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The impact of peer competition and collaboration on gamified learning performance in educational settings: a Meta-analytical study
16 references·1 citing·32 second hop
The impact of peer competition and collaboration on gamified learning performance in educational settings: a Meta-analytical study (2021)The impact of peer competition and collab…Introduction to Meta‐Analysis (2021)Introduction to Meta‐AnalysisHow gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)How gamification motivates: A…The Newcastle-Ottawa Scale (NOS) for Assessing the Quality of Nonrandomised Studies in Meta-Analyses (2014)The Newcastle-Ottawa Scale (N…For the Win: How Game Thinking Can Revolutionize Your Business (2012)For the Win: How Game Thinkin…From game design elements to gamefulness (2011)From game design elements to …Introduction to Meta‐Analysis (2009)Introduction to Meta‐AnalysisPublication Bias in Meta‐Analysis (2005)Publication Bias in Meta‐Anal…Does Active Learning Work? A Review of the Research (2004)Does Active Learning Work? A …Measuring inconsistency in meta-analyses (2003)Measuring inconsistency in me…Overview of self-determination theory: An organismic-dialectical perspective. (2002)Overview of self-determinatio…Trim and Fill: A Simple Funnel‐Plot–Based Method of Testing and Adjusting for Publication Bias in Meta‐Analysis (2000)Trim and Fill: A Simple Funne…What do you mean by collaborative learning? (1999)What do you mean by collabora…Bias in meta-analysis detected by a simple, graphical test (1997)Bias in meta-analysis detecte…Operating Characteristics of a Rank Correlation Test for Publication Bias (1994)Operating Characteristics of …Distribution Theory for Glass's Estimator of Effect Size and Related Estimators (1981)Distribution Theory for Glass…Mind in Society: The Development of Higher Psychological Processes (1978)Mind in Society: The Developm…The reality of the gamification methodology in Primary Education: A systematic review (2024)The reality of the gamificati…Flow: the psychology of optimal experience (1990)Flow: The Psychology of Optimal Experience (1991)Gamification. using game-design elements in non-gaming contexts (2011)Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Gamification in theory and action: A survey (2014)Meta-analysis in clinical trials (1986)A meta-analytic test of intergroup contact theory. (2006)The Impact of Enhancing Students’ Social and Emotional Learning: A Meta-Analysis of School-Based Universal Interventions (2011)The Combination of Estimates from Different Experiments (1954)Funnel plots for detecting bias in meta-analysis (2001)Quantifying heterogeneity in a meta‐analysis (2002)The PRISMA Statement for Reporting Systematic Reviews and Meta-Analyses of Studies That Evaluate Health Care Interventions: Explanation and Elaboration (2009)The PRISMA statement for reporting systematic reviews and meta-analyses of studies that evaluate healthcare interventions: explanation and elaboration (2009)Preferred reporting items for systematic review and meta-analysis protocols (PRISMA-P) 2015: elaboration and explanation (2015)The efficacy of psychological, educational, and behavioral treatment: Confirmation from meta-analysis. (1993)What Matters in College? Four Critical Years Revisited. (1994)Interactive-engagement versus traditional methods: A six-thousand-student survey of mechanics test data for introductory physics courses (1998)Inductive Teaching and Learning Methods: Definitions, Comparisons, and Research Bases (2006)Active learning increases student performance in science, engineering, and mathematics (2014)The Flipped Classroom: A Survey of the Research (2020)STATISTICAL METHODS FOR ASSESSING AGREEMENT BETWEEN TWO METHODS OF CLINICAL MEASUREMENT (1986)The cochrane database of systematic reviews (1996)Conducting Meta-Analyses in R with the metafor Package (2010)Reciprocal Teaching of Comprehension-Fostering and Comprehension-Monitoring Activities (1984)Qualitative Analysis for Social Scientists (1987)Expansive Learning at Work: Toward an activity theoretical reconceptualization (2001)Systematic reviews in the social sciences: a practical guide (2006)Critical evaluation of the Newcastle-Ottawa scale for the assessment of the quality of nonrandomized studies in meta-analyses (2010)ROBINS-I: a tool for assessing risk of bias in non-randomised studies of interventions (2016)A basic introduction to fixed-effect and random-effects models for meta-analysis (2010)Calculating and reporting effect sizes to facilitate cumulative science: a practical primer for t-tests and ANOVAs (2013)How to perform a meta-analysis with R: a practical tutorial (2019)
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  • 2016How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction2,059 cited
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    • 2024The reality of the gamification methodology in Primary Education: A systematic review33 cited