sources and explanations of bias and effectiveness of mitigation methods (2021)The theory of planned behavior (1991)The Transtheoretical Model of Health Behavior Change (1997)Thinking, Fast and Slow (2011)Modal Share Change following Implementation of Travel Demand Management Strategies (2018)The influence of residential location and public transit options on commuters’ intention to use travel apps for different travel purposes (2024)The sustainable mobility paradigm (2007)From game design elements to gamefulness (2011)Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Exploring gamification to support manufacturing education on industry 4.0 as an enabler for innovation and sustainability (2018)Game on! A state-of-the-art overview of doing business with gamification (2023)A meta-analytic review of experiments examining the effects of extrinsic rewards on intrinsic motivation. (1999)Nudge: improving decisions about health, wealth, and happiness (2008)Gamification as An Approach to Promote Tourist Recycling Behavior (2019)A Gamification Platform to Analyze and Influence Citizens’ Daily Transportation Choices (2021)Impact of gamification elements on user satisfaction in health and fitness applications: A comprehensive approach based on the Kano model (2021)Individual Choice Behavior: A Theoretical Analysis. (1960)MODELING THE CHOICE OF RESIDENTIAL LOCATION (1978)Discrete Choice Analysis: Theory and Application to Travel Demand. (1987)Applications of Simulation Methods in Environmental and Resource Economics (2005)Utility in Willingness to Pay Space: A Tool to Address Confounding Random Scale Effects in Destination Choice to the Alps (2008)Willingness-to-pay for renewable energy: Primary and discretionary choice of British households' for micro-generation technologies (2009)Policy Gaming for Strategy and Change (2007)A review of water-related serious games to specify use in environmental Multi-Criteria Decision Analysis (2018)Challenges in Serious Game Design and Development: Educators’ Experiences (2020)Contribution of simulation and gaming to natural resource management issues: An introduction (2007)If you have a hammer everything looks like a nail: traditional versus participatory model building (2007)Digital simulation‐based training: A meta‐analysis (2014)In Defence of a Magic Circle: The Social, Mental and Cultural Boundaries of Play (2014)Computer Games and Organization Studies (2016)Critical Success Factors of Synchromodality: Results from a Case Study and Literature Review (2016)Investigating synchromodality from a supply chain perspective (2017)The Role of Seaports in Green Supply Chain Management: Initiatives, Attitudes, and Perspectives in Rotterdam, Antwerp, North Sea Port, and Zeebrugge (2020)Measuring Accessibility: An Exploration of Issues and Alternatives (1997)How the built environment affects physical activity (2002)Accessibility evaluation of land-use and transport strategies: review and research directions (2003)
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References

  • 1985Discrete Choice Analysis1,362 cited
  • 2003BIOGEME: a free package for the estimation of discrete choice models884 cited
  • 2008COMBINING REVEALED AND STATED PREFERENCE DATA TO ESTIMATE THE NONMARKET VALUE OF ECOLOGICAL SERVICES: AN ASSESSMENT OF THE STATE OF THE SCIENCE255 cited
  • 2009The Magic Circle: Principles of Gaming & Simulation198 cited
  • 2004Policy games for strategic management178 cited
  • 2015Using gamification to incentivize sustainable urban mobility154 cited
  • 1980A Paradigm for Game Design142 cited
  • 2015Intermodality and Synchromodality106 cited
  • 2018Gamification design to foster stakeholder engagement and behavior change: An application to urban freight transport88 cited
  • 2015I-Pet Individual Persuasive Eco-travel Technology: A Tool for VTBC Program Implementation26 cited
  • 2013Freight Transport and the Modern Economy19 cited

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