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Gamification in e-learning: The mitigation role in technostress
16 references·2 citing·43 second hopsampled
Gamification in e-learning: The mitigation role in technostress (2021)Gamification in e-learning: The mitigatio…Gamification in Education: A Systematic Mapping Study (2015)Gamification in Education: A …Technostress: negative effect on performance and possible mitigations (2014)Technostress: negative effect…Digitisation, ‘Big Data’ and the transformation of accounting information (2014)Digitisation, ‘Big Data’ and …An empirical study comparing gamification and social networking on e-learning (2014)An empirical study comparing …Gamification (2012)GamificationTechnostress: Technological Antecedents and Implications1 (2011)Technostress: Technological A…PLS-SEM: Indeed a Silver Bullet (2011)PLS-SEM: Indeed a Silver Bull…Crossing to the dark side (2011)Crossing to the dark sideUsing game theory and Competition-based Learning to stimulate student motivation and performance (2010)Using game theory and Competi…Blended learning in higher education: Students’ perceptions and their relation to outcomes (2010)Blended learning in higher ed…The Consequences of Technostress for End Users in Organizations: Conceptual Development and Empirical Validation (2008)The Consequences of Technostr…Blended learning: Uncovering its transformative potential in higher education (2004)Blended learning: Uncovering …Extending the TAM for a World-Wide-Web context (2001)Extending the TAM for a World…Use of partial least squares (PLS) in strategic management research: a review of four recent studies (1999)Use of partial least squares …On the Evaluation of Structural Equation Models (1988)On the Evaluation of Structur…Two Structural Equation Models: LISREL and PLS Applied to Consumer Exit-Voice Theory (1982)Two Structural Equation Model…Promoting students’ real case-handling performance and higher order thinking in virtual contexts: a metaverse-facilitated collaborative learning approach (2024)Promoting students’ real case…Blogged into the System: A Systematic Review of the Gamification in e-Learning before and during the COVID-19 Pandemic (2023)Blogged into the System: A Sy…Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)Cutoff criteria for fit indexes in covariance structure analysis: Conventional criteria versus new alternatives (1999)Common method biases in behavioral research: A critical review of the literature and recommended remedies. (2003)Information and communication technology overload and social networking service fatigue: A stress perspective (2015)The technostress trifecta ‐ techno eustress, techno distress and design: Theoretical directions and an agenda for research (2017)Online social media fatigue and psychological wellbeing—A study of compulsive use, fear of missing out, fatigue, anxiety and depression (2018)Significance tests and goodness of fit in the analysis of covariance structures. (1980)Stress, appraisal, and coping (1985)Stress: Appraisal and Coping (2013)Relationships among smartphone addiction, stress, academic performance, and satisfaction with life (2015)The Handbook of Blended Learning: Global Perspectives, Local Designs (2005)Blended learning systems: Definition, current trends, and future directions (2006)Blended learning in higher education: Institutional adoption and implementation (2014)Personalising learning: Exploring student and teacher perceptions about flexible learning and assessment in a flipped university course (2015)The impact of a flipped classroom design on learning performance in higher education: Looking for the best “blend” of lectures and guiding questions with feedback (2017)Structural equation modeling in practice: A review and recommended two-step approach. (1988)A new criterion for assessing discriminant validity in variance-based structural equation modeling (2014)Partial least squares structural equation modeling (PLS-SEM) (2014)When to use and how to report the results of PLS-SEM (2018)Testing Structural Equation Models. (1994)An assessment of the use of partial least squares structural equation modeling in marketing research (2011)Partial Least Squares Structural Equation Modeling (PLS-SEM) Using R (2021)Exit, Voice and Loyalty: Responses to Decline in Firms, Organizations, and States. (1970)Structural Equation Models with Unobservable Variables and Measurement Error: Algebra and Statistics (1981)Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Consumer Acceptance of Electronic Commerce: Integrating Trust and Risk with the Technology Acceptance Model (2003)Trust and TAM in Online Shopping: An Integrated Model1 (2003)User Acceptance of Hedonic Information Systems1 (2004)Developing Reflective Judgment: Understanding and Promoting Intellectual Growth and Critical Thinking in Adolescents and Adults. Jossey-Bass Higher and Adult Education Series and Jossey-Bass Social and Behavioral Science Series. (1994)E-Learning in the 21st Century: A Framework for Research and Practice (2003)The Theory and Practice of Online Learning (2008)Good to Great - (Why Some Companies Make the Leap and others Don't) (2009)How learning in an inverted classroom influences cooperation, innovation and task orientation (2012)Online University Teaching During and After the Covid-19 Crisis: Refocusing Teacher Presence and Learning Activity (2020)Intrinsic Motivation and Self-Determination in Human Behavior (1988)From game design elements to gamefulness (2011)A systematic review of gamification in e-Health (2017)Gamifying education: what is known, what is believed and what remains uncertain: a critical review (2017)The Gamification of Learning: a Meta-analysis (2019)Simultaneous Factor Analysis in Several Populations (1971)PSYCHOLOGICAL, EMPOWERMENT IN THE WORKPLACE: DIMENSIONS, MEASUREMENT AND VALIDATION. (1995)
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References

  • 1988On the Evaluation of Structural Equation Models26,445 cited
  • 2011PLS-SEM: Indeed a Silver Bullet22,692 cited
  • 1999Use of partial least squares (PLS) in strategic management research: a review of four recent studies7,307 cited
  • 2004Blended learning: Uncovering its transformative potential in higher education4,849 cited
  • 1982Two Structural Equation Models: LISREL and PLS Applied to Consumer Exit-Voice Theory4,516 cited
  • 2001Extending the TAM for a World-Wide-Web context3,830 cited
  • 2011Technostress: Technological Antecedents and Implications12,068 cited
  • 2008The Consequences of Technostress for End Users in Organizations: Conceptual Development and Empirical Validation2,056 cited
  • 2015Gamification in Education: A Systematic Mapping Study1,551 cited
  • 2010Blended learning in higher education: Students’ perceptions and their relation to outcomes921 cited
  • 2014Technostress: negative effect on performance and possible mitigations787 cited
  • 2012Gamification726 cited
  • 2010Using game theory and Competition-based Learning to stimulate student motivation and performance685 cited
  • 2014An empirical study comparing gamification and social networking on e-learning625 cited
  • 2011

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Crossing to the dark side
608 cited
  • 2014Digitisation, ‘Big Data’ and the transformation of accounting information540 cited
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    • 2024Promoting students’ real case-handling performance and higher order thinking in virtual contexts: a metaverse-facilitated collaborative learning approach23 cited
    • 2023Blogged into the System: A Systematic Review of the Gamification in e-Learning before and during the COVID-19 Pandemic23 cited