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The Collaborative Interaction with Pokémon-Go Robot uses Augmented Reality technology for Increasing the Intentions of Patronizing Hospitality
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The Collaborative Interaction with Pokémon-Go Robot uses Augmented Reality technology for Increasing the Intentions of Patronizing Hospitality (2021)The Collaborative Interaction with Pokémo…Partial least squares structural equation modeling (PLS-SEM) (2014)Partial least squares structu…A primer on partial least squares structural equation modeling (PLS-SEM) (2014)A primer on partial least squ…An assessment of the use of partial least squares structural equation modeling in marketing research (2011)An assessment of the use of p…Measuring and defining the experience of immersion in games (2008)Measuring and defining the ex…Acceptance of blog usage: The roles of technology acceptance, social influence and knowledge sharing motivation (2008)Acceptance of blog usage: The…Electronic word-of-mouth in hospitality and tourism management (2007)Electronic word-of-mouth in h…The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)The Motivational Pull of Vide…Acceptance of Internet-based learning medium: the role of extrinsic and intrinsic motivation (2005)Acceptance of Internet-based …User Acceptance of Information Technology: Toward A Unified View1 (2003)User Acceptance of Informatio…Why do people use information technology? A critical review of the technology acceptance model (2002)Why do people use information…Extending the TAM for a World-Wide-Web context (2001)Extending the TAM for a World…Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)Intrinsic and Extrinsic Motiv…A Theoretical Extension of the Technology Acceptance Model: Four Longitudinal Field Studies (2000)A Theoretical Extension of th…“It is what one does”: why people participate and help others in electronic communities of practice (2000)“It is what one does”: why pe…Extrinsic and Intrinsic Motivation to Use Computers in the Workplace 1 (1992)Extrinsic and Intrinsic Motiv…User Acceptance of Computer Technology: A Comparison of Two Theoretical Models (1989)User Acceptance of Computer T…Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)PLS-SEM: Indeed a Silver Bullet (2011)Partial least squares structural equation modeling (PLS-SEM): A useful tool for family business researchers (2014)Partial Least Squares Structural Equation Modeling (PLS-SEM) Using R (2021)Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Understanding Information Technology Usage: A Test of Competing Models (1995)Understanding Attitudes and Predicting Social Behavior (1980)Self-efficacy mechanism in human agency. (1982)The theory of planned behavior (1991)Consumer Acceptance and Use of Information Technology: Extending the Unified Theory of Acceptance and Use of Technology1 (2012)Older Adults' Reasons for Using Technology while Aging in Place (2015)Diffusion of Innovations 1 (2019)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Consumer Acceptance of Electronic Commerce: Integrating Trust and Risk with the Technology Acceptance Model (2003)Trust and TAM in Online Shopping: An Integrated Model1 (2003)User Acceptance of Hedonic Information Systems1 (2004)On the Evaluation of Structural Equation Models (1988)Social Foundations of Thought and Action : A Social Cognitive Theory (1985)Intrinsic Motivation and Self-Determination in Human Behavior (1988)Motivational Beliefs, Values, and Goals (2002)Technology Acceptance Model 3 and a Research Agenda on Interventions (2008)Intrinsic and extrinsic motivation from a self-determination theory perspective: Definitions, theory, practices, and future directions (2020)A new criterion for assessing discriminant validity in variance-based structural equation modeling (2014)When to use and how to report the results of PLS-SEM (2018)The Technology Acceptance Model: Past, Present, and Future (2003)A meta-analysis of the technology acceptance model (2006)The Technology Acceptance Model: Its past and its future in health care (2009)
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References

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  • 2008Measuring and defining the experience of immersion in games

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2,018 cited
  • 2008Acceptance of blog usage: The roles of technology acceptance, social influence and knowledge sharing motivation1,728 cited
  • 2005Acceptance of Internet-based learning medium: the role of extrinsic and intrinsic motivation1,184 cited
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