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Ventajas de la gamificación en el ámbito de la educación formal en España. Una revision bibliográfica en el periodo de 2015-2020
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Ventajas de la gamificación en el ámbito de la educación formal en España. Una revision bibliográfica en el periodo de 2015-2020 (2021)Ventajas de la gamificación en el ámbito …Evaluating Activation and Absence of Negative Effect: Gamification and Escape Rooms for Learning (2020)Evaluating Activation and Abs…Active and Emerging Methodologies for Ubiquitous Education: Potentials of Flipped Learning and Gamification (2020)Active and Emerging Methodolo…Una revisión sistemática sobre gamificación, motivación y aprendizaje en universitarios (2019)Una revisión sistemática sobr…The Role of Gamification Techniques in Promoting Student Learning: A Review and Synthesis (2019)The Role of Gamification Tech…Gamificación en educación: una panorámica sobre el estado de la cuestión (2018)Gamificación en educación: un…Game-based learning and gamification in initial teacher training in the social sciences: an experiment with MinecraftEdu (2016)Game-based learning and gamif…On the effectiveness of game-like and social approaches in learning: Comparing educational gaming, gamification & social networking (2015)On the effectiveness of game-…Actionable Gamification: Beyond Points, Badges, and Leaderboards (2015)Actionable Gamification: Beyo…Gamify: How Gamification Motivates People to Do Extraordinary Things (2014)Gamify: How Gamification Moti…Gamification for Engaging Computer Science Students in Learning Activities: A Case Study (2014)Gamification for Engaging Com…The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education (2012)The Gamification of Learning …Qualitative Research: The essential guide to theory and practice (2012)Qualitative Research: The ess…For the Win: How Game Thinking Can Revolutionize Your Business (2012)For the Win: How Game Thinkin…Book Review: 'The Gamification of Learning and Instruction: Game-Based Methods and Strategies For Training And Education' by Karl Kapp (2012)Book Review: 'The Gamificatio…Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps (2011)Gamification by Design: Imple…Digital Natives, Digital Immigrants Part 1 (2001)Digital Natives, Digital Immi…Basics of qualitative research : techniques and procedures for developing grounded theory (1998)School Engagement: Potential of the Concept, State of the Evidence (2004)What Video Games Have to Teach Us about Learning and Literacy (2004)Engaging Asian students through game mechanics: Findings from two experiment studies (2015)A qualitative investigation of student perceptions of game elements in a gamified course (2017)The Effects of Flow, Emotional Engagement, and Motivation on Success in a Gamified Online Learning Environment (2019)Digital game-based learning (2003)The ‘digital natives’ debate: A critical review of the evidence (2008)Digital Natives, Digital Immigrants (2013)Covid-19 pandemic and online learning: the challenges and opportunities (2020)Games, Motivation, and Learning: A Research and Practice Model (2002)Rules of Play: Game Design Fundamentals (2003)Gamification as a Methodological Complement to Flipped Learning—An Incident Factor in Learning Improvement (2020)Impact of Gamification on Motivation and Academic Performance: A Systematic Review (2024)Gamification in theory and action: A survey (2014)Gamification in Education: A Systematic Mapping Study (2015)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)From game design elements to gamefulness (2011)Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)A systematic mapping on gamification applied to education (2014)Augmented Reality and Gamification in Education: A Systematic Literature Review of Research, Applications, and Empirical Studies (2022)Gamification of e-learning in higher education: a systematic literature review (2023)More than just a game: ethical issues in gamification (2016)Gamification: a systematic review of design frameworks (2017)How to design gamification? A method for engineering gamified software (2017)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Shedding the cobra effect: problematising thematic emergence, triangulation, saturation and member checking (2016)Evaluating the enablers and barriers for successful implementation of sustainable business practice in ‘lean’ SMEs (2019)Blended learning via distance in pre-registration nursing education: A scoping review (2020)Between Level Up and Game Over: A Systematic Literature Review of Gamification in Education (2021)
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References

  • 2001Digital Natives, Digital Immigrants Part 111,096 cited
  • 2012The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education3,765 cited
  • 2011Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps2,374 cited
  • 2012For the Win: How Game Thinking Can Revolutionize Your Business2,354 cited
  • 2012Qualitative Research: The essential guide to theory and practice1,629 cited
  • 2012Book Review: 'The Gamification of Learning and Instruction: Game-Based Methods and Strategies For Training And Education' by Karl Kapp1,138 cited
  • 2015Actionable Gamification: Beyond Points, Badges, and Leaderboards779 cited
  • 2014Gamification for Engaging Computer Science Students in Learning Activities: A Case Study483 cited
  • 2014Gamify: How Gamification Motivates People to Do Extraordinary Things366 cited
  • 2018Gamificación en educación: una panorámica sobre el estado de la cuestión335 cited
  • 2015On the effectiveness of game-like and social approaches in learning: Comparing educational gaming, gamification & social networking266 cited
  • 2016Game-based learning and gamification in initial teacher training in the social sciences: an experiment with MinecraftEdu235 cited
  • 2020Active and Emerging Methodologies for Ubiquitous Education: Potentials of Flipped Learning and Gamification159 cited
  • 2019

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Una revisión sistemática sobre gamificación, motivación y aprendizaje en universitarios
142 cited
  • 2019The Role of Gamification Techniques in Promoting Student Learning: A Review and Synthesis128 cited
  • 2020Evaluating Activation and Absence of Negative Effect: Gamification and Escape Rooms for Learning121 cited
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