SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Pathfinder: a gamified measure to integrate general cognitive ability into the biological, medical, and behavioural sciences
16 references·0 citing·37 second hop
Pathfinder: a gamified measure to integrate general cognitive ability into the biological, medical, and behavioural sciences (2021)Pathfinder: a gamified measure to integra…The role of gamified e-quizzes on student learning and engagement: An interactive gamification solution for a formative assessment system (2019)The role of gamified e-quizze…The new genetics of intelligence (2018)The new genetics of intellige…Top 10 Replicated Findings From Behavioral Genetics (2016)Top 10 Replicated Findings Fr…OpenMx 2.0: Extended Structural Equation and Statistical Modeling (2015)OpenMx 2.0: Extended Structur…Gamification and student motivation (2014)Gamification and student moti…Intelligence (2011)IntelligenceThe heritability of general cognitive ability increases linearly from childhood to young adulthood (2009)The heritability of general c…Generalist Genes and Learning Disabilities. (2005)Generalist Genes and Learning…Intelligence: Is It the Epidemiologists' Elusive "Fundamental Cause" of Social Class Inequalities in Health? (2004)Intelligence: Is It the Epide…Human cognitive abilities a survey of factor-analytic studies (2004)Human cognitive abilities a s…The g factor: the science of mental ability (1998)The g factor: the science of …Manual for Raven's progressive matrices and vocabulary scales (1998)Manual for Raven's progressiv…Why g matters: The complexity of everyday life (1997)Why g matters: The complexity…Human Cognitive Abilities (1993)Human Cognitive AbilitiesThe Abilities of Man their Nature and Measurement (1927)The Abilities of Man their Na…"General Intelligence," Objectively Determined and Measured (1904)"General Intelligence," Objec…Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)From game design elements to gamefulness (2011)The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education (2012)Gamified learning in higher education: A systematic review of the literature (2018)Between Level Up and Game Over: A Systematic Literature Review of Gamification in Education (2021)Gamification in Science Education. A Systematic Review of the Literature (2021)Handbook of Industrial and Organizational Psychology. (1977)Frames of Mind: The Theory of Multiple Intelligences (1984)THE BIG FIVE PERSONALITY DIMENSIONS AND JOB PERFORMANCE: A META‐ANALYSIS (1991)Grit: Perseverance and passion for long-term goals. (2007)Understanding the Mechanisms Through Which an Influential Early Childhood Program Boosted Adult Outcomes (2013)A Reliability Coefficient for Maximum Likelihood Factor Analysis (1973)LISREL 7 : user's reference guide (1989)Comparative fit indexes in structural models. (1990)An overview of structural equation modeling: its beginnings, historical development, usefulness and controversies in the social sciences (2017)Generalized Network Psychometrics: Combining Network and Latent Variable Models (2017)MplusAutomation : An R Package for Facilitating Large-Scale Latent Variable Analyses in M plus (2018)Intraclass correlations: Uses in assessing rater reliability. (1979)The relationship between n-back performance and matrix reasoning — implications for training and transfer (2010)Socioeconomic Status (SES) and Children's Intelligence (IQ): In a UK-Representative Sample SES Moderates the Environmental, Not Genetic, Effect on IQ (2012)Models of Working Memory: Mechanisms of Active Maintenance and Executive Control (1999)Human Abilities: Emotional Intelligence (2007)Methods and Data Analysis for Cross-Cultural Research (2021)Working Memory Capacity and Fluid Intelligence Are Strongly Related Constructs: Comment on Ackerman, Beier, and Boyle (2005). (2005)The relationship between working memory capacity and executive functioning: Evidence for a common executive attention construct. (2010)What one intelligence test measures: A theoretical account of the processing in the Raven Progressive Matrices Test. (1990)Hard evidence on soft skills (2012)Is working memory training effective? A meta-analytic review. (2012)Intelligence: Knowns and unknowns. (1996)Emotional intelligence meets traditional standards for an intelligence (1999)Working memory, short-term memory, and general fluid intelligence: A latent-variable approach. (1999)Norm theory: Comparing reality to its alternatives. (1986)Working memory span tasks: A methodological review and user’s guide (2005)Evidence for a Collective Intelligence Factor in the Performance of Human Groups (2010)Self-Efficacy Beliefs in Academic Settings (1996)Working memory: looking back and looking forward (2003)TARGET ARTICLES: "Emotional Intelligence: Theory, Findings, and Implications" (2004)
this work references cited by second hop

References

  • 1904"General Intelligence," Objectively Determined and Measured6,205 cited
  • 1998Manual for Raven's progressive matrices and vocabulary scales4,173 cited
  • 1993Human Cognitive Abilities4,120 cited
  • 2004Human cognitive abilities a survey of factor-analytic studies3,393 cited
  • 1998The g factor: the science of mental ability2,746 cited
  • 1997Why g matters: The complexity of everyday life1,408 cited
  • 2015OpenMx 2.0: Extended Structural Equation and Statistical Modeling1,101 cited
  • 1927The Abilities of Man their Nature and Measurement894 cited
  • 2014Gamification and student motivation884 cited
  • 2009The heritability of general cognitive ability increases linearly from childhood to young adulthood618 cited
  • 2004Intelligence: Is It the Epidemiologists' Elusive "Fundamental Cause" of Social Class Inequalities in Health?580 cited
  • 2005Generalist Genes and Learning Disabilities.533 cited
  • 2016Top 10 Replicated Findings From Behavioral Genetics516 cited
  • 2018The new genetics of intelligence486 cited
  • 2011Intelligence467 cited
  • 2019The role of gamified e-quizzes on student learning and engagement: An interactive gamification solution for a formative assessment system

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

446 cited

Cited by

No citing works inside the corpus for this window.