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Innovating Occupational Safety Training: A Scoping Review on Digital Games and Possible Applications in Agriculture
14 references·1 citing·56 second hop
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References

  • 2000Does the inclusion of grey literature influence estimates of intervention effectiveness reported in meta-analyses?811 cited
  • 2015The Oxford Handbook of Multimethod and Mixed Methods Research Inquiry785 cited
  • 2005Engaging by design: How engagement strategies in popular computer and video games can inform instructional design628 cited
  • 2007Digital game design for elderly users536 cited
  • 2010Serious Use of a Serious Game for Language Learning206 cited
  • 2016Gamification Solutions to Enhance Software User Engagement—A Systematic Review175 cited
  • 2013Understanding perception and action in sport: how can virtual reality technology help?170 cited
  • 2009Factors affecting teachers' adoption of educational computer games: A case study160 cited
  • 2019Serious games for learning prevention through design concepts: An experimental study84 cited
  • 2019Using Gamification in a Teaching Innovation Project at the University of Alcalá: A New Approach to Experimental Science Practices77 cited
  • 2011Game-based trench safety education: development and lessons learned67 cited
  • 2017Pre-test influences on the effectiveness of digital-game based learning: A case study of a fire safety game59 cited
  • 2007Personal and organizational knowledge transfer: Implications for worklife engagement34 cited
  • 2013Training Effectiveness: Assessing Training Needs, Motivation, and Accomplishments

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  • 2022Do teachers believe that video games can improve learning?25 cited