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The Impact of NaïVe Advice and Observational Learning in Beauty-Contest Games
15 references·11 citing·54 second hopsampled
The Impact of NaïVe Advice and Observational Learning in Beauty-Contest Games (2007)The Impact of NaïVe Advice and Observatio…An Experimental Test of Advice and Social Learning (2010)An Experimental Test of Advic…Talking Ourselves to Efficiency: Coordination in Inter‐Generational Minimum Effort Games with Private, Almost Common and Common Knowledge of Advice (2008)Talking Ourselves to Efficien…Individual or team decision-making—Causes and consequences of self-selection (2006)Individual or team decision-m…Advice and behavior in intergenerational ultimatum games: An experimental approach (2006)Advice and behavior in interg…Are four heads better than two? An experimental beauty-contest game with teams of different size (2005)Are four heads better than tw…The Decision Maker Matters: Individual Versus Group Behaviour in Experimental Beauty‐Contest Games (2004)The Decision Maker Matters: I…Cognition and Behavior in Two-Person Guessing Games: An Experimental Study (2004)Cognition and Behavior in Two…A Cognitive Hierarchy Model of Games (2004)A Cognitive Hierarchy Model o…Social Learning and Coordination Conventions in Intergenerational Games: An Experimental Study (2003)Social Learning and Coordinat…Decision Making with Naive Advice (2003)Decision Making with Naive Ad…‘Learning’ with no feedback in a competitive guessing game (2003)‘Learning’ with no feedback i…Sophisticated Experience-Weighted Attraction Learning and Strategic Teaching in Repeated Games (2002)Sophisticated Experience-Weig…One, Two, (Three), Infinity, … : Newspaper and Lab Beauty-Contest Experiments (2002)One, Two, (Three), Infinity, …On the Robustness of Behaviour in Experimental 'Beauty Contest' Games (1997)On the Robustness of Behaviou…Iterated Dominance and Iterated Best-Response in Experimental P-Beauty Contests (1996)Iterated Dominance and Iterat…Car mechanics in the lab––Investigating the behavior of real experts on experimental markets for credence goods (2014)Car mechanics in the lab––Inv…Uncertainty of Governmental Relief and the Crowding out of Flood Insurance (2012)Uncertainty of Governmental R…Loss aversion and mental accounting: the favorite-longshot bias in parimutuel betting (2011)Loss aversion and mental acco…Trading strategies and trading profits in experimental asset markets with cumulative information (2010)Trading strategies and tradin…Positive expectations feedback experiments and number guessing games as models of financial markets (2010)Positive expectations feedbac…Natural hazard insurance in Europe: tailored responses to climate change are needed (2010)Natural hazard insurance in E…Guilt from Promise-Breaking and Trust in Markets for Expert Services: Theory and Experiment (2010)Guilt from Promise-Breaking a…Group Membership, Competition, and Altruistic Versus Antisocial Punishment: Evidence from Randomly Assigned Army Groups (2010)Group Membership, Competition…Gender, Competition and the Efficiency of Policy Interventions (2010)Gender, Competition and the E…Skewness preferences and asset selection: An experimental study (2009)Skewness preferences and asse…Productive disasters? 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References

  • 2004A Cognitive Hierarchy Model of Games1,565 cited
  • 1996Iterated Dominance and Iterated Best-Response in Experimental P-Beauty Contests474 cited
  • 2004The Decision Maker Matters: Individual Versus Group Behaviour in Experimental Beauty‐Contest Games346 cited
  • 2002Sophisticated Experience-Weighted Attraction Learning and Strategic Teaching in Repeated Games306 cited
  • 2002One, Two, (Three), Infinity, … : Newspaper and Lab Beauty-Contest Experiments274 cited
  • 2003‘Learning’ with no feedback in a competitive guessing game172 cited
  • 2003Social Learning and Coordination Conventions in Intergenerational Games: An Experimental Study170 cited
  • 2003Decision Making with Naive Advice163 cited
  • 1997On the Robustness of Behaviour in Experimental 'Beauty Contest' Games162 cited
  • 2008Talking Ourselves to Efficiency: Coordination in Inter‐Generational Minimum Effort Games with Private, Almost Common and Common Knowledge of Advice157 cited
  • 2005Are four heads better than two? An experimental beauty-contest game with teams of different size135 cited
  • 2006Advice and behavior in intergenerational ultimatum games: An experimental approach134 cited
  • 2004Cognition and Behavior in Two-Person Guessing Games: An Experimental Study131 cited
  • 2010An Experimental Test of Advice and Social Learning

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120 cited
  • 2006Individual or team decision-making—Causes and consequences of self-selection103 cited
  • Cited by

    • 2012Uncertainty of Governmental Relief and the Crowding out of Flood Insurance113 cited
    • 2010Natural hazard insurance in Europe: tailored responses to climate change are needed91 cited
    • 2010Gender, Competition and the Efficiency of Policy Interventions57 cited
    • 2014Car mechanics in the lab––Investigating the behavior of real experts on experimental markets for credence goods54 cited
    • 2010Positive expectations feedback experiments and number guessing games as models of financial markets46 cited
    • 2010Guilt from Promise-Breaking and Trust in Markets for Expert Services: Theory and Experiment40 cited
    • 2010Group Membership, Competition, and Altruistic Versus Antisocial Punishment: Evidence from Randomly Assigned Army Groups35 cited
    • 2010Trading strategies and trading profits in experimental asset markets with cumulative information35 cited
    • 2007Productive disasters? Evidence from European firm level data6 cited
    • 2011Loss aversion and mental accounting: the favorite-longshot bias in parimutuel betting1 cited
    • 2009Skewness preferences and asset selection: An experimental study1 cited