SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Accessible interactive 3D models for blind and low-vision people
2 references·1 citing·14 second hop
Accessible interactive 3D models for blind and low-vision people (2021)Accessible interactive 3D models for blin…Understanding the graphical challenges faced by vision-impaired students in Australian universities (2016)Understanding the graphical c…The Case for Social Agency in Computer-Based Teaching: Do Students Learn More Deeply When They Interact With Animated Pedagogical Agents? (2001)The Case for Social Agency in…A Framework-Informed Analysis of Accessibility Barriers in Desktop 3D Printing Software (2025)A Framework-Informed Analysis…Mind in Society: The Development of Higher Psychological Processes (1978)Multimedia Learning (2002)Applying the science of learning: Evidence-based principles for the design of multimedia instruction. (2008)A REVIEW OF THE APPLICABILITY OF ROBOTS IN EDUCATION (2013)Using multimedia for e‐learning (2017)Cognitive Apprenticeship: Teaching the Crafts of Reading, Writing, and Mathematics (2018)Human Rights and Equal Opportunity Commission (2000)Barriers to learning: a systematic study of the experience of disabled students in one university (2004)Experiences of dyslexia and the transition to university: a case study of five students at different stages of study (2019)Exploring student disability and professional identity: navigating sociocultural expectations in U.S. undergraduate civil engineering programs (2020)The Challenges of Adopting M-Learning Assistive Technologies for Visually Impaired Learners in Higher Learning Institution in Tanzania (2020)CodeTalk (2018)Accessibility of High-Fidelity Prototyping Tools (2021)A Probabilistic Model and Metrics for Estimating Perceived Accessibility of Desktop Applications in Keystroke-Based Non-Visual Interactions (2023)
this work references cited by second hop

References

  • 2001The Case for Social Agency in Computer-Based Teaching: Do Students Learn More Deeply When They Interact With Animated Pedagogical Agents?910 cited
  • 2016Understanding the graphical challenges faced by vision-impaired students in Australian universities66 cited

Cited by

  • 2025A Framework-Informed Analysis of Accessibility Barriers in Desktop 3D Printing Software1 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work