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Exergaming incorporates exercising into video games, with the purpose of physically engaging users in the gameplay. Location-based games have gained the attention of exergame designers as they have been able to motivate people to exercise and spend time in outdoors. Studies have shown the impact of current exergames to intervene with sedentariness by containing some elements of nature and outdoor activities. However, it is unclear how location-based mobile exergames can engage users with nature throughout playing and exercising. This paper presents insights from an exploratory self-study of experiences provided by the most popular location-based mobile game, Pokémon GO, concerning its potential to engage players in outdoors. We also provide design considerations for location-based mobile exergames to engage players in nature while becoming physically active.
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Stored only when both papers are in the corpus — 30 citations exist upstream.
Papers that cite the same references — the relational fallback while embeddings are still backfilling.
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