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Virtual fitting room technology in fashion design
2 references·2 citing·20 second hop
Virtual fitting room technology in fashion design (2021)Virtual fitting room technology in fashio…Classification of virtual fitting room technologies in the fashion industry: from the perspective of consumer experience (2019)Classification of virtual fit…Fashion Shopping in Multichannel Retail: The Role of Technology in Enhancing the Customer Experience (2014)Fashion Shopping in Multichan…Design Resource Deployment for Virtual Fitting Applications in the Era of Digital Fashion: An Analysis Based on Kano-QFD (2024)Design Resource Deployment fo…Empirical Study on Effects of Gratification on Continuous Usage Intention of AR Avatars in Smart Mirrors: Focus on Generation Z (2023)Empirical Study on Effects of…The Experiential Aspects of Consumption: Consumer Fantasies, Feelings, and Fun (1982)Consumer Perceptions of Price, Quality, and Value: A Means-End Model and Synthesis of Evidence (1988)Work and/or Fun: Measuring Hedonic and Utilitarian Shopping Value (1994)How augmented reality apps are accepted by consumers: A comparative analysis using scales and opinions (2016)Enhancing the online decision-making process by using augmented reality: A two country comparison of youth markets (2017)Toward a three-dimensional framework for omni-channel (2017)Technology and the Customer Interface: What Consumers Want in the Physical and Virtual Store (2002)Customer Experience Management in Retailing: An Organizing Framework (2009)The Future of Retailing (2017)A systematic literature review and analysis of try-on technology: Virtual fitting rooms (2023)An Analysis of Fuzzy Group Decision Making to Adopt Emerging Technologies for Fashion Supply Chain Risk Management (2024)Purchase spillovers from the metaverse to the real world: The roles of social presence, trialability, and customer experience (2024)Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)A primer on partial least squares structural equation modeling (PLS-SEM) (2015)Common Method Bias in PLS-SEM (2015)Gratification-driven customer engagement in AR mobile apps: shaping psychological ownership and behavioural intentions (2025)Overcoming obstacles: the future of French Gen-Z in the metaverse. Does familiarity with current metaverse platforms play a key role? (2025)Hedonic shopping motivations (2003)Digital Entrepreneurship: Toward a Digital Technology Perspective of Entrepreneurship (2016)The Discovery of Grounded Theory (2017)
this work references cited by second hop

References

  • 2014Fashion Shopping in Multichannel Retail: The Role of Technology in Enhancing the Customer Experience451 cited
  • 2019Classification of virtual fitting room technologies in the fashion industry: from the perspective of consumer experience85 cited

Cited by

  • 2023Empirical Study on Effects of Gratification on Continuous Usage Intention of AR Avatars in Smart Mirrors: Focus on Generation Z12 cited
  • 2024Design Resource Deployment for Virtual Fitting Applications in the Era of Digital Fashion: An Analysis Based on Kano-QFD6 cited

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