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Gamificando la Evaluación: Una Alternativa a la Evaluación Tradicional en Educación Primaria
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Gamificando la Evaluación: Una Alternativa a la Evaluación Tradicional en Educación Primaria (2021)Gamificando la Evaluación: Una Alternativ…The impact of gamification in educational settings on student learning outcomes: a meta-analysis (2020)The impact of gamification in…Does gamification improve student learning outcome? Evidence from a meta-analysis and synthesis of qualitative data in educational contexts (2020)Does gamification improve stu…Gamificación en educación: una panorámica sobre el estado de la cuestión (2018)Gamificación en educación: un…The effect of gamification on motivation and engagement (2017)The effect of gamification on…The Gamification Toolkit: Dynamics, Mechanics, and Components for the Win (2015)The Gamification Toolkit: Dyn…Actionable Gamification: Beyond Points, Badges, and Leaderboards (2015)Actionable Gamification: Beyo…Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Does Gamification Work? -- A …TIMSS 2011 International Results in Science. (2012)TIMSS 2011 International Resu…The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education (2012)The Gamification of Learning …Book Review: 'The Gamification of Learning and Instruction: Game-Based Methods and Strategies For Training And Education' by Karl Kapp (2012)Book Review: 'The Gamificatio…Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps (2011)Gamification by Design: Imple…Visible Learning: A Synthesis of Over 800 Meta-Analyses Relating to Achievement (2008)Visible Learning: A Synthesis…Visible Learning (2008)Visible LearningResearch Methods in Education (2007)Research Methods in EducationBook Reviews (2000)Book ReviewsThe origins of intelligence in children. (1952)The origins of intelligence i…The theory of planned behavior (1991)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)From game design elements to gamefulness (2011)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)The Gamification of Learning: a Meta-analysis (2019)Flow: the psychology of optimal experience (1990)What Video Games Have to Teach Us about Learning and Literacy (2004)Between Level Up and Game Over: A Systematic Literature Review of Gamification in Education (2021)Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning (2021)Virtual reality and gamification in education: a systematic review (2024)Bias in meta-analysis detected by a simple, graphical test (1997)Using thematic analysis in psychology (2006)Gamification in Science Education. A Systematic Review of the Literature (2021)Do AI chatbots improve students learning outcomes? Evidence from a meta‐analysis (2023)Gamification in theory and action: A survey (2014)Likert scales: how to (ab)use them (2004)Do entrepreneurship programmes raise entrepreneurial intention of science and engineering students? The effect of learning, inspiration and resources (2006)Un sistema de clasificación de los diseños de investigación en psicología (2013)New Effect Size Rules of Thumb (2009)Improving Students’ Learning With Effective Learning Techniques (2013)A Review of Self-regulated Learning: Six Models and Four Directions for Research (2017)A review of AI teaching and learning from 2000 to 2020 (2022)Gamification of e-learning in higher education: a systematic literature review (2023)Motivation reconsidered: The concept of competence. (1959)Basic objects in natural categories (1976)On seeing human: A three-factor theory of anthropomorphism. (2007)Clarifying differences between review designs and methods (2012)Seven strong claims about successful school leadership revisited (2019)Impacts of digital technologies on education and factors influencing schools' digital capacity and transformation: A literature review (2022)
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References

  • 2007Research Methods in Education23,897 cited
  • 1952The origins of intelligence in children.10,830 cited
  • 2008Visible Learning: A Synthesis of Over 800 Meta-Analyses Relating to Achievement6,937 cited
  • 2014Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification6,655 cited
  • 2012The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education3,765 cited
  • 2008Visible Learning3,596 cited
  • 2011Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps2,378 cited
  • 2012Book Review: 'The Gamification of Learning and Instruction: Game-Based Methods and Strategies For Training And Education' by Karl Kapp1,257 cited
  • 2017The effect of gamification on motivation and engagement1,162 cited
  • 2020Does gamification improve student learning outcome? Evidence from a meta-analysis and synthesis of qualitative data in educational contexts993 cited
  • 2015Actionable Gamification: Beyond Points, Badges, and Leaderboards784 cited
  • 2012TIMSS 2011 International Results in Science.615 cited
  • 2000Book Reviews603 cited
  • 2018Gamificación en educación: una panorámica sobre el estado de la cuestión589 cited
  • 2020The impact of gamification in educational settings on student learning outcomes: a meta-analysis

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343 cited
  • 2015The Gamification Toolkit: Dynamics, Mechanics, and Components for the Win278 cited
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