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Adolescent gaming and social media usage before and during the COVID-19 pandemic
16 references·3 citing·46 second hop
Adolescent gaming and social media usage before and during the COVID-19 pandemic (2021)Adolescent gaming and social media usage …Which conditions should be considered as disorders in the International Classification of Diseases (ICD-11) designation of “other specified disorders due to addictive behaviors”? (2020)Which conditions should be co…Psychosoziale Folgen von Quarantänemaßnahmen bei schwerwiegenden Coronavirus-Ausbrüchen: ein Rapid Review (2020)Psychosoziale Folgen von Quar…Problematic online gaming and the COVID-19 pandemic (2020)Problematic online gaming and…Preventing problematic internet use during the COVID-19 pandemic: Consensus guidance (2020)Preventing problematic intern…Internet Addiction and Related Psychological Factors Among Children and Adolescents in China During the Coronavirus Disease 2019 (COVID-19) Epidemic (2020)Internet Addiction and Relate…Adolescents' Intense and Problematic Social Media Use and Their Well-Being in 29 Countries (2020)Adolescents' Intense and Prob…Internet gaming disorder and problematic social media use in a representative sample of German adolescents: Prevalence estimates, comorbid depressive symptoms and related psychosocial aspects (2019)Internet gaming disorder and …Innovations and changes in the ICD‐11 classification of mental, behavioural and neurodevelopmental disorders (2019)Innovations and changes in th…Clinical Characteristics of Diagnosis for Internet Gaming Disorder: Comparison of DSM-5 IGD and ICD-11 GD Diagnosis (2019)Clinical Characteristics of D…Bio-psychosocial factors of children and adolescents with internet gaming disorder: a systematic review (2019)Bio-psychosocial factors of c…Internet gaming disorder, motives, game genres and psychopathology (2017)Internet gaming disorder, mot…The Social Media Disorder Scale (2016)The Social Media Disorder Sca…The Internet Gaming Disorder Scale. (2015)The Internet Gaming Disorder …The Conceptualisation and Measurement of DSM-5 Internet Gaming Disorder: The Development of the IGD-20 Test (2014)The Conceptualisation and Mea…Diagnostic and Statistical Manual of Mental Disorders (2013)Diagnostic and Statistical Ma…Stressors and child and adolescent psychopathology: Evidence of moderating and mediating effects (2005)Stressors and child and adole…The interplay between time spent gaming and disordered gaming: A large-scale world-wide study (2022)The interplay between time sp…Problematic use of the internet during the COVID-19 pandemic: Good practices and mental health recommendations (2021)Problematic use of the intern…Adolescence Amid a Pandemic: Short‐ and Long‐Term Implications (2021)Adolescence Amid a Pandemic: …Psychosocial resilience and protective mechanisms. 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References

  • 2013Diagnostic and Statistical Manual of Mental Disorders116,254 cited
  • 2016The Social Media Disorder Scale947 cited
  • 2020Preventing problematic internet use during the COVID-19 pandemic: Consensus guidance820 cited
  • 2019Innovations and changes in the ICD‐11 classification of mental, behavioural and neurodevelopmental disorders765 cited
  • 2015The Internet Gaming Disorder Scale.731 cited
  • 2020Problematic online gaming and the COVID-19 pandemic682 cited
  • 2005Stressors and child and adolescent psychopathology: Evidence of moderating and mediating effects536 cited
  • 2014The Conceptualisation and Measurement of DSM-5 Internet Gaming Disorder: The Development of the IGD-20 Test452 cited
  • 2020Adolescents' Intense and Problematic Social Media Use and Their Well-Being in 29 Countries433 cited
  • 2020Internet Addiction and Related Psychological Factors Among Children and Adolescents in China During the Coronavirus Disease 2019 (COVID-19) Epidemic431 cited
  • 2020Which conditions should be considered as disorders in the International Classification of Diseases (ICD-11) designation of “other specified disorders due to addictive behaviors”?397 cited
  • 2017Internet gaming disorder, motives, game genres and psychopathology296 cited
  • 2019Internet gaming disorder and problematic social media use in a representative sample of German adolescents: Prevalence estimates, comorbid depressive symptoms and related psychosocial aspects

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276 cited
  • 2020Psychosoziale Folgen von Quarantänemaßnahmen bei schwerwiegenden Coronavirus-Ausbrüchen: ein Rapid Review217 cited
  • 2019Clinical Characteristics of Diagnosis for Internet Gaming Disorder: Comparison of DSM-5 IGD and ICD-11 GD Diagnosis207 cited
  • 2019Bio-psychosocial factors of children and adolescents with internet gaming disorder: a systematic review195 cited
  • Cited by

    • 2022The interplay between time spent gaming and disordered gaming: A large-scale world-wide study114 cited
    • 2021Problematic use of the internet during the COVID-19 pandemic: Good practices and mental health recommendations107 cited
    • 2021Adolescence Amid a Pandemic: Short‐ and Long‐Term Implications67 cited