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A Study on Pokémon GO: Exploring the Potential of Location-based Mobile Exergames in Connecting Players with Nature
13 references·1 citing·54 second hop
A Study on Pokémon GO: Exploring the Potential of Location-based Mobile Exergames in Connecting Players with Nature (2021)A Study on Pokémon GO: Exploring the Pote…The Coding Manual for Qualitative Researchers (2025)The Coding Manual for Qualita…A Review of Mobile Location-based Games for Learning across Physical and Virtual Spaces (2020)A Review of Mobile Location-b…A Review of Location-based Games: Do They All Support Exercise, Social Interaction and Cartographical Training? (2019)A Review of Location-based Ga…Why do people play location-based augmented reality games: A study on Pokémon GO (2018)Why do people play location-b…Uses and Gratifications of Pokémon Go: Why do People Play Mobile Location-Based Augmented Reality Games? (2018)Uses and Gratifications of Po…The Pikachu effect: Social and health gaming motivations lead to greater benefits of Pokémon GO use (2017)The Pikachu effect: Social an…The Geography of Pokémon GO (2017)The Geography of Pokémon GOIt wasn't really about the Pokémon (2017)It wasn't really about the Po…Impact of location-based games on phone usage and movement (2017)Impact of location-based game…Catch them all and increase your place attachment! The role of location-based augmented reality games in changing people - place relations (2017)Catch them all and increase y…Massively Multiplayer Online Role Playing Games (MMORPGs) and the 21st century skills: A comprehensive research review from 2010 to 2016 (2016)Massively Multiplayer Online …Identification with the Player Character as Determinant of Video Game Enjoyment (2007)Identification with the Playe…From Cyber to Hybrid (2006)From Cyber to HybridExploring the association between engagement with location-based game features and getting inspired about environmental issues and nature (2024)Exploring the association bet…An attributional theory of achievement motivation and emotion. (1985)Self-discrepancy: A theory relating self and affect. 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References

  • 2025The Coding Manual for Qualitative Researchers19,193 cited
  • 2006From Cyber to Hybrid696 cited
  • 2007Identification with the Player Character as Determinant of Video Game Enjoyment226 cited
  • 2018Uses and Gratifications of Pokémon Go: Why do People Play Mobile Location-Based Augmented Reality Games?207 cited
  • 2020A Review of Mobile Location-based Games for Learning across Physical and Virtual Spaces158 cited
  • 2017The Geography of Pokémon GO158 cited
  • 2017Catch them all and increase your place attachment! The role of location-based augmented reality games in changing people - place relations140 cited
  • 2018Why do people play location-based augmented reality games: A study on Pokémon GO127 cited
  • 2017It wasn't really about the Pokémon120 cited
  • 2016Massively Multiplayer Online Role Playing Games (MMORPGs) and the 21st century skills: A comprehensive research review from 2010 to 2016116 cited
  • 2017The Pikachu effect: Social and health gaming motivations lead to greater benefits of Pokémon GO use97 cited
  • 2019A Review of Location-based Games: Do They All Support Exercise, Social Interaction and Cartographical Training?41 cited
  • 2017Impact of location-based games on phone usage and movement13 cited

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  • 2024Exploring the association between engagement with location-based game features and getting inspired about environmental issues and nature

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22 cited