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Abstract The presence of technology is inevitable is several fields, including in fashion design. This paper identifies technology-based virtual fitting rooms. All types of technology-based virtual rooms were identified; offline, online, web-based, mobile-based. It has been found that some of the most commonly used virtual rooms in fashion design involves such technologies as 2D fashion design, 3D fashion design, digital communication, e-commerce, internet-based, ICT-based, e-magazines, and e-books. It has also been inferred that virtual fitting rooms are starting to change conventional ones.
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Stored only when both papers are in the corpus — 26 citations exist upstream.
Papers that cite the same references — the relational fallback while embeddings are still backfilling.
Imported from OpenAlex (CC0) — nothing here is generated.