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Flying colors
15 references·1 citing·47 second hop
Flying colors (2021)Flying colorsAccessibility issues in Android apps (2020)Accessibility issues in Andro…The Promise of Empathy (2019)The Promise of EmpathyPlaying Blind (2019)Playing BlindFuture design of accessibility in games: A design vocabulary (2019)Future design of accessibilit…Examining Augmented Virtuality Impairment Simulation for Mobile App Accessibility Design (2019)Examining Augmented Virtualit…30 Years Later (2019)30 Years LaterAccessibility in video games: a systematic review (2018)Accessibility in video games:…A survey on the tool support for the automatic evaluation of mobile accessibility (2018)A survey on the tool support …Game Accessibility Evaluation Methods: A Literature Survey (2017)Game Accessibility Evaluation…Immersive Simulation of Visual Impairments Using a Wearable See-through Display (2015)Immersive Simulation of Visua…Guidelines are only half of the story (2012)Guidelines are only half of t…The SAGE encyclopedia of qualitative research methods (2009)The SAGE encyclopedia of qual…Designing universally accessible games (2009)Designing universally accessi…Accessible design and testing in the application development process: considerations for an integrated approach (2007)Accessible design and testing…Evaluating accessibility by simulating the experiences of users with vision or motor impairments (2005)Evaluating accessibility by s…Color Contrast Compliance (2024)Color Contrast ComplianceAccessibility challenges and tool features (2010)Empath-D (2018)A Large-Scale Mixed-Methods Analysis of Blind and Low-vision Research in ACM and IEEE (2023)Digital game-based learning (2003)Designing Effective Serious Games: Opportunities and Challenges for Research (2010)Playability: analysing user experience in video games (2012)Best Practices for Teaching Accessibility in University Classrooms (2016)Digital Game-Based Learning (2019)Improving web accessibility: a study of webmaster perceptions (2003)The relationship between accessibility and usability of websites (2007)How Blind People Interact with Visual Content on Social Networking Services (2016)Automatic Alt-text (2017)Preferred reporting items for systematic reviews and meta-analyses: the PRISMA statement (2009)Preferred Reporting Items for Systematic Reviews and Meta-Analyses: The PRISMA Statement (2009)Preferred reporting items for systematic reviews and meta-analyses: the PRISMA Statement. (2009)Web-Based Serious Games and Accessibility: A Systematic Literature Review (2020)Accessibility Guidelines for VR Games - A Comparison and Synthesis of a Comprehensive Set (2021)Accessibility of games and game-based applications: A systematic literature review and mapping of future directions (2023)Comparing accessibility evaluation tools: a method for tool effectiveness (2004)Benchmarking web accessibility evaluation tools (2013)Automated Accessibility Testing of Mobile Apps (2018)Accessibility of mobile applications (2020)Accessibility in the mobile development industry in Brazil: Awareness, knowledge, adoption, motivations and barriers (2021)AXNav: Replaying Accessibility Tests from Natural Language (2024)The Place of Inter-Rater Reliability in Qualitative Research: An Empirical Study (1997)Using thematic analysis in psychology (2006)International Handbook of Internet Research (2010)Robots for Inclusive Play: Co-designing an Educational Game With Visually Impaired and sighted Children (2020)Self-Determination Theory in HCI Games Research: Current Uses and Open Questions (2020)Self-Determination Theory and HCI Games Research: Unfulfilled Promises and Unquestioned Paradigms (2024)Feminist, Queer, Crip (2013)The Cultural Politics of Emotion (2013)The Cultural Politics of Emotion (2014)"I am just terrified of my future" Epistemic Violence in Disability Related Technology Research (2020)Assessing the Fairness of AI Systems: AI Practitioners' Processes, Challenges, and Needs for Support (2022)The Participatory Turn in AI Design: Theoretical Foundations and the Current State of Practice (2023)Rules of Play: Game Design Fundamentals (2003)Reliability in Content Analysis. (2004)The Art of Game Design (2008)Explaining Accessibility: Possible Variables in Users’ Abilities, Tasks, and Contexts in IT Artefact Use (2023)The Current Status of Accessibility in Mobile Apps (2019)Accessible or Not? An Empirical Investigation of Android App Accessibility (2021)Latte: Use-Case and Assistive-Service Driven Automated Accessibility Testing Framework for Android (2021)Accessibility in Software Practice: A Practitioner’s Perspective (2022)Systematic methodological review: developing a framework for a qualitative semi‐structured interview guide (2016)The craft of interviewing in realist evaluation (2016)Can sample size in qualitative research be determined a priori? (2018)
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References

  • 2009The SAGE encyclopedia of qualitative research methods1,703 cited
  • 2019The Promise of Empathy412 cited
  • 2012Guidelines are only half of the story327 cited
  • 2009Designing universally accessible games160 cited
  • 2020Accessibility issues in Android apps144 cited
  • 2018Accessibility in video games: a systematic review96 cited
  • 2019Playing Blind82 cited
  • 2019Future design of accessibility in games: A design vocabulary67 cited
  • 2015Immersive Simulation of Visual Impairments Using a Wearable See-through Display60 cited
  • 2018A survey on the tool support for the automatic evaluation of mobile accessibility51 cited
  • 2007Accessible design and testing in the application development process: considerations for an integrated approach47 cited
  • 2005Evaluating accessibility by simulating the experiences of users with vision or motor impairments41 cited
  • 2017Game Accessibility Evaluation Methods: A Literature Survey30 cited
  • 2019Examining Augmented Virtuality Impairment Simulation for Mobile App Accessibility Design20 cited
  • 201930 Years Later11 cited

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  • 2024Color Contrast Compliance2 cited