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Exploring the Experiences of Streamers with Visual Impairments
14 references·12 citing·43 second hop
Exploring the Experiences of Streamers with Visual Impairments (2021)Exploring the Experiences of Streamers wi…Understanding the community of blind or visually impaired vloggers on YouTube (2020)Understanding the community o…Social motivations of live-streaming viewer engagement on Twitch (2018)Social motivations of live-st…How Teens with Visual Impairments Take, Edit, and Share Photos on Social Media (2018)How Teens with Visual Impairm…The Effect of Computer-Generated Descriptions on Photo-Sharing Experiences of People with Visual Impairments (2017)The Effect of Computer-Genera…Teenagers with visual impairment and new media: A world without barriers (2017)Teenagers with visual impairm…Mobile Serious Games (2017)Mobile Serious GamesDesign Opportunities for Mental Health Peer Support Technologies (2017)Design Opportunities for Ment…Automatic Alt-text (2017)Automatic Alt-textA Desktop Usability Evaluation of the Facebook Mobile Interface using the JAWS Screen Reader with Blind Users (2017)A Desktop Usability Evaluatio…How Blind People Interact with Visual Content on Social Networking Services (2016)How Blind People Interact wit…"With most of it being pictures now, I rarely use it" (2016)"With most of it being pictur…Visually impaired users on an online social network (2014)Visually impaired users on an…What Frustrates Screen Reader Users on the Web: A Study of 100 Blind Users (2007)What Frustrates Screen Reader…AudiOdyssey (2007)AudiOdysseyHow Users Who are Blind or Low Vision Play Mobile Games: Perceptions, Challenges, and Strategies (2025)How Users Who are Blind or Lo…DanmuA11y: Making Time-Synced On-Screen Video Comments (Danmu) Accessible to Blind and Low Vision Users via Multi-Viewer Audio Discussions (2025)DanmuA11y: Making Time-Synced…Challenges and barriers faced by blind and visually impaired users on social media: a systematic literature review (2025)Challenges and barriers faced…Exploring The Affordances of Game-Aware Streaming to Support Blind and Low Vision Viewers: A Design Probe Study (2024)Exploring The Affordances of …EditScribe: Non-Visual Image Editing with Natural Language Verification Loops (2024)EditScribe: Non-Visual Image …Designing Accessible Content Creation Support with Blind and Low Vision Creators (2024)Designing Accessible Content …“Vulnerable, Victimized, and Objectified”: Understanding Ableist Hate and Harassment Experienced by Disabled Content Creators on Social Media (2024)“Vulnerable, Victimized, and …"I Upload... All Types of Different Things to Say the World of Blindness Is More Than What They Think It Is": A Study of Blind TikTokers' Identity Work from a Flourishing Perspective (2024)"I Upload... All Types of Dif…"Because Some Sighted People, They Don't Know What the Heck You're Talking About:" A Study of Blind Tokers' Infrastructuring Work to Build Independence (2024)"Because Some Sighted People,…Understanding Participation among Disabled Creators in Online Marketplaces (2023)Understanding Participation a…Sparkling Silence: Practices and Challenges of Livestreaming Among Deaf or Hard of Hearing Streamers (2023)Sparkling Silence: Practices …“It Feels Like Being Locked in A Cage”: Understanding Blind or Low Vision Streamers’ Perceptions of Content Curation Algorithms (2022)“It Feels Like Being Locked i…VizWiz (2010)Investigating the appropriateness of social network question asking as a resource for blind users (2013)Visual challenges in the everyday lives of blind people (2013)Privacy Concerns and Behaviors of People with Visual Impairments (2015)“It’s Complicated”: Negotiating Accessibility and (Mis)Representation in Image Descriptions of Race, Gender, and Disability (2021)Time for life: the surprising ways Americans use their time (1997)Universal usability (2000)A diary study of task switching and interruptions (2004)Information provision for challenging markets: The case of the accessibility requiring market in the context of tourism (2013)Why we tag (2007)Rich Representations of Visual Content for Screen Reader Users (2018)"Person, Shoes, Tree. Is the Person Naked?" What People with Vision Impairments Want in Image Descriptions (2020)The Coding Manual for Qualitative Researchers (2022)The Coding Manual for Qualitative Researchers (2025)Big Questions for Social Media Big Data: Representativeness, Validity and Other Methodological Pitfalls (2014)Disability, fairness, and algorithmic bias in AI recruitment (2022)Empirically Supported Psychological Interventions: Controversies and Evidence (2001)Prevalence, Severity, and Comorbidity of 12-Month DSM-IV Disorders in the National Comorbidity Survey Replication (2005)Interviewing as qualitative research a guide for researchers in education and the social sciences (2006)Safe Spaces and Safe Places (2018)Moderation Practices as Emotional Labor in Sustaining Online Communities (2019)The Psychological Well-Being of Content Moderators (2021)The Presentation of Self in Everyday Life. (1956)A Social Psychologist Discovers Chicago Sociology (1989)Understanding Trust, Transportation, and Accessibility through Ridesharing (2019)Designing Tools for High-Quality Alt Text Authoring (2021)ImageExplorer: Multi-Layered Touch Exploration to Encourage Skepticism Towards Imperfect AI-Generated Image Captions (2022)The Presentation of Self in Everyday Life (2023)Constructing grounded theory (2014)What We Instagram: A First Analysis of Instagram Photo Content and User Types (2014)Communicating Visualizations without Visuals: Investigation of Visualization Alternative Text for People with Visual Impairments (2021)Going Beyond One-Size-Fits-All Image Descriptions to Satisfy the Information Wants of People Who are Blind or Have Low Vision (2021)What Makes Videos Accessible to Blind and Visually Impaired People? (2021)Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)The need to belong: Desire for interpersonal attachments as a fundamental human motivation. (1995)Common method biases in behavioral research: A critical review of the literature and recommended remedies. (2003)See now, act now: How to interact with customers to enhance social commerce engagement? (2020)The role of wishful identification, emotional engagement, and parasocial relationships in repeated viewing of live-streaming games: A social cognitive theory perspective (2020)Happiness Begets Money: Emotion and Engagement in Live Streaming (2021)Steps Toward an Ecology of Infrastructure: Design and Access for Large Information Spaces (1996)Using thematic analysis in psychology (2006)Reliability and Inter-rater Reliability in Qualitative Research (2019)Understanding Blind People's Experiences with Computer-Generated Captions of Social Media Images (2017)
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References

  • 2018Social motivations of live-streaming viewer engagement on Twitch868 cited
  • 2007What Frustrates Screen Reader Users on the Web: A Study of 100 Blind Users354 cited
  • 2017Automatic Alt-text258 cited
  • 2016How Blind People Interact with Visual Content on Social Networking Services180 cited
  • 2017Design Opportunities for Mental Health Peer Support Technologies148 cited
  • 2016"With most of it being pictures now, I rarely use it"134 cited
  • 2014Visually impaired users on an online social network128 cited
  • 2018How Teens with Visual Impairments Take, Edit, and Share Photos on Social Media94 cited
  • 2017The Effect of Computer-Generated Descriptions on Photo-Sharing Experiences of People with Visual Impairments68 cited
  • 2020Understanding the community of blind or visually impaired vloggers on YouTube42 cited
  • 2017Teenagers with visual impairment and new media: A world without barriers36 cited
  • 2017A Desktop Usability Evaluation of the Facebook Mobile Interface using the JAWS Screen Reader with Blind Users35 cited
  • 2017Mobile Serious Games30 cited
  • 2007AudiOdyssey27 cited

Cited by

  • 2024“Vulnerable, Victimized, and Objectified”: Understanding Ableist Hate and Harassment Experienced by Disabled Content Creators on Social Media

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44 cited
  • 2022“It Feels Like Being Locked in A Cage”: Understanding Blind or Low Vision Streamers’ Perceptions of Content Curation Algorithms34 cited
  • 2024"Because Some Sighted People, They Don't Know What the Heck You're Talking About:" A Study of Blind Tokers' Infrastructuring Work to Build Independence17 cited
  • 2024EditScribe: Non-Visual Image Editing with Natural Language Verification Loops16 cited
  • 2025DanmuA11y: Making Time-Synced On-Screen Video Comments (Danmu) Accessible to Blind and Low Vision Users via Multi-Viewer Audio Discussions13 cited
  • 2023Sparkling Silence: Practices and Challenges of Livestreaming Among Deaf or Hard of Hearing Streamers12 cited
  • 2024"I Upload... All Types of Different Things to Say the World of Blindness Is More Than What They Think It Is": A Study of Blind TikTokers' Identity Work from a Flourishing Perspective11 cited
  • 2025How Users Who are Blind or Low Vision Play Mobile Games: Perceptions, Challenges, and Strategies11 cited
  • 2023Understanding Participation among Disabled Creators in Online Marketplaces10 cited
  • 2025Challenges and barriers faced by blind and visually impaired users on social media: a systematic literature review6 cited
  • 2024Exploring The Affordances of Game-Aware Streaming to Support Blind and Low Vision Viewers: A Design Probe Study2 cited
  • 2024Designing Accessible Content Creation Support with Blind and Low Vision Creators1 cited