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PENGEMBANGAN MEDIA DIGITAL KARTU DOMINO RANTAI MAKANAN (DORAMA) PADA PEMBELAJARAN IPA DI SEKOLAH DASAR
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PENGEMBANGAN MEDIA DIGITAL KARTU DOMINO RANTAI MAKANAN (DORAMA) PADA PEMBELAJARAN IPA DI SEKOLAH DASAR (2021)PENGEMBANGAN MEDIA DIGITAL KARTU DOMINO R…Character Thematic Education Game “AK@R” of Society Themes for Children with Malang-Indonesian Visualize (2021)Character Thematic Education …Problematika Pemanfaatan Media Pembelajaran IPA di Sekolah Dasar (2020)Problematika Pemanfaatan Medi…Metode Penelitian & Pengembangan (2019)Metode Penelitian & Pengemban…Digital Game-based Learning and Serious Games in Education (2018)Digital Game-based Learning a…Tools for learning: technology and teaching strategies (2013)Tools for learning: technolog…PSIKOLOGI PERKEMBANGAN PESERTA DIDIK (2013)PSIKOLOGI PERKEMBANGAN PESERT…The effect of card games and computer games on learning of chemistry concepts (2012)The effect of card games and …Intrinsic motivation and the process of learning: Beneficial effects of contextualization, personalization, and choice. (1996)Identifying the pitfalls for social interaction in computer-supported collaborative learning environments: a review of the research (2003)Digital Natives, Digital Immigrants (2012)Measuring Effectiveness in Digital Game-Based Learning: A Methodological Review. (2014)Effects of games on students’ emotions of learning science and achievement in chemistry (2020)Effects of Game-Based Learning on Students’ Achievement in Science: A Meta-Analysis (2022)Dasar-Dasar Proses Belajar Mengajar (2011)Metode Penelitian Pendidikan Pendekatan Kuantitatif, Kualitatif dan R&D (2013)Pengembangan Media Pembelajaran Berupa Buletin dalam Bentuk Buku Saku untuk Pembelajran IPA Terpadu (2016)Literature Study: Improving Understanding of Science Concepts Using Science Comics for Elementary School Students (2021)Media Komik Digital pada Topik Sumber Energi (2022)PENGEMBANGAN MEDIA E-LKPD LIVEWORKSHEET SOAL HOTS UNTUK MENGUATKAN HASIL BELAJAR SISWA SEKOLAH DASAR (2024)The Effectiveness of Instructional Games: A Literature Review and Discussion (2005)Teaching/Learning Strategies Through Art: Art and Basic Design Education (2015)Learning IS Child’s Play (2019)Mind in Society: The Development of Higher Psychological Processes (1978)Cognitive Load During Problem Solving: Effects on Learning (1988)Situated Learning: Legitimate Peripheral Participation. (1994)Teachers’ Readiness to Implement Digital Curriculum in Kuwaiti Schools (2017)Improving creative thinking skills and scientific attitude through inquiry-based learning in basic biology lecture toward student of biology education (2018)Adapting Competitiveness and Gamification to a Digital Platform for Foreign Language Learning (2020)Teachers’ experiences of using game-based learning methods in project management higher education (2022)Gamification and Game Based Learning for Vocational Education and Training: A Systematic Literature Review (2023)Game-based learning in early childhood education: a systematic review and meta-analysis (2024)Analysis of Students' Critical Thinking Skills in Physics Problems (2020)EFEKTIVITAS MODEL PEMBELAJARAN INKUIRI TERHADAP KEMANDIRIAN BELAJAR SISWA DI RUMAH (2020)PELAKSANAAN PROGRAM KAMPUS MENGAJAR PERINTIS PADA SEKOLAH DASAR TERDAMPAK PANDEMI COVID-19 (2021)E-Komik Pendidikan Untuk Membentuk Karakter Dan Meningkatkan Hasil Belajar Siswa Kelas V Pada Mata Pelajaran Bahasa Indonesia (2020)Pengembangan Pembelajaran Blended Pada Mata Kuliah Ahara Yoga Semester II di IHDN Denpasar (2020)STUDY AT HOME: ANALISIS KESULITAN BELAJAR MATEMATIKA PADA PROSES PEMBELAJARAN DARING (2020)
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References

  • 2019Metode Penelitian & Pengembangan370 cited
  • 2018Digital Game-based Learning and Serious Games in Education297 cited
  • 2013PSIKOLOGI PERKEMBANGAN PESERTA DIDIK136 cited
  • 2013Tools for learning: technology and teaching strategies126 cited
  • 2020Problematika Pemanfaatan Media Pembelajaran IPA di Sekolah Dasar104 cited
  • 2012The effect of card games and computer games on learning of chemistry concepts98 cited
  • 2021Character Thematic Education Game “AK@R” of Society Themes for Children with Malang-Indonesian Visualize35 cited

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