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Investigating learners' engagement and science learning outcomes in different designs of participatory simulated games
16 references·2 citing·52 second hop
Investigating learners' engagement and science learning outcomes in different designs of participatory simulated games (2021)Investigating learners' engagement and sc…The Role of Epistemic Emotions in Personal Epistemology and Self-Regulated Learning (2018)The Role of Epistemic Emotion…The Math and Science Engagement Scales: Scale development, validation, and psychometric properties (2016)The Math and Science Engageme…Measuring student engagement in technology-mediated learning: A review (2015)Measuring student engagement …Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Does Gamification Work? -- A …School context, achievement motivation, and academic engagement: A longitudinal study of school engagement using a multidimensional perspective (2013)School context, achievement m…Interrelations of Behavioral, Emotional, and Cognitive School Engagement in High School Students (2012)Interrelations of Behavioral,…Student engagement literature review (2010)Student engagement literature…On Location Learning: Authentic Applied Science with Networked Augmented Realities (2006)On Location Learning: Authent…The Split-Attention Principle in Multimedia Learning (2005)The Split-Attention Principle…Planning for Neomillennial Learning Styles (2005)Planning for Neomillennial Le…School Engagement: Potential of the Concept, State of the Evidence (2004)School Engagement: Potential …Does Active Learning Work? A Review of the Research (2004)Does Active Learning Work? A …A Partial Least Squares Latent Variable Modeling Approach for Measuring Interaction Effects: Results from a Monte Carlo Simulation Study and an Electronic-Mail Emotion/Adoption Study (2003)A Partial Least Squares Laten…The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)The "What" and "Why" of Goal …Participatory Simulations: Building Collaborative Understanding Through Immersive Dynamic Modeling (2000)Participatory Simulations: Bu…The partial least squares approach for structural equation modeling. (1998)The partial least squares app…GAMIFIED EDUCATIONAL ROBOTS LEAD AN INCREASE IN MOTIVATION AND CREATIVITY IN STEM EDUCATION (2023)GAMIFIED EDUCATIONAL ROBOTS L…A Content Analysis and Meta-Analysis on the Effects of Classcraft on Gamification Learning Experiences in terms of Learning Achievement and Motivation (2021)A Content Analysis and Meta-A…The theory of planned behavior (1991)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. 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(1993)What Matters in College? Four Critical Years Revisited. (1994)Interactive-engagement versus traditional methods: A six-thousand-student survey of mechanics test data for introductory physics courses (1998)Inductive Teaching and Learning Methods: Definitions, Comparisons, and Research Bases (2006)Active learning increases student performance in science, engineering, and mathematics (2014)The Flipped Classroom: A Survey of the Research (2020)Intrinsic Motivation and Self-Determination in Human Behavior (1988)The need to belong: Desire for interpersonal attachments as a fundamental human motivation. (1995)The Four-Phase Model of Interest Development (2006)Customer Engagement (2011)The ICAP Framework: Linking Cognitive Engagement to Active Learning Outcomes (2014)Taxonomy of Educational Objectives: The Classification of Educational Goals, Handbook I: Cognitive Domain (1956)Gamification for Engaging Computer Science Students in Learning Activities: A Case Study (2014)Reflective Practitioner (2014)The four pillars of tertiary student engagement and success: a holistic measurement approach (2019)Mapping research in student engagement and educational technology in higher education: a systematic evidence map (2020)Cutoff criteria for fit indexes in covariance structure analysis: Conventional criteria versus new alternatives (1999)Evaluating Goodness-of-Fit Indexes for Testing Measurement Invariance (2002)Digital support for student engagement in blended learning based on self-determination theory (2021)Student Engagement: Current State of the Construct, Conceptual Refinement, and Future Research Directions (2021)The Measurement of Observer Agreement for Categorical Data (1977)Development and validation of brief measures of positive and negative affect: The PANAS scales. (1988)Development and validation of brief measures of positive and negative affect: The PANAS scales. (1988)Four key challenges to the design of blended learning: A systematic literature review (2017)Online learning in higher education: exploring advantages and disadvantages for engagement (2018)Learner Engagement in Blended Learning Environments: A Conceptual Framework (2019)User Acceptance of Information Technology: Toward A Unified View1 (2003)A new criterion for assessing discriminant validity in variance-based structural equation modeling (2014)When to use and how to report the results of PLS-SEM (2018)
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References

  • 2000The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior34,111 cited
  • 1998The partial least squares approach for structural equation modeling.12,728 cited
  • 2004School Engagement: Potential of the Concept, State of the Evidence12,540 cited
  • 2004Does Active Learning Work? A Review of the Research7,318 cited
  • 2003A Partial Least Squares Latent Variable Modeling Approach for Measuring Interaction Effects: Results from a Monte Carlo Simulation Study and an Electronic-Mail Emotion/Adoption Study6,477 cited
  • 2014Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification5,197 cited
  • 2010Student engagement literature review1,077 cited
  • 2013School context, achievement motivation, and academic engagement: A longitudinal study of school engagement using a multidimensional perspective1,042 cited
  • 2015Measuring student engagement in technology-mediated learning: A review1,009 cited
  • 2016The Math and Science Engagement Scales: Scale development, validation, and psychometric properties590 cited
  • 2005The Split-Attention Principle in Multimedia Learning526 cited
  • 2005Planning for Neomillennial Learning Styles345 cited
  • 2000Participatory Simulations: Building Collaborative Understanding Through Immersive Dynamic Modeling345 cited
  • 2012Interrelations of Behavioral, Emotional, and Cognitive School Engagement in High School Students

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318 cited
  • 2018The Role of Epistemic Emotions in Personal Epistemology and Self-Regulated Learning270 cited
  • 2006On Location Learning: Authentic Applied Science with Networked Augmented Realities225 cited
  • Cited by

    • 2023GAMIFIED EDUCATIONAL ROBOTS LEAD AN INCREASE IN MOTIVATION AND CREATIVITY IN STEM EDUCATION30 cited
    • 2021A Content Analysis and Meta-Analysis on the Effects of Classcraft on Gamification Learning Experiences in terms of Learning Achievement and Motivation30 cited