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A VR/AR-based Display System for Arts and Crafts Museum
1 references·1 citing·9 second hop
A VR/AR-based Display System for Arts and Crafts Museum (2020)A VR/AR-based Display System for Arts and…Effects of perceived interactivity of augmented reality on consumer responses: A mental imagery perspective (2019)Effects of perceived interact…Use of New Media to Preserve Cultural Heritage in Museums (2023)Use of New Media to Preserve …Understanding Attitudes and Predicting Social Behavior (1980)On the Evaluation of Structural Equation Models (1988)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Intention to reuse AR-based apps: The combined role of the sense of immersion, product presence and perceived realism (2021)Interactivity, Inspiration, and Perceived Usefulness! How retailers’ AR-apps improve consumer engagement through flow (2021)Marketing in the Metaverse: Conceptual understanding, framework, and research agenda (2022)Projections on museum exhibits (2010)The Virtual Museum Based on HoloLens and Vuforia (2018)Experiencing immersive virtual reality in museums (2019)
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References

  • 2019Effects of perceived interactivity of augmented reality on consumer responses: A mental imagery perspective414 cited

Cited by

  • 2023Use of New Media to Preserve Cultural Heritage in Museums2 cited

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