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The Musical Ludo Mix of Taiko no Tatsujin
4 references·0 citing·16 second hop
The Musical Ludo Mix of Taiko no Tatsujin (2021)The Musical Ludo Mix of Taiko no TatsujinThe Anime Ecology: A Genealogy of Television, Animation, and Game Media (2018)The Anime Ecology: A Genealog…Understanding Video Game Music (2016)Understanding Video Game MusicAnime's media mix: franchising toys and characters in Japan (2012)Anime's media mix: franchisin…Mobilizing the Imagination in Everyday Play: The Case of Japanese Media Mixes (2010)Mobilizing the Imagination in…Situated Learning (1991)Situated Learning: Legitimate Peripheral Participation. (1994)Modernity at Large: Cultural Dimensions of Globalization. (1998)Gender, Simulation, and Gaming: Research Review and Redirections (2010)Three Forms of the Knowledge Economy: Learning, Creativity and Openness (2010)‘I could well have said I was Norwegian but nobody would believe me’: Ethnic minority youths’ self-representation on social network sites (2011)Homo Ludens: A Study of the Play-Element in Culture. (1951)How To Do Things With Words (1975)Paratexts: Thresholds of Interpretation (1997)Analyzing Modular Smoothness in Video Game Music (2019)Digital Technology and Cultural Practice (2019)Soaring Through the Sky (2019)Japanese Media Cultures in Japan and Abroad: Transnational Consumption of Manga, Anime, and Media-Mixes (2019)Cool, Creepy, Moé: Otaku Fictions, Discourses, and Policies (2014)The Soul of Anime: Collaborative Creativity and Japan's Media Success Story (2014)World Building. Transmedia, Fans, Industries (2017)
this work references cited by second hop

References

  • 2016Understanding Video Game Music159 cited
  • 2012Anime's media mix: franchising toys and characters in Japan153 cited
  • 2010Mobilizing the Imagination in Everyday Play: The Case of Japanese Media Mixes60 cited
  • 2018The Anime Ecology: A Genealogy of Television, Animation, and Game Media31 cited

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