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Effect of Game-Based Cognitive Training Programs on Cognitive Learning of Children with Intellectual Disabilities
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Effect of Game-Based Cognitive Training Programs on Cognitive Learning of Children with Intellectual Disabilities (2021)Effect of Game-Based Cognitive Training P…Combined Effects of Virtual Reality and Computer Game-Based Cognitive Therapy on the Development of Visual-Motor Integration in Children with Intellectual Disabilities: A Pilot Study (2021)Combined Effects of Virtual R…Digital gaming interventions: a novel paradigm in mental health? Perspectives from India (2020)Digital gaming interventions:…Cognitive ability, cognitive self-awareness, and school performance: From childhood to adolescence (2020)Cognitive ability, cognitive …Serious Games and Their Effect Improving Attention in Students with Learning Disabilities (2019)Serious Games and Their Effec…Game-Based Auxiliary Training System for improving visual perceptual dysfunction in children with developmental disabilities: A proposed design and evaluation (2018)Game-Based Auxiliary Training…Effectiveness of Cognitive Computer games on Attention Span of Students with Intellectual Disability (2018)Effectiveness of Cognitive Co…Attention and working memory training: A feasibility study in children with neurodevelopmental disorders (2016)Attention and working memory …Designing Serious Game Interventions for Individuals with Autism (2014)Designing Serious Game Interv…The effectiveness of multimedia visual perceptual training groups for the preschool children with developmental delay (2013)The effectiveness of multimed…Computerized Cognitive Training with Older Adults: A Systematic Review (2012)Computerized Cognitive Traini…Validity of the WISC–IV Spanish for a clinically referred sample of Hispanic children. (2010)Validity of the WISC–IV Spani…Elderly online: Effects of a digital inclusion program in cognitive performance (2010)Elderly online: Effects of a …Increasing the Problem-Solving Skills of Students with Developmental Disabilities Participating in General Education (2002)Increasing the Problem-Solvin…The magical number 4 in short-term memory: A reconsideration of mental storage capacity (2001)The magical number 4 in short…Wechsler's measurement and appraisal of adult intelligence (1973)Diagnostic and Statistical Manual of Mental Disorders (2013)Intelligence and working memory control: Evidence from the WISC-IV administration to Italian children (2013)Wechsler Intelligence Scale for Children–Fourth Edition (2014)Mind in Society: The Development of Higher Psychological Processes (1978)Experiential Learning : Experience as the Source of Learning and Development (1983)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. 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References

  • 2001The magical number 4 in short-term memory: A reconsideration of mental storage capacity6,800 cited
  • 2012Computerized Cognitive Training with Older Adults: A Systematic Review658 cited
  • 2014Designing Serious Game Interventions for Individuals with Autism276 cited
  • 2002Increasing the Problem-Solving Skills of Students with Developmental Disabilities Participating in General Education153 cited
  • 2019Serious Games and Their Effect Improving Attention in Students with Learning Disabilities111 cited
  • 2020Cognitive ability, cognitive self-awareness, and school performance: From childhood to adolescence108 cited
  • 2010Elderly online: Effects of a digital inclusion program in cognitive performance94 cited
  • 2016Attention and working memory training: A feasibility study in children with neurodevelopmental disorders88 cited
  • 2010Validity of the WISC–IV Spanish for a clinically referred sample of Hispanic children.44 cited
  • 2021Combined Effects of Virtual Reality and Computer Game-Based Cognitive Therapy on the Development of Visual-Motor Integration in Children with Intellectual Disabilities: A Pilot Study36 cited
  • 2013The effectiveness of multimedia visual perceptual training groups for the preschool children with developmental delay29 cited
  • 2018Game-Based Auxiliary Training System for improving visual perceptual dysfunction in children with developmental disabilities: A proposed design and evaluation19 cited
  • 2018Effectiveness of Cognitive Computer games on Attention Span of Students with Intellectual Disability

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19 cited
  • 2020Digital gaming interventions: a novel paradigm in mental health? Perspectives from India16 cited
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