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ARTYCUL: A Privacy-Preserving ML-Driven Framework to Determine the Popularity of a Cultural Exhibit on Display
9 references·3 citing·42 second hop
ARTYCUL: A Privacy-Preserving ML-Driven Framework to Determine the Popularity of a Cultural Exhibit on Display (2021)ARTYCUL: A Privacy-Preserving ML-Driven F…Interacting with Heritage: On the Use and Potential of IoT Within the Cultural Heritage Sector (2018)Interacting with Heritage: On…Use of digital guides in museum galleries: Determinants of information selection (2015)Use of digital guides in muse…Smart environments and Cultural Heritage: a novel approach to createintelligentcultural spaces (2015)Smart environments and Cultur…Designing a Smart Museum: When Cultural Heritage Joins IoT (2014)Designing a Smart Museum: Whe…A visitor's guide in an active museum (2011)A visitor's guide in an activ…Mobile Phone-Enabled Museum Guidance with Adaptive Classification (2008)Mobile Phone-Enabled Museum G…A RFID & Handheld Device-Based Museum Guide System (2007)A RFID & Handheld Device-Base…The Museum Wearable: real-time sensor-driven understanding of visitors' interests for personalized visually-augmented museum experiences (2002)The Museum Wearable: real-tim…Exhibiting Interaction: Conduct and Collaboration in Museums and Galleries (2001)Exhibiting Interaction: Condu…Exploring Design Aspects of Online Museums: From Cultural Heritage to Art, Science and Fashion (2025)Exploring Design Aspects of O…The Use of Technologies in Museums: A Bibliometric Analysis Based on the Web of Science Database (2022)The Use of Technologies in Mu…RETRACTED ARTICLE: IoT in a museum for interactive experience design (2021)RETRACTED ARTICLE: IoT in a m…Exhibit Labels: An Interpretive Approach (1996)Learning from Museums: Visitor Experiences and the Making of Meaning (2000)A serious game model for cultural heritage (2012)The Museum Experience (2016)Human-Centered Artificial Intelligence for Designing Accessible Cultural Heritage (2021)Enabling Mobile Phones To Support Large-Scale Museum Guidance (2007)iMuseumA: An Agent-Based Context-Aware Intelligent Museum System (2014)Fusion of Multimedia and Mobile Technology in Audioguides for Museums and Exhibitions (2015)Impact of machine learning on improvement of user experience in museums (2017)The Presentation of Self in Everyday Life. (1956)Handbook of Qualitative Research (1994)Tourism and mobile technology (2003)Re-space-ing place (2006)Playing Mathematical Instruments: Emerging Perceptuomotor Integration With an Interactive Mathematics Exhibit (2013)Distinction: A Social Critique of the Judgement of Taste* (2018)Development of NASA-TLX (Task Load Index): Results of Empirical and Theoretical Research (1988)Museum Websites and Museum Visitors: Before and After the Museum Visit (2007)Innovative technologies for intangible cultural heritage education and preservation: the case of i-Treasures (2016)Visualizing museum visitors’ behavior: Where do they go and what do they do there? (2016)A Review of Internet of Things Technologies for Ambient Assisted Living Environments (2019)Museum Exhibition: Theory and Practice (1994)Museums and their Visitors (1996)Learning significant locations and predicting user movement with GPS (2003)Using GPS to learn significant locations and predict movement across multiple users (2003)Multimodal human–computer interaction: A survey (2007)Requirement analysis and implementation of palm-based multimedia museum guide systems (2004)Design and implementation smart multi language sound guide using raspberry pi and RFID system (2020)Paying Attention: The Duration and Allocation of Visitors' Time in Museum Exhibitions (1997)Adaptive, intelligent presentation of information for the museum visitor in PEACH (2007)Timing and Tracking: Unlocking Visitor Behavior (2009)How do Visitors Perceive the Role of Authentic Objects in Museums? (2020)Tourism demonstration system for large-scale museums based on 3D virtual simulation technology (2020)Evaluating Interactive Digital Exhibit Characteristics in Science Museums and Their Effects on Child Engagement (2022)MINERVA: a second-generation museum tour-guide robot (2003)Virtual Masterpieces: Innovation through Public Co-creation for Digital Museum Collections (2021)Bibliometric analysis of fourth industrial revolution applied to heritage studies based on web of science and scopus databases from 2016 to 2021 (2022)An Investigation of the Use of Augmented Reality in Public Art (2023)Digital Augmentation of Historical Objects Through Tangible Interaction (2019)Humanized museums? How digital technologies become relational tools (2021)Museums in the Infosphere: reshaping value creation (2021)Big Data Meets Digital Cultural Heritage (2017)Smart Heritage: Defining the Discourse (2021)
this work references cited by second hop

References

  • 2001Exhibiting Interaction: Conduct and Collaboration in Museums and Galleries309 cited
  • 2011A visitor's guide in an active museum171 cited
  • 2014Designing a Smart Museum: When Cultural Heritage Joins IoT165 cited
  • 2002The Museum Wearable: real-time sensor-driven understanding of visitors' interests for personalized visually-augmented museum experiences129 cited
  • 2015Smart environments and Cultural Heritage: a novel approach to createintelligentcultural spaces105 cited
  • 2015Use of digital guides in museum galleries: Determinants of information selection43 cited
  • 2018Interacting with Heritage: On the Use and Potential of IoT Within the Cultural Heritage Sector26 cited
  • 2008Mobile Phone-Enabled Museum Guidance with Adaptive Classification22 cited
  • 2007A RFID & Handheld Device-Based Museum Guide System19 cited

Cited by

  • 2021RETRACTED ARTICLE: IoT in a museum for interactive experience design6 cited
  • 2025Exploring Design Aspects of Online Museums: From Cultural Heritage to Art, Science and Fashion5 cited
  • 2022The Use of Technologies in Museums: A Bibliometric Analysis Based on the Web of Science Database4 cited

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