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Development of a casual video game (Match Emoji) with psychological well-being concepts for young adolescents
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Development of a casual video game (Match Emoji) with psychological well-being concepts for young adolescents (2021)Development of a casual video game (Match…The Effects of Casual Videogames on Anxiety, Depression, Stress, and Low Mood: A Systematic Review (2020)The Effects of Casual Videoga…Effects of COVID-19 on College Students’ Mental Health in the United States: Interview Survey Study (2020)Effects of COVID-19 on Colleg…Digital Micro Interventions for Behavioral and Mental Health Gains: Core Components and Conceptualization of Digital Micro Intervention Care (2020)Digital Micro Interventions f…A comparison of electronically-delivered and face to face cognitive behavioural therapies in depressive disorders: A systematic review and meta-analysis (2020)A comparison of electronicall…Suicide prevention using self-guided digital interventions: a systematic review and meta-analysis of randomised controlled trials (2019)Suicide prevention using self…Objective User Engagement With Mental Health Apps: Systematic Search and Panel-Based Usage Analysis (2019)Objective User Engagement Wit…Co-design of eHealth Interventions With Children and Young People (2018)Co-design of eHealth Interven…Beyond the Trial: Systematic Review of Real-World Uptake and Engagement With Digital Self-Help Interventions for Depression, Low Mood, or Anxiety (2018)Beyond the Trial: Systematic …Cross‐sectional and longitudinal epidemiological studies of I nternet gaming disorder: A systematic review of the literature (2017)Cross‐sectional and longitudi…World health statistics 2016 : monitoring health for the SDGs, sustainable development goals (2016)World health statistics 2016 …Contextual Positive Psychology: Policy Recommendations for Implementing Positive Psychology into Schools (2016)Contextual Positive Psycholog…Applications of Flow in Human Development and Education (2014)Applications of Flow in Human…Mental Illness Stigma, Help Seeking, and Public Health Programs (2013)Mental Illness Stigma, Help S…Diagnostic and Statistical Manual of Mental Disorders (2013)Diagnostic and Statistical Ma…Change in Level of Positive Mental Health as a Predictor of Future Risk of Mental Illness (2010)Change in Level of Positive M…Handbook of Positive Psychology (2001)Handbook of Positive Psycholo…Society and the Adolescent Self-Image (1965)The Satisfaction With Life Scale (1985)Self-Efficacy: The Exercise of Control (1999)The role of positive emotions in positive psychology: The broaden-and-build theory of positive emotions. (2001)Mental Illness and/or Mental Health? Investigating Axioms of the Complete State Model of Health. (2005)Positive Psychology Progress: Empirical Validation of Interventions. (2005)Happiness is everything, or is it? Explorations on the meaning of psychological well-being. (1989)The structure of psychological well-being revisited. (1995)The Mental Health Continuum: From Languishing to Flourishing in Life (2002)Wellness as Fairness (2011)To Flourish or Not: Positive Mental Health and All-Cause Mortality (2012)A systematic review and meta-analysis of psychological interventions to improve mental wellbeing (2021)Public beliefs about and attitudes towards people with mental illness: a review of population studies (2005)Global pattern of experienced and anticipated discrimination against people with schizophrenia: a cross-sectional survey (2009)“A Disease Like Any Other”? A Decade of Change in Public Reactions to Schizophrenia, Depression, and Alcohol Dependence (2010)Mental health literacy measures evaluating knowledge, attitudes and help-seeking: a scoping review (2015)The effectiveness of interventions targeting the stigma of mental illness at the workplace: a systematic review (2016)Challenges and Opportunities in Global Mental Health: a Research-to-Practice Perspective (2017)Privacy and Freedom (1967)Identity : Youth and Crisis. 1968 (1968)The Interpersonal Theory of Psychiatry (2013)Blending the real world and the virtual world: Exploring the role of flow in augmented reality experiences (2020)Handbook of Game-Based Learning. (2020)University students’ online learning attitudes and continuous intention to undertake online courses: a self-regulated learning perspective (2020)The theory of planned behavior (1991)Internet Addiction: The Emergence of a New Clinical Disorder (1998)Gaming disorder: Its delineation as an important condition for diagnosis, management, and prevention (2017)Screening and assessment tools for gaming disorder: A comprehensive systematic review (2020)The prevalence and possible risk factors of internet gaming disorder among adolescents and young adults: Systematic reviews and meta-analyses (2022)Adherence in Internet Interventions for Anxiety and Depression (2009)Computer Therapy for the Anxiety and Depressive Disorders Is Effective, Acceptable and Practical Health Care: A Meta-Analysis (2010)Computer-based psychological treatments for depression: A systematic review and meta-analysis (2012)Dropout rates in clinical trials of smartphone apps for depressive symptoms: A systematic review and meta-analysis (2019)The Lancet Psychiatry Commission: a blueprint for protecting physical health in people with mental illness (2019)Examining the impacts of the COVID-19 pandemic on family mental health in Canada: findings from a national cross-sectional study (2021)Using thematic analysis in psychology (2006)Self‐Regulation, Ego Depletion, and Motivation (2007)Digital Mental Health and COVID-19: Using Technology Today to Accelerate the Curve on Access and Quality Tomorrow (2020)A Global Measure of Perceived Stress (1983)Investigating Mental Health of US College Students During the COVID-19 Pandemic: Cross-Sectional Survey Study (2020)The psychological impact of quarantine and how to reduce it: rapid review of the evidence (2020)Emergency remote teaching and students’ academic performance in higher education during the COVID-19 pandemic: A case study (2021)Academic Stress and Mental Well-Being in College Students: Correlations, Affected Groups, and COVID-19 (2022)Towards a circular economy for packaging waste by using new technologies: The case of large multinationals in emerging economies (2020)Sustainable Development Goal for Quality Education (SDG 4): A study on SDG 4 to extract the pattern of association among the indicators of SDG 4 employing a genetic algorithm (2022)Poverty, Livelihoods and Sustainable Development (2023)Psychometric properties of the Beck Depression Inventory: Twenty-five years of evaluation (1988)The structure of negative emotional states: Comparison of the Depression Anxiety Stress Scales (DASS) with the Beck Depression and Anxiety Inventories (1995)The Posttraumatic Stress Disorder Checklist for DSM‐5 (PCL‐5): Development and Initial Psychometric Evaluation (2015)
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References

  • 2013Diagnostic and Statistical Manual of Mental Disorders116,254 cited
  • 2001Handbook of Positive Psychology9,133 cited
  • 2016World health statistics 2016 : monitoring health for the SDGs, sustainable development goals3,250 cited
  • 2020Effects of COVID-19 on College Students’ Mental Health in the United States: Interview Survey Study2,820 cited
  • 2013Mental Illness Stigma, Help Seeking, and Public Health Programs958 cited
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  • 2018Co-design of eHealth Interventions With Children and Young People351 cited
  • 2019Suicide prevention using self-guided digital interventions: a systematic review and meta-analysis of randomised controlled trials272 cited
  • 2020A comparison of electronically-delivered and face to face cognitive behavioural therapies in depressive disorders: A systematic review and meta-analysis167 cited

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  • 2016Contextual Positive Psychology: Policy Recommendations for Implementing Positive Psychology into Schools137 cited
  • 2020The Effects of Casual Videogames on Anxiety, Depression, Stress, and Low Mood: A Systematic Review132 cited
  • 2020Digital Micro Interventions for Behavioral and Mental Health Gains: Core Components and Conceptualization of Digital Micro Intervention Care116 cited
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