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GAMIFICANDO LA DIDÁCTICA DE LA EDUCACIÓN FÍSICA. VISIÓN DEL ALUMNADO UNIVERSITARIO
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GAMIFICANDO LA DIDÁCTICA DE LA EDUCACIÓN FÍSICA. VISIÓN DEL ALUMNADO UNIVERSITARIO (2021)GAMIFICANDO LA DIDÁCTICA DE LA EDUCACIÓN …Más allá del libro de texto. La gamificación mediada con TIC como alternativa de innovación en Educación Física (Beyond the textbook. Gamification through ITC as an innovative alternative in Physical Education) (2018)Más allá del libro de texto. …A Review of Research on Gamification Approach in Education (2018)A Review of Research on Gamif…Formar docentes, formar personas: análisis de los aprendizajes logrados por estudiantes universitarios desde una experiencia de gamificación (2017)Formar docentes, formar perso…“La profecía de los elegidos”: un ejemplo de gamificación aplicado a la docencia universitaria / “The Prophecy of the Chosen Ones”: An Example of Gamification Applied to University Teaching (2017)“La profecía de los elegidos”…Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Assessing the effects of gami…The Gamification of Learning and Instruction Fieldbook: Ideas into Practice (2013)The Gamification of Learning …The Gamification of Learning and Instruction (2012)The Gamification of Learning …For the Win: How Game Thinking Can Revolutionize Your Business (2012)For the Win: How Game Thinkin…Rethinking Assessment in Higher Education (2007)Rethinking Assessment in High…A guide for naming research studies in Psychology (2007)A guide for naming research s…Statistics In Kinesiology (1994)Statistics In KinesiologyCompeting paradigms in qualitative research. (1994)Competing paradigms in qualit…Intrinsic Motivation and Self-Determination in Human Behavior (1988)Intrinsic Motivation and Self…Intrinsic Motivation and Self-Determination in Human Behavior (1985)Intrinsic Motivation and Self…Book Reviews: Qualitative Evaluation Methods (1981)Book Reviews: Qualitative Eva…Cooperation in the Classroom (1940)Cooperation in the ClassroomThe Structure of Scientific Revolutions (1963)THE DISCOVERY OF GROUNDED THEORY: STRATEGIES FOR QUALITATIVE RESEARCH. By Barney G. Glaser and Anselm L. Strauss. Chicago: Aldine Publishing Company, 1967. 271 pp. $6.75 (1968)Basics of Qualitative Research: Grounded Theory Procedures and Techniques. (1992)Determining Validity in Qualitative Inquiry (2000)Quality and trustworthiness in qualitative research in counseling psychology. (2005)Toward a Definition of Mixed Methods Research (2007)Bullying, depression, and suicidal ideation in Finnish adolescents: school survey (1999)Effects of Small-Group Learning on Undergraduates in Science, Mathematics, Engineering, and Technology: A Meta-Analysis (1999)Handbook of action research (2006)SAGE Handbook of Mixed Methods in Social & Behavioral Research (2010)Bullying and cyberbullying: Convergent and divergent predictor variables (2013)Un sistema de clasificación de los diseños de investigación en psicología (2013)Research Methods in Social Relations (1959)Review of Research methods in social relations, 3rd ed. (1976)Notes on the Methodology of Scientific Research. (1980)Book Review: Focus Groups: A Practical Guide for Applied Research (1989)Qualitative Research and Evaluation Methods (3rd ed.) (2003)Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning (2015)Gamifying education: what is known, what is believed and what remains uncertain: a critical review (2017)The Rise of Motivational Information Systems: A Review of Gamification Research (2017)Gamification in theory and action: A survey (2014)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)The Gamification of Learning: a Meta-analysis (2019)Statistical Methods For Assessing Measurement Error (Reliability) in Variables Relevant to Sports Medicine (1998)Development and Initial Validation of a Measure of Autonomy, Competence, and Relatedness in Exercise: The Basic Psychological Needs in Exercise Scale (2006)Finding latent groups in observed data: A primer on latent profile analysis in Mplus for applied researchers (2019)Making cooperative learning work (1999)An Educational Psychology Success Story: Social Interdependence Theory and Cooperative Learning (2009)Benefits of collaborative learning (2012)Rethinking models of feedback for learning: the challenge of design (2012)Making Sense of Assessment Feedback in Higher Education (2013)Variables associated with achievement in higher education: A systematic review of meta-analyses. (2017)
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References

  • 1985Intrinsic Motivation and Self-Determination in Human Behavior28,751 cited
  • 1988Intrinsic Motivation and Self-Determination in Human Behavior15,403 cited
  • 1994Competing paradigms in qualitative research.13,125 cited
  • 1981Book Reviews: Qualitative Evaluation Methods4,177 cited
  • 2014Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance2,383 cited
  • 2012For the Win: How Game Thinking Can Revolutionize Your Business2,354 cited
  • 2007A guide for naming research studies in Psychology1,694 cited
  • 2007Rethinking Assessment in Higher Education1,066 cited
  • 1994Statistics In Kinesiology1,016 cited
  • 1940Cooperation in the Classroom628 cited
  • 2012The Gamification of Learning and Instruction441 cited
  • 2013The Gamification of Learning and Instruction Fieldbook: Ideas into Practice418 cited
  • 2018Más allá del libro de texto. La gamificación mediada con TIC como alternativa de innovación en Educación Física (Beyond the textbook. Gamification through ITC as an innovative alternative in Physical Education)49 cited
  • 2017“La profecía de los elegidos”: un ejemplo de gamificación aplicado a la docencia universitaria / “The Prophecy of the Chosen Ones”: An Example of Gamification Applied to University Teaching

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41 cited
  • 2017Formar docentes, formar personas: análisis de los aprendizajes logrados por estudiantes universitarios desde una experiencia de gamificación40 cited
  • 2018A Review of Research on Gamification Approach in Education33 cited
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