SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Investigating the influence of route turning angle on compliance behaviors and evacuation performance in a virtual-reality-based experiment
16 references·1 citing·46 second hopsampled
Investigating the influence of route turning angle on compliance behaviors and evacuation performance in a virtual-reality-based experiment (2021)Investigating the influence of route turn…How the completeness of spatial knowledge influences the evacuation behavior of passengers in metro stations: A VR-based experimental study (2020)How the completeness of spati…Do people follow the crowd in building emergency evacuation? A cross-cultural immersive virtual reality-based study (2020)Do people follow the crowd in…Impact assessment of reinforced learning methods on construction workers' fall risk behavior using virtual reality (2019)Impact assessment of reinforc…Prototyping virtual reality serious games for building earthquake preparedness: The Auckland City Hospital case study (2018)Prototyping virtual reality s…Modelling building emergency evacuation plans considering the dynamic behaviour of pedestrians using agent-based simulation (2018)Modelling building emergency …Immersive virtual reality serious games for evacuation training and research: A systematic literature review (2018)Immersive virtual reality ser…Exit choice in an emergency evacuation scenario is influenced by exit familiarity and neighbor behavior (2018)Exit choice in an emergency e…A path planning approach for crowd evacuation in buildings based on improved artificial bee colony algorithm (2018)A path planning approach for …Human exit choice in crowded built environments: Investigating underlying behavioural differences between normal egress and emergency evacuations (2016)Human exit choice in crowded …The influence of environmental features on route selection in an emergency situation (2013)The influence of environmenta…Behavioral compliance for dynamic versus static signs in an immersive virtual environment (2013)Behavioral compliance for dyn…Evacuation performance of individuals in different visibility conditions (2010)Evacuation performance of ind…Way finding during fire evacuation; an analysis of unannounced fire drills in a hotel at night (2009)Way finding during fire evacu…Modeling Costs of Turns in Route Planning (2002)Modeling Costs of Turns in Ro…Fire alarm in a public building: how do people evaluate information and choose an evacuation exit? (1999)Fire alarm in a public buildi…A stress model for people facing a fire (1993)A stress model for people fac…Characterization and future perspectives of Virtual Reality Evacuation Drills for safe built environments: A Systematic Literature Review (2023)Characterization and future p…Dual graph representation of transport networks (1996)GIS : a computing perspective (2004)Network and Psychological Effects in Urban Movement (2005)Wayfinding Behavior: Cognitive Mapping and Other Spatial Processes (2010)Multi-criteria, personalized route planning using quantifier-guided ordered weighted averaging operators (2011)Route Planning in Transportation Networks (2016)PEDESTRIAN PLANNING AND DESIGN (1971)A computer model for the evacuation of large building populations (1995)Route choice in pedestrian evacuation under conditions of good and zero visibility: Experimental and simulation results (2012)A study of herding behaviour in exit choice during emergencies based on random utility theory (2015)Data collection methods for studying pedestrian behaviour: A systematic review (2020)Affiliative behaviour during escape to building exits (1983)Quantification of behaviour for engineering design standards and escape time calculations (2001)Experiment, theory, and simulation of the evacuation of a room without visibility (2004)Crowd behaviour and motion: Empirical methods (2017)Recreation Demand Models with Taste Differences over People (1998)Dynamics of crowd disasters: An empirical study (2007)Constructing Efficient Stated Choice Experimental Designs (2009)Stated and revealed exit choices of pedestrian crowd evacuees (2016)Serious Games: Games That Educate, Train, and Inform (2005)Serious games as new educational tools: how effective are they? A meta‐analysis of recent studies (2012)Construction safety training using immersive virtual reality (2013)Empirical methods in pedestrian, crowd and evacuation dynamics: Part I. Experimental methods and emerging topics (2020)Exit choice in built environment evacuation combining immersive virtual reality and discrete choice modelling (2022)Bystander intervention in emergencies: Diffusion of responsibility. (1968)Everyone for themselves? A comparative study of crowd solidarity among emergency survivors (2008)Virtual Reality for Fire Evacuation Research (2014)Social force model for pedestrian dynamics (1995)Simulating dynamical features of escape panic (2000)The Walking Behaviour of Pedestrian Social Groups and Its Impact on Crowd Dynamics (2010)Improved Multi-Agent Deep Deterministic Policy Gradient for Path Planning-Based Crowd Simulation (2019)IoT-Based Positive Emotional Contagion for Crowd Evacuation (2020)Optimising crowd evacuations: Mathematical, architectural and behavioural approaches (2020)Preferred reporting items for systematic reviews and meta-analyses: the PRISMA statement (2009)Preferred Reporting Items for Systematic Reviews and Meta-Analyses: The PRISMA Statement (2009)Preferred reporting items for systematic reviews and meta-analyses: the PRISMA Statement. (2009)The effectiveness of traditional tools and computer-aided technologies for health and safety training in the construction sector: A systematic review (2019)Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning (2021)Punishment and Modern Society (1990)Biobehavioral responses to stress in females: Tend-and-befriend, not fight-or-flight. (2000)Ethical leadership: A social learning perspective for construct development and testing (2005)Literature Review of Digital Twins Applications in Construction Workforce Safety (2020)A systematic review of the application of immersive technologies for safety and health management in the construction sector (2023)Development and validation of brief measures of positive and negative affect: The PANAS scales. (1988)Culture's Consequences: Comparing Values, Behaviors, Institutions, and Organizations Across NationsCulture's Consequences: Comparing Values, Behaviors, Institutions, and Organizations Across Nations (Second Edition), by HofstedeGeert. Thousand Oaks, CA: Sage, 2001 (2002)Using virtual reality to study pedestrian exit choice behaviour during evacuations (2021)
this work references cited by second hop· second hop is a sample of the most-cited connections

References

  • 2018Immersive virtual reality serious games for evacuation training and research: A systematic literature review423 cited
  • 2018A path planning approach for crowd evacuation in buildings based on improved artificial bee colony algorithm262 cited
  • 2009Way finding during fire evacuation; an analysis of unannounced fire drills in a hotel at night255 cited
  • 2018Exit choice in an emergency evacuation scenario is influenced by exit familiarity and neighbor behavior240 cited
  • 2019Impact assessment of reinforced learning methods on construction workers' fall risk behavior using virtual reality220 cited
  • 2018Prototyping virtual reality serious games for building earthquake preparedness: The Auckland City Hospital case study210 cited
  • 2020Do people follow the crowd in building emergency evacuation? A cross-cultural immersive virtual reality-based study203 cited
  • 2002Modeling Costs of Turns in Route Planning178 cited
  • 2010Evacuation performance of individuals in different visibility conditions173 cited
  • 2016Human exit choice in crowded built environments: Investigating underlying behavioural differences between normal egress and emergency evacuations167 cited
  • 1993A stress model for people facing a fire153 cited
  • 2013Behavioral compliance for dynamic versus static signs in an immersive virtual environment147 cited
  • 2018Modelling building emergency evacuation plans considering the dynamic behaviour of pedestrians using agent-based simulation

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

145 cited
  • 2020How the completeness of spatial knowledge influences the evacuation behavior of passengers in metro stations: A VR-based experimental study141 cited
  • 2013The influence of environmental features on route selection in an emergency situation127 cited
  • 1999Fire alarm in a public building: how do people evaluate information and choose an evacuation exit?119 cited
  • Cited by

    • 2023Characterization and future perspectives of Virtual Reality Evacuation Drills for safe built environments: A Systematic Literature Review72 cited