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Investigating the Effects of Individual Cognitive Styles on Collaborative Gameplay
16 references·0 citing·49 second hop
Investigating the Effects of Individual Cognitive Styles on Collaborative Gameplay (2021)Investigating the Effects of Individual C…Playing Video Games (2012)Playing Video GamesUsing thematic analysis in psychology (2006)Using thematic analysis in ps…Nasa-task load index (NASA-TLX); 20 years later (2006)Nasa-task load index (NASA-TL…Motivations for Play in Online Games (2006)Motivations for Play in Onlin…Rules of Play: Game Design Fundamentals (2003)Rules of Play: Game Design Fu…Theoretical Underpinnings of Situation Awareness, A Critical Review (2000)Theoretical Underpinnings of …The influence of shared mental models on team process and performance. (2000)The influence of shared menta…THE BIG FIVE PERSONALITY TRAITS, GENERAL MENTAL ABILITY, AND CAREER SUCCESS ACROSS THE LIFE SPAN (1999)THE BIG FIVE PERSONALITY TRAI…Doing Grounded Theory (1998)Doing Grounded TheoryThe Cognitive Style Index: A Measure of Intuition‐Analysis For Organizational Research (1996)The Cognitive Style Index: A …Cognitive Styles—an overview and integration (1991)Cognitive Styles—an overview …Development of NASA-TLX (Task Load Index): Results of Empirical and Theoretical Research (1988)Development of NASA-TLX (Task…Field-Dependent and Field-Independent Cognitive Styles and Their Educational Implications (1977)Field-Dependent and Field-Ind…STYLES AND STRATEGIES OF LEARNING (1976)STYLES AND STRATEGIES OF LEAR…Adaptors and innovators: A description and measure. (1976)Adaptors and innovators: A de…A Manual for the embedded figures tests (1971)A Manual for the embedded fig…Qualitative evaluation and research methods (1990)Qualitative Data Analysis: An Expanded Sourcebook (1994)Basics of qualitative research : techniques and procedures for developing grounded theory (1998)Older Adults' Reasons for Using Technology while Aging in Place (2015)Thematic Analysis (2017)Reflecting on reflexive thematic analysis (2019)Internet Addiction: The Emergence of a New Clinical Disorder (1998)The Demographics, Motivations, and Derived Experiences of Users of Massively Multi-User Online Graphical Environments (2006)The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)Games and Recovery (2009)A conceptual and methodological critique of internet addiction research: Towards a model of compensatory internet use (2013)Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)The Social System (1951)Social Theory and Social Structure (1958)The Structure of Scientific Revolutions (1963)DETERMINANTS OF INNOVATIVE BEHAVIOR: A PATH MODEL OF INDIVIDUAL INNOVATION IN THE WORKPLACE. (1994)ASSESSING THE WORK ENVIRONMENT FOR CREATIVITY. (1996)EMPLOYEE CREATIVITY: PERSONAL AND CONTEXTUAL FACTORS AT WORK. (1996)Statistical principles in experimental design. (1962)Mental Models (1983)Book Review: Statistical Principles in Experimental Design (1992)Teams in Organizations: From Input-Process-Output Models to IMOI Models (2004)Enhancing the Effectiveness of Work Groups and Teams (2006)Team Effectiveness 1997-2007: A Review of Recent Advancements and a Glimpse Into the Future (2008)The Psychological Bulletin (1904)On problem-solving. (1945)Journal of Experimental Research in Personality (1965)The Theory and Practice of Online Learning (2008)Large-Scale Psychological Differences Within China Explained by Rice Versus Wheat Agriculture (2014)Regularity in semantic change (2024)Judgment under Uncertainty: Heuristics and Biases (1974)Judgment under Uncertainty: Heuristics and Biases (1975)Telling more than we can know: Verbal reports on mental processes. (1977)The Out-of-the-Loop Performance Problem and Level of Control in Automation (1995)A group-level model of safety climate: Testing the effect of group climate on microaccidents in manufacturing jobs. (2000)Nasa-Task Load Index (NASA-TLX); 20 Years Later (2006)An alternative "description of personality": The Big-Five factor structure. (1990)THE BIG FIVE PERSONALITY DIMENSIONS AND JOB PERFORMANCE: A META‐ANALYSIS (1991)An Introduction to the Five‐Factor Model and Its Applications (1992)Personality and leadership: A qualitative and quantitative review. (2002)Personality Development: Stability and Change (2005)Patterns of mean-level change in personality traits across the life course: A meta-analysis of longitudinal studies. (2006)From game design elements to gamefulness (2011)Foundations of Game-Based Learning (2015)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)Grounded Theory in Practice (1999)Grounded Theory in Management Research (2003)The SAGE Handbook of Qualitative Data Analysis (2014)Magnetic Resonance Imaging Volumes of the Hippocampus and the Amygdala in Women With Borderline Personality Disorder and Early Traumatization (2000)
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References

  • 2006Using thematic analysis in psychology208,861 cited
  • 1988Development of NASA-TLX (Task Load Index): Results of Empirical and Theoretical Research15,045 cited
  • 2003Rules of Play: Game Design Fundamentals5,481 cited
  • 1998Doing Grounded Theory3,109 cited
  • 2006Motivations for Play in Online Games2,961 cited
  • 2000The influence of shared mental models on team process and performance.2,762 cited
  • 1977Field-Dependent and Field-Independent Cognitive Styles and Their Educational Implications2,299 cited
  • 1999THE BIG FIVE PERSONALITY TRAITS, GENERAL MENTAL ABILITY, AND CAREER SUCCESS ACROSS THE LIFE SPAN2,271 cited
  • 1976Adaptors and innovators: A description and measure.1,786 cited
  • 1971A Manual for the embedded figures tests1,204 cited
  • 1991Cognitive Styles—an overview and integration1,181 cited
  • 2012Playing Video Games1,135 cited
  • 1976STYLES AND STRATEGIES OF LEARNING1,051 cited
  • 2000Theoretical Underpinnings of Situation Awareness, A Critical Review906 cited
  • 1996The Cognitive Style Index: A Measure of Intuition‐Analysis For Organizational Research888 cited
  • 2006

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Nasa-task load index (NASA-TLX); 20 years later
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