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Inclusive museum audio guides: ‘guided looking’ through audio description enhances memorability of artworks for sighted audiences
11 references·16 citing·38 second hop
Inclusive museum audio guides: ‘guided looking’ through audio description enhances memorability of artworks for sighted audiences (2021)Inclusive museum audio guides: ‘guided lo…Museums and the Interpretation of Visual Culture (2020)Museums and the Interpretatio…The Multisensory Museum: Cross-Disciplinary Perspectives on Touch, Sound, Smell, Memory, and Space (2017)The Multisensory Museum: Cros…Slow Looking (2017)Slow LookingMuseum communication and storytelling: articulating understandings within the museum structure (2017)Museum communication and stor…A review of audio guides in the era of smart tourism (2016)A review of audio guides in t…Social Inclusion, the Museum and the Dynamics of Sectoral Change (2015)Social Inclusion, the Museum …Attention and value: keys to understanding museum visitors (2013)Attention and value: keys to …Interpreting Art in Museums and Galleries (2011)Interpreting Art in Museums a…In principle, in practice: museums as learning institutions (2007)In principle, in practice: mu…Spending Time on Art (2001)Spending Time on ArtSchool Field Trips: Assessing Their Long‐Term Impact (1997)School Field Trips: Assessing…Sensory cues as transformative tools in driving inclusion: insights from visitors and managerial perspectives (2025)Sensory cues as transformativ…Opening the doors: inclusive creative projects and community engagement in Spanish museums (2025)Opening the doors: inclusive …Learning from museums: Resource scarcity in museum interpretations and sustainable consumption intention (2025)Learning from museums: Resour…EchoMall: Prototyping GenAI-powered Vision-Free Online Shopping Experience for Blind and Low-Vision Customers (2025)EchoMall: Prototyping GenAI-p…Translating gardens into accessible multisensory tours for blind and partially sighted visitors: an exploratory case study (2024)Translating gardens into acce…The W‐ ICAD model: Redefining museum access through the Workshop for Inclusive Co‐created Audio Description (2024)The W‐ ICAD model: Redefining…Immersive Technologies (2024)Immersive TechnologiesToward museum transformation: From mediation to social media-tion and fostering omni-visit experience (2023)Toward museum transformation:…Inclusion for Cultural Education in Museums, Audio and Touch Interaction (2023)Inclusion for Cultural Educat…Enhancing Inclusive Experience in Museums: results from a field study (2023)Enhancing Inclusive Experienc…Educational and accessible museums and cultural spaces (2023)Educational and accessible mu…Does additional audio really work? A study on users' cognitive behavior with audio-visual dual-channel in panoramic digital museum (2023)Does additional audio really …‘I felt I was right there with them’: the impact of sound-enriched audio description on experiencing and remembering artworks, for blind and sighted museum audiences (2023)‘I felt I was right there wit…Inclusive Multimodal Discovery of Cultural Heritage: Listen and Touch (2022)Inclusive Multimodal Discover…The undervalued power of museum-guided tours: a case study of Xuhui Art Museum in China (2021)The undervalued power of muse…"Blindness Gain" as Worldmaking: Audio Description as a New "partage du sensible" (2021)"Blindness Gain" as Worldmaki…Formal and informal learning in science: the role of the interactive science centres (1990)Reexamining connections: Museums as science learning environments (1994)Public institutions for personal learning : establishing a research agenda (1995)A Review of Research on Outdoor Learning (2004)The value of outdoor learning: evidence from research in the UK and elsewhere (2006)Visitors’ memories of wildlife tourism: Implications for the design of powerful interpretive experiences (2010)A Cognitive Model of the Antecedents and Consequences of Satisfaction Decisions (1980)Mindful visitors (1996)Effects of Virtual Reality and Augmented Reality on Visitor Experiences in Museum (2016)A location‐based IoT platform supporting the cultural heritage domain (2017)The Application of ICT and Smart Technologies in Polish Museums—Towards Smart Tourism (2020)Digitization: New possibilities for the Tourism industry (2021)Relevance: Communication and cognition . 2nd edn. By. Dan Sperber and Deirdre Wilson. Oxford & Cambridge, MA: Blackwell, 1995. Pp. xiii, 326. (1997)Learning from Museums: Visitor Experiences and the Making of Meaning (2000)The storytelling animal: how stories make us human (2012)Digital Cultural Heritage Design Practice: A Conceptual Framework (2021)Museum as multisensorial site: story co-making and the affective interrelationship between museum visitors, heritage space, and digital storytelling (2021)Storytelling in heritage tourism: an exploration of co-creative experiences from a tourist perspective (2023)Auschwitz: Museum Interpretation and Darker Tourism (2002)Visual essentialism and the object of visual culture (2003)The Ghosts of Industrial Ruins: Ordering and Disordering Memory in Excessive Space (2005)Travel and Learning: A Neglected Tourism Research Area (2011)Cultural consumption, interactive sociality, and the museum (2013)Interpreting the new museology (2015)Not just seeing, but also feeling art: Mid-air haptic experiences integrated in a multisensory art exhibition (2017)The display makes a difference: A mobile eye tracking study on the perception of art before and after a museum’s rearrangement (2020)The Embodied Gaze: Exploring Applications for Mobile Eye Tracking in the Art Museum (2020)Senses of place: architectural design for the multisensory mind (2020)Immersive Digital Tourism: The Role of Multisensory Cues in Digital Museum Experiences (2021)A review of the effects of architectural stimuli on human psychology and physiology (2022)Digital Learning Experience in Museums: Cultural Readings in a Virtual Environment (2020)The designing of ocean threat comics by elementary students (2021)Science learning in a leisure setting (2009)Enhancing building, conversation, and learning through caregiver–child interactions in a children’s museum. (2010)Conversation and Object Manipulation Influence Children's Learning in a Museum (2014)Contemporary visual art and the construction of identity: maintenance and revision processes in older adults (2013)Gifting personal interpretations in galleries (2014)Deepening Visitor Engagement with Museum Exhibits through Hand-crafted Visual Markers (2018)
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References

  • 2020Museums and the Interpretation of Visual Culture841 cited
  • 1997School Field Trips: Assessing Their Long‐Term Impact301 cited
  • 2015Social Inclusion, the Museum and the Dynamics of Sectoral Change239 cited
  • 2001Spending Time on Art202 cited
  • 2007In principle, in practice: museums as learning institutions188 cited
  • 2017The Multisensory Museum: Cross-Disciplinary Perspectives on Touch, Sound, Smell, Memory, and Space160 cited
  • 2017Museum communication and storytelling: articulating understandings within the museum structure72 cited
  • 2016A review of audio guides in the era of smart tourism70 cited
  • 2017Slow Looking65 cited
  • 2011Interpreting Art in Museums and Galleries64 cited
  • 2013Attention and value: keys to understanding museum visitors63 cited

Cited by

  • 2023Educational and accessible museums and cultural spaces47 cited
  • 2024Immersive Technologies40 cited
  • 2023Toward museum transformation: From mediation to social media-tion and fostering omni-visit experience27 cited
  • 2023Does additional audio really work? A study on users' cognitive behavior with audio-visual dual-channel in panoramic digital museum

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19 cited
  • 2025Learning from museums: Resource scarcity in museum interpretations and sustainable consumption intention16 cited
  • 2023‘I felt I was right there with them’: the impact of sound-enriched audio description on experiencing and remembering artworks, for blind and sighted museum audiences16 cited
  • 2021"Blindness Gain" as Worldmaking: Audio Description as a New "partage du sensible"15 cited
  • 2021The undervalued power of museum-guided tours: a case study of Xuhui Art Museum in China9 cited
  • 2023Enhancing Inclusive Experience in Museums: results from a field study7 cited
  • 2022Inclusive Multimodal Discovery of Cultural Heritage: Listen and Touch7 cited
  • 2024Translating gardens into accessible multisensory tours for blind and partially sighted visitors: an exploratory case study6 cited
  • 2024The W‐ ICAD model: Redefining museum access through the Workshop for Inclusive Co‐created Audio Description5 cited
  • 2025Opening the doors: inclusive creative projects and community engagement in Spanish museums5 cited
  • 2025EchoMall: Prototyping GenAI-powered Vision-Free Online Shopping Experience for Blind and Low-Vision Customers4 cited
  • 2025Sensory cues as transformative tools in driving inclusion: insights from visitors and managerial perspectives4 cited
  • 2023Inclusion for Cultural Education in Museums, Audio and Touch Interaction4 cited